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Hiding/Unhiding meshes in animation


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#1 Kwen

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Posted 22 April 2009 - 02:32 AM

So, I've edited the archer animation to draw from his side rather then the back. Now this works great, the problem is now the arrow is always visible. I need to have it hidden.

I tried to follow Cahik's tutorial on the site, However there were things used that are not available in Renx/gmax so I am left in the dust...

Is there another way in Renx? Or must it be done in the code?

If so, then how is it done? Do I need to delve into Lua and script coding to do this?

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#2 cahik_

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Posted 22 April 2009 - 06:03 PM

it is possible in Renx as well. it is just much more complicated then in Max. I can make a video how to do that...but without any special comment.

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#3 cahik_

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Posted 22 April 2009 - 07:07 PM

video below. should be easy to follow.

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#4 Kwen

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Posted 23 April 2009 - 05:25 PM

Thanks a bunch,


Can you re-zip it, file damaged...

Edited by SDK Kwen, 23 April 2009 - 05:28 PM.

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#5 cahik_

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Posted 24 April 2009 - 08:04 AM

new upload. hopefully this time it will be ok

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#6 Rob38

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Posted 25 April 2009 - 04:51 PM

Wow! :) Did not even know that existed in Renx.

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#7 cahik_

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Posted 25 April 2009 - 05:23 PM

neither me...but i belived that it is something really fundamental for animating. so i decide to figure out how to do that :)

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#8 Nertea

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Posted 26 April 2009 - 12:18 AM

I wouldn't have thought of wiring a slider to the vis track, I tend to work on vis straight in track view... can Gmax just not use the curve editor or something?

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