Jump to content


Photo

Mathijs' Gallery


  • Please log in to reply
246 replies to this topic

#121 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 18 December 2012 - 10:15 PM

Posted Image

Behold the drunken debauchery that is Thranduil's realm. This will serve to heal nearby troops.

No fuel left for the pilgrims


#122 Bofur

Bofur

    The Bolicious One

  • Hosted
  • 1,766 posts
  • Location:England
  • Projects:Age of the Firstborn
  •  The Bolicious T3A Team Chamber Member

Posted 18 December 2012 - 10:21 PM

Are the jugs hanging in mid-air, or do mine eyes deceive me on the 1st one?
Besides that, it looks superb!
Which mod?

Edit: I see, Glades of Greenwood?

Edited by Bofur01, 18 December 2012 - 10:22 PM.

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#123 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 18 December 2012 - 10:23 PM

No, they are attached to the edge of the upper plateau. Might lodge them in more.

Which mod? None. ;)

Edited by Mathijs, 18 December 2012 - 10:24 PM.

No fuel left for the pilgrims


#124 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 19 December 2012 - 01:31 AM

Posted Image Posted Image

Edited by Mathijs, 19 December 2012 - 01:58 AM.

No fuel left for the pilgrims


#125 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 19 December 2012 - 03:36 AM

A lot of leaves...
You should tweak the colour of the wine a little because it looks like blood.
Maybe add a little blue to the mix.

Break dancing into the hearts of millions


#126 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 19 December 2012 - 03:45 AM

Posted Image

Here's some more leaves on the statue dedicated to Oropher, Thranduil's father and previous King of Greenwood.

About the color of the wine; it looks purple-ish on my monitor. I might darken it, have to see it ingame before I tweak it further.

Edited by Mathijs, 19 December 2012 - 03:59 AM.

No fuel left for the pilgrims


#127 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 19 December 2012 - 06:53 AM

Very pretty. To both models. I like how the vines on Oropher's statue work their way from the model and into the bib. Good work so far.

#128 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 19 December 2012 - 05:17 PM

To those that have a better understanding of animation and exporting: whenever I animate a building (build-ups, mostly) and I export the scene to w3d, some parts (seemingly at random) are static when viewed in w3d viewer. I have tried everything, but I just cannot seem to get all meshes in a scene to preserve their animations upon exporting them. The frustrating part is that I never had this issue before. Any ideas?

No fuel left for the pilgrims


#129 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 19 December 2012 - 06:24 PM

How are you animating them?
Bones or direct?
If they are direct are they set to Tranform bone and mesh?

Break dancing into the hearts of millions


#130 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 19 December 2012 - 08:05 PM

Export Transform and Export Geometry are checked, yes.

No fuel left for the pilgrims


#131 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 21 December 2012 - 07:43 PM

Are you using bones or paths to animate them?

Break dancing into the hearts of millions


#132 Clement

Clement

    title available

  • Network Staff
  • 1,442 posts
  • Location:France
  • Projects:Various
  •  T3A Team Chamber Member
  • Division:Revora
  • Job:Developer

Posted 26 December 2012 - 03:51 PM

Some great stuff here mathijs ! Congratz and keep going
Posted Image

#133 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 17 June 2013 - 01:33 AM

Got bored, made this.

 

o4hz.jpg

Whoever wants it can have it.


No fuel left for the pilgrims


#134 Irenë Hawnetyne

Irenë Hawnetyne

    -

  • Hosted
  • 3,073 posts

Posted 17 June 2013 - 04:38 AM

Noob makes crap model and shows it off like 'I worked really hard on this'. Mathijs makes awesome model/skin and says 'meh'.

 

... there's a compliment in there somewhere 


"Everyone's a hero when there's nowhere left to run."

 

Auxiliary Skarn, 2333rd Cohort


#135 Nertea

Nertea

    ...lo sa raptor!

  • Hosted
  • 3,349 posts
  • Location:Vancouver, Canada
  • Projects:Star Villains and Space heroes, The Dwarf Holds
  •  T3A Chamber Member
  • Division:BFME/Unity

Posted 17 June 2013 - 05:46 AM

Clean, accurate and nice! I like!


sig.png
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#136 Bofur

Bofur

    The Bolicious One

  • Hosted
  • 1,766 posts
  • Location:England
  • Projects:Age of the Firstborn
  •  The Bolicious T3A Team Chamber Member

Posted 17 June 2013 - 06:51 AM

Shame that he's not born yet for my time period, but awesome work Mathijs!

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png


#137 Madril

Madril
  • Members
  • 31 posts
  • Location:France

Posted 17 June 2013 - 09:12 AM

Definitely the best Boromir I ever saw in BFME! No offense for others creators though!

 

How many polygons do you use for your models/ skins?

 

And I noticed many Elven/ Sinder models, are you planning to make an Elven based mod in the future?



#138 Elric

Elric

    Designer

  • Hosted
  • 2,857 posts
  • Projects:Middle-Earth Expanded
  •  Coder
  • Donated

Posted 17 June 2013 - 09:33 AM

That is fantastic! That is by far the best Boromir skin etc ive ever seen..



#139 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 17 June 2013 - 05:14 PM

Definitely the best Boromir I ever saw in BFME! No offense for others creators though!

 

How many polygons do you use for your models/ skins?

 

And I noticed many Elven/ Sinder models, are you planning to make an Elven based mod in the future?

There are some things in the works. A side project I work on when Kwen has time to kill.

 

The Boromir model is about 900 polies with a single 256x256 texture. 

 

And thanks for the covert complimenting, Irenë. I like your style.


Edited by Mathijs, 17 June 2013 - 05:15 PM.

No fuel left for the pilgrims


#140 Bofur

Bofur

    The Bolicious One

  • Hosted
  • 1,766 posts
  • Location:England
  • Projects:Age of the Firstborn
  •  The Bolicious T3A Team Chamber Member

Posted 17 June 2013 - 05:35 PM

Ah yes, Mathijs, I may be able to code some of your "side project" too, if you want?

left64_by_obsidianlake-d5ruayp.pngAotF.pngright64_by_obsidianlake-d5ruf44.png





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users