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C&C95 unofficial patch 1.06b released!


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#1 Nyerguds

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Posted 11 April 2009 - 08:25 AM

I just finished the new patch for C&C95 I was working on; the new version of the 1.06 patch. The patch started as a combination of a hi-res patch and a few other hacks that fixed game crashes, but has grown to be so much more.

Download the patch here:
http://nyerguds.arsa...95upd/cc95p106/

New Features in 1.06b:
  • Full language changing is implemented: you can now play the game in English, German, French and Spanish, and even get translated mission briefing text and ingame voices
  • The original unused Nod-specific map and score screen music is added to the game
  • The Red Alert 1 snow theater has been added for mission making
  • The unique missions from the Playstation and Nintendo 64 versions of C&C are added to the game, and the Playstation's hidden 'PATSUX' mission even has its upgraded Orcas :blush:
  • No-CD controls are added to the conquer.ini configuration file, so you don't have to mess around with shortcuts with command line parameters anymore
  • For the people who are tired of starting each mission with the Act On Instinct theme, several music options allow you to change the way the game chooses the starting theme
  • Loading Funpark (dinosaur) campaign savegames no longer gives problems when continuing to the next mission
  • The game no longer crashes when ran in a no-cd setup without added music

Older upgrades in 1.06/1.06a:
  • High resolution available through CCSetup.exe
  • Covert Operations added, and playable with any C&C CD
  • Up to 6-player LAN available
  • Dinosaurs are always visible
  • Special beta options added to a new [Advanced] section in conquer.ini
  • Skirmish play available by starting a LAN game without human players but with AI players enabled
  • The ability to easily choose one of four LAN game modes by clicking on the "Bases" button

C&C95, playing a mission ported from the Nintendo 64 version, with added RA1 snow theater, in high resolution, in Spanish, showing the new ion cannon icon.
Whew!
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Edited by Nyerguds, 11 April 2009 - 02:30 PM.


#2 Alucard

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Posted 11 April 2009 - 04:11 PM

Wow thats seriously badass! XD
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#3 Nyerguds

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Posted 11 April 2009 - 05:55 PM

Thanks :blush:

#4 Darkstorm

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Posted 19 June 2009 - 11:33 PM

Your a godsend Nyerguds, I always wanted to play skirmish on TD ever since I got the game.

#5 Guest_Breathor_*

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Posted 01 January 2012 - 04:45 PM

badass man but ive noticed a few small bugs. 1. the dinosaurs spin like tops when they move. and 2. the AI players dont build bases or anything, they just bum rush you in the beginning of the map. this patch is so good but with just a little more effort it could be legendary! thanks for the good work man!

#6 Nighthawk

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Posted 02 January 2012 - 05:47 PM

I'm not sure what's going on with the dinosaurs, but as for the AI, that is actually how it behaved when added to LAN games in the original Tiberian Dawn. I assume the Skirmish mode is an extension of that, so they'll behave similarly.
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#7 Nyerguds

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Posted 05 August 2013 - 12:22 PM

1. the dinosaurs spin like tops when they move.

Can't help it. The walk logic for vehicles is a bit buggy. I just made sure they're visible; I didn't write that logic. Originally the game purposely refused to draw them outside the special Funpark dinosaur game mode.
 

2. the AI players dont build bases or anything, they just bum rush you in the beginning of the map. this patch is so good but with just a little more effort it could be legendary! thanks for the good work man!

Sadly, "adding working base planning and building AI" can indeed only be described as 'legendary', since it's the stuff of myths. It can't be done.

Edited by Nyerguds, 05 August 2013 - 12:22 PM.





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