Jump to content


Photo

Question on RoTWK modding


  • Please log in to reply
13 replies to this topic

#1 Tag

Tag
  • Members
  • 44 posts

Posted 18 May 2009 - 09:05 PM

How do you get it to where there is no fog of war?
I know there are these lines in gamedatadebug

ShroudOn = Yes
FogOfWarOn = No

I changed it to ; ShroudOn = No
and that didn't do anything ;)

then in commandmapdebug

DebugCommandMap DEMO_TOGGLE_FOGOFWAR
Key = KEY_Y
Transition = DOWN
Modifiers = SHIFT_ALT
UseableIn = GAME
End

And I didn't know what to do with that

Could someone please help and walk me through this. The help would be very much appreciated.

#2 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 18 May 2009 - 09:12 PM

FogOfWarOn = No

Have you tried adding that line in gamedata.ini? or wherever you defined your "Gamedata" block ;)
Ridder Geel

#3 Tag

Tag
  • Members
  • 44 posts

Posted 18 May 2009 - 09:25 PM

I tried and a data error came up,.,.,.,does it matter where you put it in gamedata.ini?

#4 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 18 May 2009 - 09:34 PM

...yes i said in the Gamedata block, search for it until you find a line saying
Gamedata ;)
Ridder Geel

#5 Tag

Tag
  • Members
  • 44 posts

Posted 18 May 2009 - 09:50 PM

If you mean in this section
;//=============================================================
;//= GAME DATA =
;//=============================================================
yes I put it in there

and if you mean under this like this

GameData
; CheckMemoryLeaks = Yes
FogOfWarOn = No

ShellMapName = Maps\ShellMap1\ShellMap1.map
ShellMapOn = No

I tried there as well and a data error came up

Edited by Tag, 18 May 2009 - 09:50 PM.


#6 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 18 May 2009 - 10:05 PM

how about if you put your gamedatadebug.ini into the object folder? ;)
Ridder Geel

#7 Tag

Tag
  • Members
  • 44 posts

Posted 18 May 2009 - 10:15 PM

It says there's a problem with line ten
Error pasring field 'wireframe' in file 'data\ini\object\gamedatadebug.ini', line ten
do I remove line ten : Wireframe = NO

#8 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 18 May 2009 - 10:26 PM

yes :p thats how "debugging" some lines work ;)
If there are more lines that cause errors remove those...
I will help more tomorrow (00:26 here!) ;)
Ridder Geel

#9 Tag

Tag
  • Members
  • 44 posts

Posted 18 May 2009 - 10:38 PM

Thanks but after I deleted one line, I had to delete the next line, then the next, and then the next, and so on, isn't that bad that I deleted those lines?
I stopped after it said to get rid of:
DebugProjectileTileWidth = 5 ; Tile used with the debug key to see bezier arcs on projectiles.

Edited by Tag, 18 May 2009 - 10:38 PM.


#10 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 19 May 2009 - 06:32 AM

As long as you did not have to delete your fog of war i guess its ok ;)
Ridder Geel

#11 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 30 May 2010 - 04:25 PM

This guy Ridder Geel doesnt know what the hell he is doing cant you see he is feeding you crap. You'll just mess your game up. He had 3 different versions to remove FOG and none worked he is making it up as he goes.

#12 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 30 May 2010 - 05:22 PM

...Too scared to log in and show your face? The other way to remove fog is through a script in the map, but thats the only other way i know of. I was giving suggestions on how to do it, like I always do if I dont know how to immediately solve the problem. And... If you dont know how to do it like he wants, stop Necro posting!

Edited by Ridder Geel, 30 May 2010 - 05:22 PM.

Ridder Geel

#13 Radspakr Wolfbane

Radspakr Wolfbane

    The John Farnham of modding

  • Members
  • 7,722 posts
  • Location:less than 5 meters from my bed
  • Projects:Comeback tour
  •  The Retired Beard

Posted 01 June 2010 - 09:56 AM

Or use a shroud revealer :)
The simplest solutions are often the best.

Break dancing into the hearts of millions


#14 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 01 June 2010 - 10:41 AM

well actually i discovered an easy way... In the libraries, open the "AI_Men of the West" in worldbuilder and then add a script there, this way you dont need to edit all the maps, and if there is one AI it should reveal the entire map, maybe if you do it with the multiplayer_human one it will always work :)

Edited by Ridder Geel, 01 June 2010 - 10:41 AM.

Ridder Geel




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users