Trying my hand at a Split Mordor / Harad
Its up on the 3rdage.net
The Evilmen Faction is funtional with 3 new Harad Princes
1 : Malik the Magician
2 : Radik the Rider
3 : Anhik the Assassin
The faction has towers , Resource buildings , Mumakil Pens and Haradrim Palace
and Soldier Of Rhun units .
All Hordes can ride the Mamukil !
The spell book is fully funtional
TIER 1 : Chant , Taint , Cave Bats
TIER 2 : Arrow Volley , Scavenger , Devastation , Industry
Tier 3 : Wrym , Darkness , Bombard
Tier 4 : Dragon Ally , Rain Of Fire
The faction will not have Siege units or Cavalry ...Mumakils will be like BOTH combined !
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AI is not yet funtional .. any help in this area is GREATLY appreciated
I will do some 'code clean-up' and re-upload in a week or so
Please TEST and GIVE Feedback .....
ENJOY ! on the 3rd.age.net in Work In Progress Mods
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PS : May even Dump Wild Faction and merge it into Mordor
This will allow for the Evil men faction using the Building names and the AI from Wild
As its WIP I will test this coding change ....
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EDIT : Best Option is to merge Harad into Goblins , using their AI
and re-structure the factions giving Mordor some units like the Goblins ,
SO FAR : Have WORKING AI for FACTION !!!!!!!!!
1. Mumakil Pens and Mumakils
2. Haradrim Palace and Easterlings and Archers
3. Haradrim tents replacing Goblin Tunnels ( resource )
4. The Main Haradrim Citadel replacing the Wild Fortress
Obsolete units for this faction : GoblinCave Troll , Marauders , Goblin Archers and Swordfighters
Best part is the game will still function as it thinks its the Wild Faction But builds Harad Units and Buildings !
Edited by JUS_SAURON, 09 July 2011 - 09:41 PM.