I think Bombard as a tool for archers ought to have a slight range decrease, but for siege ought to have a range increase, with a corresponding accuracy decrease the farther you are away from the target.
Yes and no.
Yes to range decrease for archers... bombarding isn't sniping... it's shooting a lot of arrows for damage over a large radius.
Kwantity for instead of kwality, bombarding always goes in an arc so it's range should (realistically) be less than the normal attack.
(Range of bombarding should be more than the normal attack, or else it won't be uesful anymore)
Yes and no to the sige thing.
Yes for wall and expansion mounted siege and no to mobile.
As of now, wall mounted siege has a shorter range than mobile siege.
I said it before: It should be hard to mount a succesfull siege... not easy!?
Now you just spam alot of siege engines some anti building units and the basee comes down in a matter of minutes.
Mounted siege engines should be bigger, stronger, heavily armored and have a larger range, while mobile siege engines would be light armored, fast moving, slightly weaker and have a much smaller fire radius.
Experience has thought me that one mounted siege enige can be bested by one of his mobile counterparts by far... which I think isn't right.