I hope to have a new siege-type system. I want units to be able to cut down trees and carry them around as rams... Not sure exactly how it will work yet but it will be more realistic and add another purpose for trees.
At any rate, this will be available for all factions except elves.
In general, rams will be the main siege weapon of the game. Some other siege weapons, like ladders and mines, which were mentioned in the books, will be kept also. Catapults and Ballista will probably go, though, with the possible exception of Fortress catapults (such as in Minas Tirith,) and other rock-throwing creatures, like Ents and Trolls.
Mines and Ladders (and maybe Mordor's towers) will be included as normal units. Ladders might be crafted on site but I don't think that would work very well. These will all only be available on fortress maps (making the ram the only siege weapon on normal maps).
Now I plan on making the Ents strictly summons, available to Men and Elves (and possibly Dwarves, though unlikely,) but I want some siege available for all factions without summoning. This puts Elves in a tight spot.
Here are my options from what I see:
1. Forget Evlen siege and make them rely on Ent summoning (unlikely)
2. Add Spellcaster siege units like in RJ-RotWK
3. Make Elves able to cut down trees for rams (unlikely)
4. Use some other siege weapon (suggestions, please)
Edited by Gfire, 06 June 2009 - 11:26 PM.