Nargothrond Units
#1
Posted 28 May 2009 - 06:46 PM
The units of Nargothrond are soldiers armed with spears, archers, and the workers. The last ones can build mines, which develope upgrades, give resources and increase the population limit. Probably I'll make them able to construct the siege machines (just like the dwarves).
They're all made in the fortress, which can be upgraded with walls and trebuchets and ballistas (not done yet).
The upgrades are made. However, the improved weapons and the fire arrows are impossible to make their effects look good, so I won't show them now.
That's it:
http://www.lgda.the3...hrond/shot1.jpg
http://www.lgda.the3...hrond/shot2.jpg
http://www.lgda.the3...hrond/shot3.jpg
http://www.lgda.the3...hrond/shot4.jpg
http://www.lgda.the3...hrond/shot5.jpg
http://www.lgda.the3...hrond/shot6.jpg
http://www.lgda.the3...hrond/shot7.jpg
http://www.lgda.the3...hrond/shot8.jpg
#2
Posted 28 May 2009 - 06:54 PM
#3 Guest_Timme_*
Posted 28 May 2009 - 07:07 PM
#4
Posted 28 May 2009 - 07:30 PM
#6
Posted 28 May 2009 - 11:06 PM
2500 posts
Edited by Elvenlord, 28 May 2009 - 11:07 PM.
#7
Posted 29 May 2009 - 12:54 AM
May Rhovanion Alliance Rest in Peace.
#8
Posted 29 May 2009 - 01:41 AM
No fuel left for the pilgrims
#9
Posted 29 May 2009 - 02:19 AM
Edit: I mean melee troops.
Edited by Ring of Fate, 29 May 2009 - 02:20 AM.
#10
Posted 29 May 2009 - 02:26 AM
#11
Posted 29 May 2009 - 02:29 AM
#12
Posted 29 May 2009 - 02:31 AM
Even so, this is a bit different. It be more like when cav has been trampling for a bit.
#13
Posted 29 May 2009 - 03:24 AM
EDIT: Good stuff, Morgoth. Though there's a model/anim problem with the warrior's idle anim (spear haft going through pauldron). Interested to see what all the fuss about the guard tower is, though.
Edited by mike_, 29 May 2009 - 03:30 AM.
#14
Posted 29 May 2009 - 05:13 AM
Edited by CIL, 29 May 2009 - 05:13 AM.
#15
Posted 29 May 2009 - 06:00 AM
#16
Posted 29 May 2009 - 11:47 AM
They're nice skins. The armor looks a little dull, but then again, they're Elves tongue.gif.
That's true. However, in this mod I've focused on realism more than in the "typical elven stereotypes" with this baroque and overelaborated style, which I hate a lot xD. I wanted to give a different point of view to the elves, my personal point of view.
Shinny... Well, the texture itself is shinny. However, the shaders are the shaders : If I paint something extremely shinny(practically white), when the lighting of the game gets darker, those white parts will look grey and without detail.
Edited by morgoth946, 29 May 2009 - 12:01 PM.
#17
Posted 29 May 2009 - 11:50 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#18
Posted 29 May 2009 - 02:27 PM
Feel free to comment; maybe it could help you out ideas-wise, Morogth, unless you've already gotten one
#19
Posted 29 May 2009 - 07:59 PM
#20
Posted 29 May 2009 - 11:10 PM
EDIT: The guard tower I was talking about is for Echoes Thanks anyway, let's see if Matias likes the idea.
Edited by morgoth946, 29 May 2009 - 11:14 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users