3ds Max and .w3d format
#1
Posted 27 March 2009 - 03:10 AM
#2
Posted 27 March 2009 - 03:17 AM
To export, you use the 3dx max plug-in. You can the plug-in as the newer version of RenX (which is an extention/gamepack/plug-in of GMax), as the plug-in has a number of additional options and bits. Other than that you also have all of the content creation tools in 3ds max.
Robert J.
#3
Posted 27 March 2009 - 03:30 AM
To export, I have to use a plug-in. First, where can I get this plug-in? Second, how do I "install" it?
#4
Posted 27 March 2009 - 03:37 AM
http://www.the3rdage.net/item-44
Then put importer .ms file in [program location]\Scripts\Startup.
Robert J.
#5
Posted 27 March 2009 - 11:32 AM
Break dancing into the hearts of millions
#6
Posted 27 March 2009 - 02:17 PM
#7
Posted 27 March 2009 - 02:17 PM
Robert J.
#8
Posted 27 March 2009 - 02:57 PM
Edited by Jeth Calark, 27 March 2009 - 03:00 PM.
#9
Posted 27 March 2009 - 04:15 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#10
Posted 27 March 2009 - 09:07 PM
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