CaH Question 100
#1
Posted 12 May 2009 - 01:05 PM
and do you like my new CaH model?
Here:
Does he look alright?
C&C
#2
Posted 12 May 2009 - 05:25 PM
\data\ini\mappedimages\aptimages\heroui.ini
MappedImage CPCaptainofGondor Texture = HeroUI_020.tga TextureWidth = 256 TextureHeight = 256 Coords = Left:0 Top:0 Right:192 Bottom:192 Status = NONE End
This is IF you are changing the Captain of gondor class, if you want to create a new class you need to do ALOT more
If you want to make a new class look for the tutorial on cah classes and such on the3rdage.net
Edited by Ridder Geel, 12 May 2009 - 08:38 PM.
#3
Posted 12 May 2009 - 07:47 PM
i mean i changed the buttonimage thing, but the picture portrait stayed at elf...
#4
Posted 12 May 2009 - 08:38 PM
#5
Posted 13 May 2009 - 02:04 AM
#6
Posted 13 May 2009 - 02:27 AM
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#7
Posted 13 May 2009 - 02:40 AM
#8
Posted 13 May 2009 - 10:58 AM
oh one more thing, how do i make him start with a bow not without a sword?
my mod is called The Lost Kingdom you can download a beta 0.2 version on the 3rdage.net site, but i need some answers quickly because i have to finish it by 15th may...
#9
Posted 13 May 2009 - 11:09 AM
#10
Posted 13 May 2009 - 03:38 PM
all i got to say is that
Though im not sure if you want to use that guy (dont look like a dunedain ranger) (Ithilien, yes)
Throw him in the Archer/Elven Main CAH Class, just rename the Elven class I did that with my mod too
#11
Posted 13 May 2009 - 04:45 PM
#12
Posted 13 May 2009 - 04:45 PM
#13
Posted 13 May 2009 - 04:54 PM
(I thought you had not yet set up a working class)
#14
Posted 13 May 2009 - 05:58 PM
he works and everything but idk how to change the portrait!! do you??
Edited by Neged, 13 May 2009 - 05:58 PM.
#15
Posted 13 May 2009 - 06:08 PM
createaheromodels.inc
ModelConditionState = CREATE_A_HERO_00 Model = CHHW_CG_U_SKN Skeleton = CHHW_CG_U_SKL ModelAnimationPrefix = CHHW_CG PortraitImageName = CPCaptainofGondor ButtonImageName = HICAHCaptainGondor WeaponLaunchBone = PRIMARY SPEAR Endthere
PortraitImageName = CPCaptainofGondor
Im sorry i thought you had not yet coded it in
You need to make a mapped image for it first, but i believe you already did
#16
Posted 13 May 2009 - 06:33 PM
it works now XDDDDDD
Here:
though the new model isn't in use yet xD
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