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Company of Heroes: Alerted


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#21 NCoder

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Posted 24 June 2009 - 04:25 PM

Hmmmm. Well, maybe not the Con Yard, but I think it applies to some buildings. Not that something will blow if you set the foundation to anything different, but that the foundation is hardcoded to some value and setting anything else in the art will simply get ignored. It has been proven that this is the case for the building with the ID 'CAARMR' (yes, right, the TibSun's Civ Armory), which is hardcoded to 4X4 in both TS and RA2, but I think it applies to some others as well.
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#22 need my speed

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Posted 25 June 2009 - 05:35 AM

Indeed, Ore Refinery for example.
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#23 True Lord of Chaos

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Posted 18 August 2009 - 07:16 PM

The mod is back, with a new graphics artist! Since I don't have administrative rights, I'm primarily doing coding, and I don't have SHP builder or VXLSE.
The new team member is H.U.N.K.

Edited by Azura's Servant, 19 August 2009 - 12:24 AM.

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#24 True Lord of Chaos

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Posted 19 August 2009 - 06:08 PM

Now presenting...
The Wehrmacht Loading Screen! (work in progress)
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Yes, I know there're green specks in the swastika. I'll fix that later. Other then that, how is it? (remember, it's a work in progress)

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#25 need my speed

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Posted 19 August 2009 - 06:26 PM

That's really WIP indeed...And a waste of time to upload it too, seeing as that green isn't going to work with the palette.
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#26 True Lord of Chaos

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Posted 19 August 2009 - 06:30 PM

You make your own palette for load screens.

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#27 need my speed

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Posted 19 August 2009 - 06:45 PM

That many shades of green, plus any color you might add, won't fit on one palette.
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#28 True Lord of Chaos

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Posted 19 August 2009 - 06:53 PM

So that's a no on lighting effects for the background?

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#29 need my speed

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Posted 19 August 2009 - 08:05 PM

No, it isn't a no, but don't use thousands shades of green.
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#30 True Lord of Chaos

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Posted 20 August 2009 - 12:24 AM

I can't change the quality of the lighting.

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#31 Mig Eater

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Posted 20 August 2009 - 08:27 AM

Why green anyway... looks like someone sneezed on the screen :/


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#32 need my speed

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Posted 20 August 2009 - 02:21 PM

Every Nazi mod I've seen, gives the Nazi's a dark green color. Every single one of them.
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#33 True Lord of Chaos

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Posted 20 August 2009 - 07:11 PM

I just like the color green :blink:

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#34 Speeder

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Posted 20 August 2009 - 09:06 PM

It fits. What, grey as housecolour?

QUICK EDIT: Chinese mod Dragon Dance uses yellow Nazis. And that sucks. :blink:

Edited by Speeder, 20 August 2009 - 09:08 PM.

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#35 Mig Eater

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Posted 21 August 2009 - 09:42 AM

The only time I've seen green Nazis was when Speeder had his mad moment & thought about adding them to MO.

Why do you need a colour for each side anyway? CoH doesn't have any, just blue for you & red for the enemy doesn't matter what side you are.


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#36 True Lord of Chaos

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Posted 21 August 2009 - 05:32 PM

Actually, the different sides have different colored infantry. America has tan/desert coloring, and Wehrmacht has blueish grey. And, if there's more then one enemy/ally, then they have a new remap too.

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#37 True Lord of Chaos

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Posted 25 August 2009 - 10:29 PM

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The Stuh-42, usable only by the Blitzkrieg doctrine of the Wehrmacht.
Sorry about the low quality of the picture, it's just the OS HVA Editor.

Edited by Azura's Servant, 25 August 2009 - 10:30 PM.

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#38 Mig Eater

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Posted 26 August 2009 - 08:47 AM

Can you please make a new smaller gif using OS vxl viewer!

As for the vxl I think it needs a bit more work... :/


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#39 partyzanPaulZy

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Posted 26 August 2009 - 12:27 PM

EPILEPSY WARNING! ... @_@
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"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.

#40 True Lord of Chaos

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Posted 26 August 2009 - 05:12 PM

@Mig: Can't, don't have it.
What about it needs more work?

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