Tech Tree - Greece
#41
Posted 13 May 2009 - 03:08 PM
YES I AM FROM GREECE
#42
Posted 13 May 2009 - 03:12 PM
I think it fit pretty well into Mycenaean Greece, though, which is, I think, what we're going for.
Edited by Gfire, 13 May 2009 - 03:15 PM.
#43
Posted 13 May 2009 - 03:20 PM
#44
Posted 13 May 2009 - 03:31 PM
The unique unit would probably be an elite unit, and require a higher level temple. I guess they would be some type of religious unit. For balance purposes, one unit of each of three different types could be used for each god. For instance, one god could have an archer, one with a spearman, and one with a swordsman.
Edited by Gfire, 13 May 2009 - 03:38 PM.
#45
Posted 13 May 2009 - 03:32 PM
There is in no way a need to have a normal, elite, and a counter-X unit for every type of unit
When you make a faction, please try to make it have, either an overall balance, or a strength in some fields, and a weakness in another...
Being strong in all isn't overall balance for other factions
Having 3 different archers, 3 different melee units, and 3 different cavalry, and 3 different siege machines is just OP strength...
The 4th Age version 0.8 has been released: Link
#46
Posted 13 May 2009 - 03:39 PM
#47
Posted 16 May 2009 - 01:07 AM
#48
Posted 16 May 2009 - 03:56 AM
Maybe we should decide the overall structure first, and work out the specific units afterwards. Something like this:
1-2 Swordsmen
1-2 Spearmen
1-2 Archers
1-2 Cavalry
1-2 Siege
1 "Elite" (or god-specific, in this case)
More specifically, I was thinking
1 Swordsmen
2 Spearmen (pike and a spear)
2 Archers (bow and javelin)
1-2 Cavalry (i don't know about this,)
1-2 Siege
Elite unit.
With Specific units, this would look some like this. I'm just thinking them up, though, without reference.
Hypapist
Hoplite
Phalangite
Peltast
Toxotes
1-2 Cavalry (still don't know,)
1-2 Siege (??)
3 god-specific elite units (probably in small horde numbers like 3-6): A spearman, Archer and Swordsman
That's what I'm thinking.
#49
Posted 16 May 2009 - 08:30 AM
You could do away with swordsmen for example maybe (historically the hypaspist was part of an elite division of the macedonian/selukid armies... and seems to be academically regarded as equipped in the same way as a hoplite. As far as I know the sword thing is from AoM). Make your hoplite unit optimized for fighting infantry, make your phalangite unit better suited for fighting cavalry. You preserve some degree of martial accuracy... probably a pike formation would be slightly better than a hoplite formation at disrupting cavalry, and it makes the faction a little more interesting.
Deploying a real tech tree is also more complicated than this. Do consider that there are no proper hoplite animations in the game - somebody will likely have to make edits if you want them to look "right". This is just an example... beacuse of BFME's limitations and how willing people are to learn hard stuff, complex things need to be looked at before saying "ooh, let's do X awesome thing"
Edited by Nertea, 16 May 2009 - 08:34 AM.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#50
Posted 16 May 2009 - 03:10 PM
You could cut out the swordsman entirely, though. I hadn't thought of that.
Sorry, I was getting a little ahead of myself.
#51
Posted 16 May 2009 - 07:05 PM
I'd say 1 cavalry, and 2 siege (edited my list).More specifically, I was thinking
1 Swordsmen
2 Spearmen (pike and a spear)
2 Archers (bow and javelin)
1-2 Cavalry (i don't know about this,)
1-2 Siege
Elite unit.
And for elite we'd have to decide wether they'll be god-dependant mythic units, or standard infantry units (like spartan elites).
Can't we use some pikeman's animation?Do consider that there are no proper hoplite animations in the game - somebody will likely have to make edits if you want them to look "right".
#52
Posted 16 May 2009 - 08:49 PM
I don't think there are any shield and spear anims, though... I can't think of any.
One cavalry would probably be good. I think Greece would probably be infantry-based.
Edit: I guess if you limited the numbers of the Mythic units it would be better. Then you couldn't get your whole army made up of them. That's what I always did as Greeks in AoM. I would just make a bunch of Minotaurs or Cyclopes. They were strong against everything except heroes in that game.
Edited by Gfire, 16 May 2009 - 08:52 PM.
#53
Posted 16 May 2009 - 09:15 PM
#54
Posted 16 May 2009 - 09:25 PM
A shield bash would be a great attack variation for them.
#55
Posted 16 May 2009 - 10:22 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#56
Posted 17 May 2009 - 03:12 AM
Of course these would not be cheap ^^I guess if you limited the numbers of the Mythic units it would be better. Then you couldn't get your whole army made up of them. That's what I always did as Greeks in AoM. I would just make a bunch of Minotaurs or Cyclopes. They were strong against everything except heroes in that game.
If we are to include myth units there would have to be more than one, I'm not sure there's a single one representative of the greek mithology. Maybe a titan instead? (like a huge unit that has really slow anim scales )
Or we could keep mythological units for summon powers only, though it would be better if we could show off the models on standard units too
So much for accuracy in the modHoplites historically use an overhand thrust
#57
Posted 17 May 2009 - 04:18 AM
Break dancing into the hearts of millions
#60
Posted 17 May 2009 - 09:30 PM
But that's just me, so whatever.
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