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UPDATE: April 12, 2009


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#1 Rob38

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Posted 12 April 2009 - 06:56 AM

Interior Walls

This is the beginning work on the interior walls of Helm's Deep. Right now I got the walls all in the correct positions and have the basic layout put together. Accessories and Worldbuilder textures have not been worked on yet so focus on the walls for right now. :unsure:

There are ten unique wall models for the interior structure. The texture and model base was provided by EA and I significantly modified both to further fit my needs. :mellow:

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Helm Hammerhand

Helm Hammerhand is a level four summon power for Rohan. The model base was provided by EA and I did some major kitbashing and model editing to get the final product. The texture is 100% made from scratch by yours truly. :cool: I'm really proud of the skin and this project has really helped my 2-d art abilities. Thanks to Nertea for providing some amazing skinning tutorials on the main site and sharing his knowledge and talent with others. :facepalm:

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#2 CIL

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Posted 12 April 2009 - 07:15 AM

What a fine birthday gift!
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#3 Florisz

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Posted 12 April 2009 - 11:47 AM

Nice work! But, those walls, are they the walls of the Glittering Caves, or are they of the Throne Room?
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#4 Sûlherokhh

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Posted 12 April 2009 - 12:00 PM

The caves haven't been worked on by human hand, at least not to a great extent, so i reckong it'll be the Keep interior. :facepalm:

Great stuff Rob!! :mellow:

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#5 {IRS}Athos

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Posted 12 April 2009 - 12:32 PM

Helm! Helm goes to war! :facepalm: The walls are amazing, Rob. Keep up the awesome work! :mellow:
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#6 Námo

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Posted 12 April 2009 - 12:36 PM


What a nice surprise Rob, you really did summon old Helm Hammerhand! :cool: very, very beautiful with that solution to the problematic treatment of the horn in the movie - seems to me that you are combining the best from the movie with the best from the books! :mellow:

Very nice architecture, too (and good for the gameplay with more space inside the walls) - I sure would like to have a much closer look at that (well, you know I have been architect in civil life) :unsure:

Indeed, beautiful work, Rob!! :facepalm:


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#7 Devon

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Posted 12 April 2009 - 02:07 PM

The caves haven't been worked on by human hand, at least not to a great extent, so i reckong it'll be the Keep interior. :unsure:

Great stuff Rob!! :mellow:



I think Rob did actually :cool:


I would also like to know where in the fortress those walls are.


Anyway, fantastic work :facepalm:

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#8 Rob38

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Posted 12 April 2009 - 09:01 PM

The caves haven't been worked on by human hand, at least not to a great extent, so i reckong it'll be the Keep interior. :crazed:


Correct, they are the Keep interior walls. I thought that would be obvious. ;)

I would also like to know where in the fortress those walls are.


The walls and Glittering Caves are all behind the Deeping wall and the Arcade. It's all going to be enclosed in the mountain shell I created. ;)

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#9 Námo

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Posted 12 April 2009 - 09:59 PM


The walls and Glittering Caves are all behind the Deeping wall and the Arcade. ...

... well, that should be obvious. ;)

... It's all going to be enclosed in the mountain shell I created. ;)


... but that is not obvious to me ... enclosed?? :crazed:

does that mean that you are going to model the Hornrock as foundation for the Hornburg? that would indeed be a beautiful addition! ;)
or does 'enclosed' simply imply more surprises (more secrets?) enclosed in the mod? ;)


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#10 Rob38

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Posted 13 April 2009 - 06:41 AM

When I mean enclosed, I'm talking about having the interior part be behind the mountains in the screenshots here. :D

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#11 Hexman

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Posted 13 April 2009 - 10:34 AM

Congratulations Rob :D .
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#12 Neutron4ever

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Posted 13 April 2009 - 02:26 PM

Helm Hammerhand looks awesome :D
But I fear with all these new additions, my comp will lag horribly when I play it...
That is, of course until I get my awesome new graphics card in two weeks! :good:
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#13 drogoth232

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Posted 13 April 2009 - 10:35 PM

I am really looking foward as playing as Helm Hammerhand. Does he have a timer or is he there forever.
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#14 Rob38

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Posted 14 April 2009 - 06:03 AM

I am really looking foward as playing as Helm Hammerhand. Does he have a timer or is he there forever.

He has a timer. :blush:

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#15 Mathijs

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Posted 15 April 2009 - 04:26 PM

It's looking great.

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#16 drogoth232

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Posted 15 April 2009 - 08:49 PM

Ok, but whatever atleast Aragorn has no cape :unsure:
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#17 Ringwraith Captain

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Posted 23 April 2009 - 08:02 PM

First off, great work!

Just have to point out one thing though: Helm Hammerhand didn't actually carry a hammer. In fact, he carried no weapons at all. He got the name "Hammerhand" because he once killed a Dunlending with a single punch.

#18 mike_

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Posted 24 April 2009 - 12:11 AM

Still cool though :p

#19 Námo

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Posted 24 April 2009 - 06:36 PM


Just have to point out one thing though: Helm Hammerhand didn't actually carry a hammer. In fact, he carried no weapons at all. He got the name "Hammerhand" because he once killed a Dunlending with a single punch.

Actually, he did kill many dunlendings that way, but the texts do not say explicit, that he never wore any weapons:

... He would go out by himself, clad in white, and stalk like a snow-troll into the camps of his enemies, and slay many men with his hands. It was believed that if he bore no weapon no weapon would bite on him. ...


The important word here is if ... to me that implies that sometimes he did bear weapon (as to what kind the texts do not mention) ... if Rob's model did not have any weapon, then - applying the logic in the quote - he should bear no shield either! :p

Apart from that, the hammer is not a very 'kingly' weapon - still, very symbolic! :)


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#20 Rob38

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Posted 25 April 2009 - 02:08 AM

Apart from that, the hammer is not a very 'kingly' weapon - still, very symbolic! :p
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Well, he is carrying a sword is in sheath, although he won't be using it. :) From what I understood in the readings about him, he was a pretty rough and tough type of guy.

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