Here is a slightly revised version of the Arnor tech-tree that I made before, sorry that it's sooo long. I just played against Mordor and learned something, Arnor is
WAY under-powered!!! I was clobbered in about 10 minutes.
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--POWERS--
Tier 1:
Heal, Rallying Call, Power of the Palantir
Tier 2:
Summon Hobbit Allies (summons 3 hordes of Hobbit Shirifs and 3 hordes of Hobbits with Pitchforks, all at lv. 5), Elven Wood, Summon the Istari (same power, shorter duration), Enshrouding Mist
Tier 3:
Summon Huorn Forest (summons a forest of Huorns, that camouflages and slightly increases the armor of all allied structures in an area 600 feet in diameter, that could look like this:
), Cloudbreak, Valor of Numenor (all allied
men Arnor and Gondor units gain a 100% increase to damage and armor, and earn experience twice as fast)
Tier 4:
Earthquake, Sunflare
--END----STRUCTURES--Fortress, changes:
1. Replace the Dunedain Alliance with a "Citadel Archers" upgrade, which doubles the rate of fire of the fortress and all expansion arrow-towers.
2. Replace the Elven Alliance with a "Retaining Wall" upgrade, which increases the armor of the fortress and nearby walls by the amounts that the Dunedain, Elven, and Istari Alliances combined, which could look like this:
3. Replace the Istari Alliance with a "Palantir Camber(s)" upgrade, which increases the vision of the fortress by the amounts that the Dunedain, Elven, and Istari Alliances combined, and would be visible on the fortress like the glow of the Istari Alliance.
Arnor Barracks:
Builds: 'Arnor Watchmen', 'Arnor Soldiers', 'Arnor Spearmen', 'Fornost Bladebearers', and researches the 'Swordsmanship' upgrade.
Hobbit House: (Removed)
Dunedain Camp:(Camouflaged when built near trees)
Builds: 'Arnor Rangers', 'Arnor Mounter Rangers', and researches the 'Archery' upgrade.
Elven Barracks: (Reduced in size)
Builds: 'Rivendel Riders', 'Mithlond Archers', 'Spearmen of the Havens', and researches the 'Silverthorn Arrows' upgrade.
Arnor Blacksmith:
Researches: the 'Forged Blades,' upgrade, the 'Heavy Armor' upgrade, the 'Fire Arrows' upgrade, and the 'Banner Carrier' upgrade.
Arnor Workshop: (renamed Arnor Siegeworks, could look like this:
)
Builds: Arnor Trebuchet, and researches the 'Flaming Munitions' upgrade.
Arnor Well: (Changed to look like this:
)
Arnor Statue: (Changed to look more like this:
)
Arnor Wall Hub: (no changes)
Arnor Walls:
Upgrades: 'Gate', 'Arrow Tower', 'Wall Hub', and 'Wall Trebuchet' which could look like a flat-topped Wall Hub.
-New Structures-
Arnor Training Yards: (Structure cost: 1200 Resources), (which could look like this:
)
Builds: 'Arnor Archers', 'Cardolan Barrowguards', 'Annuminas Steelbowmen' and researches the 'Spearmanship' upgrade. Building costs either 1500 or 2000 Resources.
Arnor Beacon: (Structure cost: Same as Ithilien Outpost), (which could look like this:
)
Researches: Dunedain, Elven, and Istari Alliances. Can garrison 4 hordes. Costs 1400 Resources, and is found on the Builder's Palantir (like the Ithilien Outpost for the Gondor Builder)
--END----UNITS--Dunedain Soldiers: (Renamed 'Arnor Soldiers', enlarge shield sizes)
Upgrades: 'Forged Blades', 'Heavy Armor', and 'Banner Carrier'. Trained at: Lv. 2 Arnor Barracks.
Dunedain Archers: (Renamed 'Arnor Archers')
Upgrades: 'Fire Arrows', 'Heavy Armor', and 'Banner Carrier'. Trained at: Lv. 1 Arnor Training Yards.
Arnor Royal Knights: (Removed)
Hobbits Shirifs: (Removed)
Hobbits with Pitchforks: (Removed)
Dunedain Rangers: (Renamed 'Arnor Rangers')
Changes: Replace the 'Longshot' ability with a 'Ambush Formation' ability (unlocked at lv.2) that has all rangers in the horde enter Aggressive Stance and form a ring and are invisible regardless of wether they are near trees or not. Canceled when horde is told to move.
Upgrades: 'Fire Arrows', and 'Banner Carrier'. Trained at: Lv. 1 Dunedain Camp.
Dunedain Mounted Rangers: (Renamed 'Arnor Mounted Rangers')
Upgrades: 'Fire Arrows', and 'Banner Carrier'. Trained at: Lv. 2 Dunedain Camp.
Dunedain Captain: (Removed)
Rivendel Lancers: (No changes)
Upgrades: 'Forged Blades', 'Heavy Armor', and 'Banner Carrier'. Trained at: Lv. 2 Elven Barracks.
