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TALON Mod v1.1


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#1 Desecrator

Desecrator
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Posted 12 May 2009 - 10:24 AM

Features added in version 1.1;

OVERALL

* Tiberium Spikes come with a repair drone
* Surveyors. Emissaries and Explorers are now made in their faction’s vehicle factory.
* Garrisoned units received rate of fire increases to make garrison clearing a little more challenging.
* Units gain veterency at a much quicker rate

GDI

* Orca chaingun bullets now showing
* Commando much tougher
* Zone trooper armor more effective now
* Units now upgrade on a per unit basis using their unit menu.
* Mammoths and Juggernauts now 25% slower
* HAZMAT Disposal Facility now provides more income.
* Grenadiers are less resistant to machine gun fire
* Sonic Emitters are now more effective against Mammoths, Avatars and Tripods and much more effective against tier 1 and tier 2 units.
* Guardian Cannons are less effective against Mammoths, Avatars and Tripods
* Watchtowers are more effective against infantry but less effective against ground vehicles.
* Juggernauts no longer shoot through cliffs / mountains – they require line of sight to fire
* Reinforcements (GDI Airbourne, Sniper drop, Bloodhounds) reticules are now smaller

NOD

* Vapor Bomb is now stealthed
* Commando much tougher
* Nod gained the repair drone special power
* Beam Cannons can now fire much greater distances when they combine with venoms and use the reflector ability
* Tiberium bomb trucks are now quicker, tougher and do more damage (especially against defensive structures), and are capped.
* The Catalyst missile reveals fog when it’s fired
* Black hand are less resistant to machine gun fire
* Units now upgrade to lasers on a per unit basis using their unit menu.
* Changed defense turrets back to 3 per hub
* Obelisks are now more effective against Mammoths, Avatars and Tripods and much more effective against tier 1 and tier 2 units.
* Laser Turrets are less effective against Mammoths, Avatars and Tripods
* Shredder Turrets are more effective against infantry but less effective against ground vehicles
* New advanced power structure

SCRIN

* The Mothership;
- Has a shield upgrade option
- Has an orbit jump ability
- Has a super-scan ability
- Spots for devastators so that they can bombard from long range
- Has repair drones
- No longer has a weapon
- Can detect stealth
- Has much more hitpoints
* PAC’s drones no longer target anything but air units, but their damage is increased
* Mastermind has a weapon and is tougher.
* Growth Accelerators are more effective but more expensive.
* Ground units are now weaker, faster and heal quicker in tiberium
* Units now upgrade with shields etc. on a per unit basis using their unit menu.
* Storm Columns are now more effective against Mammoths, Avatars and Tripods and much more effective against tier 1 and tier 2 units.
* Photon Cannons are less effective against Mammoths, Avatars and Tripods
* Buzzer hives are more effective against infantry but less effective against ground vehicles

A Readme installs with the mod and can be found in the installation directory. It contains all of the changes made in version 1.0 and 1.1.

Feedback
There will be future releases of this mod so we would appreciate any feedback you may have. Please direct this to our forum at www.TALONClan.com

Downloads Avaliable At:
http://www.moddb.com/mods/talon-mod
http://www.talonclan.com

Created By: Desecrator and HawK




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