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#1 Spectre

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Posted 21 April 2009 - 01:19 AM

I'm considering starting a mod for either Red Alert 2, Tiberian Sun, or earlier. Although I don't know if I should or just stick to isolated jobs. (I.E. Texturing, etc.)

Where do you think I should start out? This isn't the first time I've asked, and I've already read 2playgame's guide, although I think that only counts for BFME.

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#2 ambershee

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Posted 21 April 2009 - 04:39 AM

For a start, there's no texturing in either of those games - at all :p

Start at the beginning, and do some learning first. Ini tweak a bit, fiddle with units, and all that jazz. The more you fiddle, the more you'll work out what's going on. Then you might be ready to start some proper modding.

#3 Solinx

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Posted 21 April 2009 - 06:36 PM

The guide doesn't just count for BFME, it goes for pretty much all games. Actually, the advice compiled by 2playgames is based on experience with more than just BFME modding. :p
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#4 Bart

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Posted 21 April 2009 - 07:10 PM

That depends, what guide? I've made several :p
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#5 Spectre

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Posted 21 April 2009 - 10:58 PM

The one either you or Solinx almost always had in your signature.

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#6 some_weirdGuy

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Posted 22 April 2009 - 03:18 AM

You can start on RA2 by making 'map mods', where all you have to do is put the ini editing into the map file and away you go. Its simpler then making a proper mod, but also means you cant have custom graphics, you have to use graphics already in the game(although you will find there is a mass of unused assets such as TS, TD, RA1 and unused RA2 units)

Just search up some tutorials or something and get started (you will need the map editor Final Alert 2, if you haven't made maps before then maybe you could start with doing a bit of that before making map mods and then eventually full mods)

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#7 True Lord of Chaos

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Posted 22 April 2009 - 04:50 AM

Just do INI tweaking first, like I did, then find a good voxel or SHP editing program, such as VXLSE III and SHP Builder.

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