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Buildduration of regular units


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#1 Fobbi

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Posted 02 May 2009 - 11:00 AM

Hey

First of all i'm new to this board and i also play your mod only since friday---> and i love it =D It is great and includes many new and fantastic things also good balancing...
But there is one thing, ( and i'm sure there were many players like me before saying this) which is made a bit overhasty in my opinion ;)

I'm playing BfME 2 since its release now (i also tested it during the beta) and i know there are many problems concerning rush ...
Some don't do it, some don't like it it's kind of destroying the game ;)

In your mod the rush is mostly impossible because units do hardly nothing against structures.
So why does it have to take 1 minute or more to pull out some orks or gondor soldiers.
My demand for you ( for the next patch) would be to make buildduration of units much more shorter.
You can't really rush with normal units (archers can't even attack buildings) and to build siege you need much more money (which is good because this also prevents a siege rush in early game).
Okey that's all =)
(Please be nice with me i know my english isn't that good)


greetings
Fobbi

EDIT: I just read the "TODO-List" and noticed that they will change the buildtime of units ;) *yahoo*

Edited by Fobbi, 02 May 2009 - 03:11 PM.

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#2 KrApYl

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Posted 02 May 2009 - 12:03 PM

This game is made to remove the rush >.> A whole new gameplay and realism. A game vs a brutal will take around 1 hour or something. Tbh i love this gameplay, mainly because i hate the stupid rush games :/ And this mod will never change the buildtime or anything in the gameplay, just because you saying you want it to be diffrent.

Ya and btw, Welcome to the forums ;)
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#3 Florisz

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Posted 02 May 2009 - 12:10 PM

Well, I also like the mod and it's realism, but I don't play it though. That's because of the long build times, and I like short games. :(
I think it would be a good idea to also release a version with shorter build times.
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#4 Fobbi

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Posted 02 May 2009 - 02:58 PM

i don't want the rush back ;) it takes just a bit too long to build a regular unit. During the time you have to wait until an urukbat is built you get mass of money which you can't use for a big army :/ wayne let's wait for some other posts ^^
and ya thx :p i think i'll look through this forum more often now
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#5 Florisz

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Posted 02 May 2009 - 03:07 PM

Yeah that's true.
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#6 klementinos

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Posted 02 May 2009 - 08:48 PM

i play this mod litlle longer than you,but i remod it as i like,so you can if you wont faster building of units


Documents and Settings\Administrator\Application Data\My Battle for Middle-earth™ II Files\SEE\data\ini\default-water.ini

and simply change buildtime.

#7 Guest_Guest_Fobbi_*_*

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Posted 03 May 2009 - 10:40 AM

i play this mod litlle longer than you,but i remod it as i like,so you can if you wont faster building of units


Documents and Settings\Administrator\Application Data\My Battle for Middle-earth™ II Files\SEE\data\ini\default-water.ini

and simply change buildtime.



#8 Fobbi

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Posted 03 May 2009 - 10:41 AM

ah damned i wasn't logged in :/ thank you klementinos ;) i try it
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#9 Dark_l0rd_Davian

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Posted 04 May 2009 - 03:09 AM

hey guys,love the mod.i play it alot but klementinos where do you put in the time?i did what you said but saw all these words and other things,im not that experienced,can you help me?
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#10 klementinos

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Posted 04 May 2009 - 04:47 PM

i am not experencied too,i asked here the sam question about build time

1i wrote all units from all races on paper,than 1 per 1 i change it,i didnt find build time for ent i think

example for rivendelllancer

;------------------------RIVENDELLLANCER------------------------------------

#define M_ELVEN_RIVENDELLLANCER_BUILDCOST 500
#define M_ELVEN_RIVENDELLLANCER_BUILDTIME 35 this is for you i think default is 120 seconds
#define M_ELVEN_RIVENDELLLANCER_HEALTH 900
#define M_ELVEN_RIVENDELLLANCER_HEALTH_DAMAGED 450
#define M_ELVEN_RIVENDELLLANCER_HEALTH_RECOVERY_TIME 10000
#define M_ELVEN_RIVENDELLLANCER_VISION_RANGE 275
#define M_ELVEN_RIVENDELLLANCER_HORDE_VISION_RANGE 225
#define M_ELVEN_RIVENDELLLANCER_SHROUD_RANGE 500

#define M_ELVEN_RIVENDELLLANCER_LANCE_DAMAGE 60
#define M_ELVEN_RIVENDELLLANCER_LANCE_DAMAGE_UPGRADE 120

#define M_ELVEN_RIVENDELLLANCER_PREATTACKDELAY 500
#define M_ELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS 1000
#define M_ELVEN_RIVENDELLLANCER_FIRINGDURATION 1000

#define M_ELVEN_RIVENDELLLANCER_BOUNTY_VALUE 12

#11 Dark_l0rd_Davian

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Posted 04 May 2009 - 08:34 PM

oh thanks i really like that.thats easy actually hahaha.alright then,to the the changing!wait did you delete everything in there and put it like that example or just changed the buildtime?of coarse buildtime but just to be sure. :thumbsupsmiley:
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#12 Dark_l0rd_Davian

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Posted 05 May 2009 - 02:12 AM

sorry for double posting but what do i do with those that are like this?those that have no time?sorry but im confused.

M_MORANNON_ARCHER_BUILDTIME
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#13 Sûlherokhh

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Posted 05 May 2009 - 12:09 PM

Please elaborate your problem.

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#14 klementinos

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Posted 05 May 2009 - 12:51 PM

sorry for double posting but what do i do with those that are like this?those that have no time?sorry but im confused.

M_MORANNON_ARCHER_BUILDTIME



;------------------------ MORANNON ARCHER--------------------------------------

#define M_MORANNON_ARCHER_BUILDCOST 350
#define M_MORANNON_ARCHER_BUILDTIME 35
#define M_MORANNON_ARCHER_HEALTH 800
#define M_MORANNON_ARCHER_HEALTH_DAMAGED 300

dont openwater.ini with notepad open it with wordpad.

#15 Sûlherokhh

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Posted 05 May 2009 - 01:19 PM

why?

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#16 Dark_l0rd_Davian

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Posted 05 May 2009 - 08:03 PM

oh thats why.i was opening it with notepad and was messy.thanks again haha.sorry for disturbing you though.but 1 last thing,what does this mean?

60 //120. is that like 60x2 or 60+60? again thanks

Edited by Dark_l0rd_Davian, 05 May 2009 - 08:23 PM.

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#17 MrFurious

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Posted 06 May 2009 - 07:51 AM

// (or ;) means that it's commented out. The system won't read that part. It's probably an old value.

Edited by MrFurious, 06 May 2009 - 07:52 AM.


#18 Dark_l0rd_Davian

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Posted 06 May 2009 - 07:52 PM

oh thanks.i hope this works.
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#19 witchkingshour

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Posted 24 June 2009 - 01:24 PM

Well once you get your buildings to level 3.. They come out quicker... I play both versions though.. I'll switch back to BTP to S.E.E. I think S.E.E. is gonna be so awesome once mod is all finished.. Especailly the campaign! :p
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#20 Dark_l0rd_Davian

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Posted 24 June 2009 - 02:13 PM

oohh i cant wait,its exciting,i can already imagine the mayhem.
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