Here are the changes to the game made in the mod. Hopefully I remember everything.
General FeaturesThe game has been partially rebalanced: -Structures cost more and take longer to build, but are far stronger against units.
-Heroes have more dodge but less health
Age system: You must purchase a general faction upgrade to increase your faction "age". This will allow the purchasing of new units and upgrades. Following this, you will no longer have to upgrade your structure level to unlock new units and upgrades, but increasing the level will still speed-up training. In a future version, a BFME1-like system for structure leveling will be implemented. There are a total of four ages you can be at, including the starting age.
Faction-Specific FeaturesMotW:Merry and Pippin Playable: Merry and Pippin are now playable for the MotW faction at age 1. Merry also has a new Barrow Blade ability that is a fairly strong attack, but it's best against the Witch-King and weakens him.
Three Hunters Upgrade: Gimli and Legolas are also available to MotW, but, along with aragorn, only after the three hunters upgrade, which can be purchased at the fortress. You must advance to age four before you can research this.
Aid of the Istari Upgrade: To slow down time before Gandalf is purchased, you must first purchase the Aid of the Istari upgrade at the fortress. It requires age four to be purchased.
Gandalf the White Upgrade: Now Gandalf requires the Gandalf the white upgrade to become Gandalf the white. It is purchasable at the fortress after the Aid of the Istari is purchased.
Changes to Gandalf the Grey and White: Gandalf is made more powerful. He maintains his high health (3000+) while the other heroes drop, but his dodge is still increased to about %90. His spells are also more powerful, but he takes more experience to level up. The bubble shield is also added back, and hopefully it will work identically to the way it did in BFME1.
-Gandalf the White upgrade Increases his spell damage drastically, and cut's their time in half. His health also doubles with the upgrade. Gandalf the White is no longer needed to mount Shadowfax, however, as in the books he used Shadowfax as Gandalf the Grey.
Tom Bombadil: Tom Bombadil is made much stronger and is given Galadriel's
Nature's Wrath. The Tom Bombadil spell is made a tier four spell replacing earthquake, and is replaced in the second tier by Elven Wood.
Mordor:All nine Nazgul playable: All nine Nazgul are now playable, but only after the Morgal Sorcery upgrade, which no longer improves armor of the fortress. The Morgal Sorcery Upgrade requires age four.
New Hero Grishnakh: Grishnakh is available as an early-game hero for Mordor at age one. He is comparably to a Hobbit, and has Wormtongue's Escape ability.
WotR FeaturesPorters in RTS mode: You no longer start with porters in rts mode. You can purchase them if you have a fortress or are on a fortess map, though. This really changes gameplay and adds more realism to WotR.
Commandpoints: Cammandpoints are increased on the living world map.
Edited by Gfire, 21 April 2009 - 10:56 PM.
Greetings, community.