Jump to content


Photo

WWSkin bugg


  • Please log in to reply
19 replies to this topic

#1 Neged

Neged
  • Members
  • 52 posts

Posted 11 April 2009 - 04:53 PM

Help, when i try to bind the WWSkin to my object it says:
Cannot bind: would create dependency loop

how do i fix this??

#2 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 11 April 2009 - 05:23 PM

You might have added the object to the list of 'bones' remove the object from that list, save it and close RenX and open it again and it should work :blush:
Ridder Geel

#3 Neged

Neged
  • Members
  • 52 posts

Posted 11 April 2009 - 06:18 PM

thx dude!!
but when i try to view the model with the w3d viewer... the w3d viewer crashes also ingame he has no model...
EDIT:
also when i use the export log thingy
it says:
Sub Object: GUNUMNARCH2_SKN.NUMNOREANARCHER Bone: 0

it think it shouldn't be like that

Edited by Neged, 11 April 2009 - 06:29 PM.


#4 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 11 April 2009 - 06:38 PM

GUNUMNARCH2_SKN.NUMNOREANARCHER
That means your model name is GUNUMNARCH2_SKN :blush:
NUMNOREANARCHER this might need to be shorter (not such a long name :p )
Ridder Geel

#5 Neged

Neged
  • Members
  • 52 posts

Posted 11 April 2009 - 06:51 PM

lol is NUMNARCH better?
xD
that wont fix it...
what im thinking that shouldnt be like that is the bones they are 0...

#6 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 11 April 2009 - 06:55 PM

Did you bind the things to the bones? did you export with the option to choose a "skeleton" ?
Ridder Geel

#7 Neged

Neged
  • Members
  • 52 posts

Posted 11 April 2009 - 07:38 PM

what do you mean by did i bind the things to the bone??
the wwskin thing?? or what??

#8 Neged

Neged
  • Members
  • 52 posts

Posted 11 April 2009 - 09:50 PM

hmm i just made my asset and it works xD, ingame, but in the viewer no, i guess my models are to good to be only seen... they must be played...
xD

sooo, how do i make the ex torch sequence transparent and animated??

#9 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 12 April 2009 - 08:11 AM

http://www.the3rdage...?apage=393#page

That should say all :mellow:
Ridder Geel

#10 Neged

Neged
  • Members
  • 52 posts

Posted 12 April 2009 - 04:53 PM

thx but to which bone do i link the arrow quiver?? if i dont have the sheathbone or whatever it's called...

#11 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 12 April 2009 - 05:09 PM

Quiver? most likely to the main bone of the model :facepalm: Like the center one not sure the name :mellow:
Ridder Geel

#12 Neged

Neged
  • Members
  • 52 posts

Posted 12 April 2009 - 06:45 PM

how do i import new textures in-game and make them work??
i made them in the asset... and made .dds AND .tga...
in the .big file AND in the asset...

but is there like something that defines lets say, GUNumnrean ??

Edited by Neged, 12 April 2009 - 06:45 PM.


#13 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 12 April 2009 - 06:51 PM

No not really, but if you want to replace old ones you will need to use a code like this:
DefaultModelConditionState
			Model				 = CHWZ_YW_U_SKN
			Skeleton			 = CHWZ_YW_U_SKL
			WeaponLaunchBone	= PRIMARY WizStaff02_FXBO
			Texture = chwz_wd.tga		rcriddermage.tga;; Like this!
			Texture = chwz_gear_01.tga	RCRidderMageGear.tga;; and this!
		End
(Taken from Ridder Mage from the RC Mod ;) )
Ridder Geel

#14 Neged

Neged
  • Members
  • 52 posts

Posted 12 April 2009 - 07:02 PM

whatever, but what i'm trying to do is to make the GUNumnrean transform into GUNumnrean_HA but it wont work, the model goes pink on me :(

#15 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 12 April 2009 - 07:05 PM

That would mean that you messed up somewhere with naming i think ;)
Post your code :crazed: Also double check that your texture name is the exact same one as in the coding ;)
Ridder Geel

#16 Neged

Neged
  • Members
  • 52 posts

Posted 12 April 2009 - 07:55 PM

THX DUDE
Here's what i made:
Posted Image
with some of your help ;)

#17 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 12 April 2009 - 08:18 PM

Nice ;)
Ridder Geel

#18 Neged

Neged
  • Members
  • 52 posts

Posted 12 April 2009 - 08:23 PM

i'm thinking of adding another Dunedain Type,
but idk how to call it
Heir Of Elendil
or
Descendant Of Elendil

which sounds better??

#19 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 12 April 2009 - 08:24 PM

Descendant Of Elendil (IMO) ;)
Ridder Geel

#20 Neged

Neged
  • Members
  • 52 posts

Posted 12 April 2009 - 08:31 PM

kk, i think it would suit it better




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users