Dropships in RA2/YR
Posted 23 April 2009 - 11:23 PM
(i.e. spawn on map variants)
; sample code
The taskforce should be the DSHP and the associated units, vehicles, infantry whatever but take into account the sizelimit, passenger logic introduced in RA2.
The script should simply be unload (lose transport keep units) and scatter
in teams, make sure full is checked and the waypoint is where is it spawns and unloads.
Now heres the oddities
- The transports will only unload at the waypoint which spawned them e.g. if you say under teams spawn under waypoint 10 it will unload at waypoint 10, even if you tell it to move to say waypoint 11 and unload.
- once the unit finishes unloading and the units move out, the DSHP will do a hardcoded flying off the screen.
Posted 24 April 2009 - 10:51 AM
Posted 24 April 2009 - 02:45 PM
Posted 24 April 2009 - 10:32 PM
Edited by StormRider, 24 April 2009 - 10:35 PM.
Posted 24 April 2009 - 11:07 PM
What about if you preplace it on the map(/off map) & don't spawn it?
By all means experiment.
This is possible to make superweapon, like paradrop? But with dropship logic
Afaik no, because it relys on trigger, event, action logic and waypoints on a map
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