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MO Updates.


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#1 Speeder

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Posted 05 April 2009 - 09:13 PM

Some of you have been listing down recent website updates in the shoutbox so I thought it's time to sum them up.

There are some new features in the upcoming version, these are the ones confirmed at this time:

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Also, both Soviets and Epsilon are getting gates (credit goes to MooMan), Allies won't be able to build Defenders in skirmish anymore (those will also get replaced), Epsilon won't have access to Salvage Disc anymore. Bugs are getting fixed, things are getting balanced. I am also working on restoring one of features I wanted to include in first build of 2.0 but this one doesn't want to work the way I want it to work, as mevitar can confirm after few hours of testing. Remember to keep me updated about any bugs or imbalances you find in this topic.

Also, in response to mobile outpost suggestion from shoutbox - this was planned some long time ago but YR's instapop building system and instapop deployment-into-building system won't help in balancing it. Therefore there are only mobile structures and mobile construction yards.

In the meantime I've made two skirmish maps for Red Alert 3 - A Bigger Piece Of Dune and Omega Ruins. Both are for 2 players. First map is a remake of original map from Yuri's Revenge and second one is based on final Allied/Soviet mission from Mental Omega. Sorry guys, in new update Yuri's campaign finishes after you destroy evil Soviet machine. :crazed: But that means Yuri wins, finally.

UPDATE: I've created a new section in the left sidebar - Red Alert 3 maps. You can download all maps I've created for Red Alert 3 from there now. As for now, there are 3 original works of mine and two conversions from game missions.

That's all for now. :)

Edited by Speeder, 28 April 2009 - 03:15 PM.

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#2 o8ao

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Posted 12 April 2009 - 09:00 AM

roughly when the new version of MO will be out??

Edited by o8ao, 12 April 2009 - 09:01 AM.


#3 wcvechten

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Posted 12 April 2009 - 05:00 PM

that still might take a while~

#4 o8ao

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Posted 12 April 2009 - 07:33 PM

i wonder wat giga platform do... something like giga fortress in red alert 3 uprising??

#5 OmegaBolt

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Posted 12 April 2009 - 07:50 PM

It says Gaia...

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#6 FallenDwarf

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Posted 12 April 2009 - 09:25 PM

Can you get ingame of those things?
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#7 o8ao

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Posted 13 April 2009 - 09:22 AM

srry...... but wat it really do???

#8 MCV

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Posted 21 April 2009 - 06:35 PM

srry...... but wat it really do???

Have you tried to check the Mental Omega website?
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#9 o8ao

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Posted 22 April 2009 - 01:41 PM

srry...... but wat it really do???

Have you tried to check the Mental Omega website?

i just did... not really strong... but good against building

#10 Rattuskid

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Posted 22 April 2009 - 02:52 PM

Changing up things some more? It's kinda neat what you've been able to do with limited palettes in the cameos, but the power turbine one looks cluttered.
Being a total douche.

#11 daniel1296

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Posted 18 May 2009 - 10:56 AM

how can i build "Caustio Tank"
i download the patch 700k and the patch 1.22mb
i build all the tech power but i dont have a "Caustio Tank", why ?...

#12 OmegaBolt

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Posted 18 May 2009 - 11:26 AM

It's spelled Caustic... and these changes havent been released yet.

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#13 daniel1296

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Posted 04 June 2009 - 04:35 PM

when you give the next version of mental omega ?...

#14 o8ao

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Posted 08 June 2009 - 02:32 PM

relax dude, it takes time to test it out.....

#15 hclarkjr

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Posted 25 July 2009 - 08:19 PM

speeder, any progress on the next release of mental omega?

#16 Speeder

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Posted 25 July 2009 - 08:37 PM

Yup, there is always progress. I've just added Seraph for Yuri's side. :p

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#17 zelklen

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Posted 26 July 2009 - 07:17 AM

I was motivated to post on this forum because I saw in the notice... area, that in the next update, they were removing the Salvage Disc. I don't understand why they are doing that? Epsilon already has a service bay that blows shit up instead of repairing it, and now they wont have any way of repairing anything other then maybe mind controlling an IFV. Or is it that I am just playing the Epsilon team wrong? I think it is a very bad idea to take away the Salvage Disc, unless it is going to be replaced by something else, if someone could just say something on this topic, maybe reason why it is a good idea to take it away, or maybe that I am just a terrible Epsilon player and we didn't need the Salvage Disc any way, I would greatly appreciate it.

#18 hclarkjr

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Posted 26 July 2009 - 10:58 AM

Yup, there is always progress. I've just added Seraph for Yuri's side. :p


well at least you did not quit working on it!!! :blink: :) :p

#19 OmegaBolt

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Posted 26 July 2009 - 12:14 PM

I was motivated to post on this forum because I saw in the notice... area, that in the next update, they were removing the Salvage Disc. I don't understand why they are doing that? Epsilon already has a service bay that blows shit up instead of repairing it, and now they wont have any way of repairing anything other then maybe mind controlling an IFV. Or is it that I am just playing the Epsilon team wrong? I think it is a very bad idea to take away the Salvage Disc, unless it is going to be replaced by something else, if someone could just say something on this topic, maybe reason why it is a good idea to take it away, or maybe that I am just a terrible Epsilon player and we didn't need the Salvage Disc any way, I would greatly appreciate it.

Well Yuri doesnt really need to repair his units because he can just mind control more. Mind controlling a bunch of Apocalypse Tanks and then actually being able to sustain them is a little overpowering. He could also just use his mind controlling to capture some units, grind them to get more cash in order to build more tanks.

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#20 Steven285

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Posted 03 August 2009 - 03:05 PM

Any new updates, Speeder? We haven't had any new updates for awhile. :p




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