There are some new features in the upcoming version, these are the ones confirmed at this time:
Also, both Soviets and Epsilon are getting gates (credit goes to MooMan), Allies won't be able to build Defenders in skirmish anymore (those will also get replaced), Epsilon won't have access to Salvage Disc anymore. Bugs are getting fixed, things are getting balanced. I am also working on restoring one of features I wanted to include in first build of 2.0 but this one doesn't want to work the way I want it to work, as mevitar can confirm after few hours of testing. Remember to keep me updated about any bugs or imbalances you find in this topic.
Also, in response to mobile outpost suggestion from shoutbox - this was planned some long time ago but YR's instapop building system and instapop deployment-into-building system won't help in balancing it. Therefore there are only mobile structures and mobile construction yards.
In the meantime I've made two skirmish maps for Red Alert 3 - A Bigger Piece Of Dune and Omega Ruins. Both are for 2 players. First map is a remake of original map from Yuri's Revenge and second one is based on final Allied/Soviet mission from Mental Omega. Sorry guys, in new update Yuri's campaign finishes after you destroy evil Soviet machine. But that means Yuri wins, finally.
UPDATE: I've created a new section in the left sidebar - Red Alert 3 maps. You can download all maps I've created for Red Alert 3 from there now. As for now, there are 3 original works of mine and two conversions from game missions.
That's all for now.
Edited by Speeder, 28 April 2009 - 03:15 PM.