WWSkin bugg
#1
Posted 11 April 2009 - 04:53 PM
Cannot bind: would create dependency loop
how do i fix this??
#2
Posted 11 April 2009 - 05:23 PM
#3
Posted 11 April 2009 - 06:18 PM
but when i try to view the model with the w3d viewer... the w3d viewer crashes also ingame he has no model...
EDIT:
also when i use the export log thingy
it says:
Sub Object: GUNUMNARCH2_SKN.NUMNOREANARCHER Bone: 0
it think it shouldn't be like that
Edited by Neged, 11 April 2009 - 06:29 PM.
#4
Posted 11 April 2009 - 06:38 PM
That means your model name is GUNUMNARCH2_SKN
NUMNOREANARCHER this might need to be shorter (not such a long name )
#5
Posted 11 April 2009 - 06:51 PM
xD
that wont fix it...
what im thinking that shouldnt be like that is the bones they are 0...
#6
Posted 11 April 2009 - 06:55 PM
#7
Posted 11 April 2009 - 07:38 PM
the wwskin thing?? or what??
#8
Posted 11 April 2009 - 09:50 PM
xD
sooo, how do i make the ex torch sequence transparent and animated??
#9
Posted 12 April 2009 - 08:11 AM
#10
Posted 12 April 2009 - 04:53 PM
#11
Posted 12 April 2009 - 05:09 PM
#12
Posted 12 April 2009 - 06:45 PM
i made them in the asset... and made .dds AND .tga...
in the .big file AND in the asset...
but is there like something that defines lets say, GUNumnrean ??
Edited by Neged, 12 April 2009 - 06:45 PM.
#13
Posted 12 April 2009 - 06:51 PM
DefaultModelConditionState Model = CHWZ_YW_U_SKN Skeleton = CHWZ_YW_U_SKL WeaponLaunchBone = PRIMARY WizStaff02_FXBO Texture = chwz_wd.tga rcriddermage.tga;; Like this! Texture = chwz_gear_01.tga RCRidderMageGear.tga;; and this! End(Taken from Ridder Mage from the RC Mod )
#14
Posted 12 April 2009 - 07:02 PM
#15
Posted 12 April 2009 - 07:05 PM
Post your code Also double check that your texture name is the exact same one as in the coding
#16
Posted 12 April 2009 - 07:55 PM
Here's what i made:
with some of your help
#17
Posted 12 April 2009 - 08:18 PM
#18
Posted 12 April 2009 - 08:23 PM
but idk how to call it
Heir Of Elendil
or
Descendant Of Elendil
which sounds better??
#19
Posted 12 April 2009 - 08:24 PM
#20
Posted 12 April 2009 - 08:31 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users