Mithlond Spearmen: (Removed)
Mithlond Archers: (No changes)
Upgrades: 'Silverthorn Arrows', 'Heavy Armor', and 'Banner Carrier'. Trained at: Lv. 1 Elven Barracks.
Spearmen of the Havens: (Slight damage and armor increase)
Upgrades: 'Forged Blades', 'Heavy Armor', and 'Banner Carrier'. Trained at: Lv. 3 Elven barracks.
Imladris Captain (Removed)
-New Units-
Arnor Watchmen: (Unit cost: 100 Resources)
Description: Early-game unit. Can toggle between swords, bows, and spears.
Very low armor, and moderately low damage.
Upgrades: Either the 'Archery', 'Swordsmanship', or 'Spearmanship' upgrades. Once upgraded, the horde becomes either an archer (equipped with bows, toggle ability is replaced with the 'Bombardment' ability) , swordsman (equipped with swords and shields, toggle ability is removed), or pikeman (equipped with spears, toggle ability is replaced with the 'Porcupine Formation' ability) horde, and receives a damage and armor bonus. Horde can also receive the 'Banner Carrier' upgrade only after receiving any of the other upgrades. Trained at: Lv. 1 Arnor Barracks.
Units could look like this:
Arnor Spearmen: (Unit cost: 100 Resources more then Soldiers)
Description: Mid-game Pikeman unit (without shields).
Upgrades: 'Forged Blades', 'Heavy Armor', and 'Banner Carrier'. Trained at: Lv. 2 Arnor Barracks.
Unit could look like this:
Fornost Bladebearers: (Unit cost: 1000 Resources)
Description: Elite Swordsman unit.
Upgrades: 'Forged Blades', 'Heavy Armor', and 'Banner Carrier'. Trained at: Lv. 3 Arnor Barracks.
Unit could look like this:
Cardolan Barrowguards: (Cost: 1150 Resources)
Description: Elite Pikeman unit. Horde can toggle between spears and swords.
Upgrades: 'Forged Blades', 'Heavy Armor', and 'Banner Carrier'. Trained at: Lv. 2 Arnor Training Yards.
Unit could look like this:
Annuminas Steelbowmen (Unit cost: 1600 Resources)
Description: Archer MHH.
Powers: 'Rally Archers' (Lv. 2, Increases the damage, range, and vision of nearby allied archers [passive ability]), Steel-headed Arrows (Lv. 7, Triple damage and knockback to targeted horde/hero/unit [120 seconds to recharge]). Trained at: Lv. 3 Arnor Training Yards.
Unit could look like this:
--END----HEROS--Argeleb: (Reskin to look more like this:
)
Captain Carthian: (reskin)
Changes: Should require the 'Dunedain Alliance' to recruit.
Arvedui: (Reskin to look more like this:
)
Changes: Add the 'Mount/Dismount' ability at Lv. 2.
Arveleg: (Reskin to look more like this:
)
Changes: At level 10, when Arveleg uses his 'Palantir Smash' power, his 'Power of the Palantir' power should be unusable until 'Palantir Smash' finishes recharging. Also, when 'Palantir Smash' is used, it should damage 90% of Arveleg's health.
Elrond: (No changes)
Changes: Should require the 'Elven Alliance' to recruit.
Cirdan: (Removed)
-New Heros-
Glorfindel: (Hero cost: 3500 Resources)
Powers: 'Mount/Dismount' (Lv. 1), 'Elven Blade' (Lv. 3, Like 'Blade of purity' but can be used while mounted), 'Wind Rider' (Lv. 6), 'Elven Leadership' (Lv. 8, all nearby allied elven units receive +25% damage and armor and earn experience twice as fast, and are healed when not under attack [passive ability]), 'Elven Duress' (Lv. 10, all nearby enemy units have their damage, armor, and attack speed reduced by 50% [30 second duration, 260 seconds to recharge]).
Requires the 'Elven Alliance' to recruit.
--END----UPGRADES--Archery:
Bought at: Lv. 3 Dunedain Camp.
Swordsmanship:
Bought at: Lv. 3 Arnor Barracks.
Spearmanship:
Bought at: Lv. 2 Arnor Training Yards.
Banner Carrier:
Bought at: Lv. 1 Arnor Blacksmith.
Forged Blades:
Bought at: Lv. 1 Arnor Blacksmith.
Heavy Armor:
Bought at: Lv. 2 Arnor Blacksmith.
Fire Arrows:
Bought at: Lv. 3 Arnor Blacksmith.
Flaming Munitions:
Bought at: Lv. 2 Arnor Siegeworks.
Silverthorn Arrows:
Bought at: Lv. 2 Elven Barracks.
--END----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
If anyone sees a problem, a mistake, or just needs clarification, please, just quote the
part of the tech-tree in question and not the whole thing.
Thanks,
Eärendur
Edited by Eärendur, 26 April 2009 - 08:33 PM.