Dunadain rangers in Arnor
#41
Posted 07 May 2009 - 10:12 AM
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#42
Posted 07 May 2009 - 11:14 PM
ever played arnor before? To hell with fast build time. Yoda, the only reason I kept pumping them out very fast was because i had 4 of them scattered everywhere. The build time should be decreaed, not increased.The point of giving the rangers damage would be to have them be berserkers: high damage, low armor, respectable health and fast moving. Anyways, the toggle would be ineffective against Mumaks, true, but would be effective against other infantry. The rangers need to be buffed in general. Also, they should not be made to be ONLY stealthy ambush units. The reason for this has been given.
Anyways, as it stands, the Dunedain Rangers are nowhere near OP. Yoda did point out a good thing, though. They do have a fast build time. Allow me to alter my earlier suggestion to this:
400 health
Toggle with high damage melee
Keeps longshot
Can get upgrades
Raise cost to 550 each 6
Build time of 30-45 seconds per battalion
#43
Posted 08 May 2009 - 06:34 AM
Anyways, it's 2-1 for the toggle issue. It looks like most people want a toggle for them.
Edited by CIL, 29 May 2009 - 05:25 AM.
#44
Posted 31 May 2009 - 10:06 AM
They should be a force to recon with.
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#45
Posted 31 May 2009 - 12:28 PM
And, reckon...Dunadain should be elite an versatile.
They should be a force to recon with.
CIL, I think that you automatically overrate whatever you're arguing in favor of. Sure, Dunedain could beat elves who'd never trained before in a fight with swords, but if it comes to elves who had actually been working at it... well, they'd put up a fight, but die quickly anyway.
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#46
Posted 31 May 2009 - 07:55 PM
Edited by Anri1, 31 May 2009 - 07:56 PM.
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#47
Posted 24 July 2009 - 12:23 PM
I definately agree with the idea of seperate archers and swordsmen for the dunedain rangers (much like gondors ithilien rangers + swordsmen)Anyways, maybe you can have normal woodsman with swords and then some with bows (no toggle for them) and then the rangers who have the toggle. Some rangers would be more than a match for plenty of Elves with a sword.
the current dunedain rangers could get a toggle, major buff, cost increase, build-time increase, and a limit too how many that can be created. This would essentially replace (or at least go along-side the elite arnor cav.), which would be able to match the noldor elven elite etcDunadain should be elite an versatile.
They should be a force to recon with.
#48
Posted 24 July 2009 - 11:05 PM
#49
Posted 25 July 2009 - 12:27 AM
yeah thats sorta what i mean, except how arnor, imo, needs an adequate elite unit, why not an even stronger ranger battalion with toggle and leadership abilities., that would run with the dunedain being the strongest of all men (i havent read the books :()They should serapated like ithilien rangers and Ithilien swordsmen as for toggle weapon maybe we don't need it if we want them in serapated part.
#50
Posted 25 July 2009 - 08:27 AM
#51
Posted 26 July 2009 - 06:47 AM
And surely Dunadain should be stronger than ihtilien.
I guess than Dunadains with swords should get 400 health and bowmen 350. And the elite should get about 600, maybe some leadership power, and swordmasters power(wich would be simular to noldors' or Aragorn's power).
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#52
Posted 26 July 2009 - 10:59 AM
yeah thats what i meanActualy this kind of nice idea too about separate swordsmen and archers for Dunadain rangers, and I quite like the idea about elite Dunadains with toggle, imo Royal knights are quite few(just one batalion), maybe this elite batalions of Dunadain could be limited to 2-3 batalions. And having this way 3-4 batalions of elite would be fine for Arnor.
And surely Dunadain should be stronger than ihtilien.
I guess than Dunadains with swords should get 400 health and bowmen 350. And the elite should get about 600, maybe some leadership power, and swordmasters power(wich would be simular to noldors' or Aragorn's power).
bout time someone thinks i have a good idea
#53
Posted 29 July 2009 - 03:20 AM
all this arguing!!!!!
how about a solution to make everyone happier??
Increase the upgarde cost to 1000, the camp price to 750 and ((dont no if this is possible)) put a limit on number of camps ((2)) increase price of rangers to 650 ((5 in a squad))
keep the health the same as in the 1.06 version but do give toggle or u may need to create a whole new stronger soilder for Arnor
how does that float your boat
#54
Posted 29 July 2009 - 03:50 AM
all this arguing!!!!!
how about a solution to make everyone happier??
Increase the upgarde cost to 1000, the camp price to 750 and ((dont no if this is possible)) put a limit on number of camps ((2)) increase price of rangers to 650 ((5 in a squad))
keep the health the same as in the 1.06 version but do give toggle or u may need to create a whole new stronger soilder for Arnor
how does that float your boat
This arn't arguing..we try to exchange opinion and this is poll topic..so it depend on choice result.
#55
Posted 29 July 2009 - 05:14 AM
#56
Posted 29 July 2009 - 05:50 AM
#57
Posted 29 July 2009 - 03:25 PM
This arn't arguing..we try to exchange opinion and this is poll topic..so it depend on choice result.
i know, i was only joking
i do like the different dunedain though, swordsmen and archers
#58 Guest_Wizeacre621_*
Posted 16 January 2011 - 04:32 PM
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