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#1 Madin

Madin

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Posted 14 June 2009 - 03:29 PM

Don't even bother asking how.
:ohmy:

Version 0.07

Bugs fixed:
Gameplay bugs:
- Cyber general's Repair Drone, Laser general's ARV and Tank general's Engineering Troop Crawler could not always use their mine disarming ability. It has been replaced with mine detonation field.
- Cyber general's Medic drone could enter vehicles like pilot. Fixed.
- Tank general's Engineering Troop Crawler was not immune to toxins and radiation which made it useless. Fixed.
- Wyvern missed its target almost always. It has been fully reworked.
- Building Defense upgrade caused a number of bugs with super weapons. Fixed.
- Assault Troop Crawler could be loaded into Helix. All troops loaded into Crawler fired from Helix in this case. Fixed. Assault Troop Crawlers can not be loaded into Helix any more.
- GLA Supply Truck can not transport workers now. It was the problem when you ordered a worker to unload resources but it got inside the truck instead.
- GLA was gathering money very slow because of Supply Truck animation. Supplies gathering speed has been adjusted properly. Optimal number of workers for GLA is 8 now.
- Helicopters and planes exploded several times when fell on ground. Crash explosion has been removed. All planes and helicopters don't bring damage on crash now.
- Drones and some other units could not be repaired. Fixed.
- Pegasus and Robo Raptor could not be targeted. Fixed.
- Cyborg Comando could not be targeted in air. Fixed.
- Attempt to put a technical into Cybotg Comando caused its destruction. Fixed.
- Some super units (Battle Fortress, Fafnir and Iron Fist) were vulnerable to Jarmen Kell "Kill pilot" attack. Fixed.
- Some robots (Cyborg Comando and Stormtrooper) were vulnerable to Jarmen Kell "Kill pilot" attack. Fixed.
- Smerch missiles did not explode on bridges. Fixed.
- Super Weapon General's Aurora bombs did not explode if target was designated with Ctrl+Click. Fixed.
- Helix bombs did not explode when they fell on building roofs. Fixed.
- Players could start as Boss general when choosing random faction. Fixed.
- It was not possible to build something on areas full of hulks and debris. Fixed.
- Stealth general's Scorpion Tank and Toxin Truck could not be stealthed with GPS Scrambler. Fixed.
- Tank general's Sniper Troop Crawler could fire through buildings. Fixed.
- Tank general's Shaitan could be crushed with big tanks such as Overlord. Fixed.
- Beetle Mines and Spider Mines gave experience to those who detonated them. Fixed. They don't give experience to enemies now.
- Infantry general's Minigunners could not be crushed by vehicles. Fixed.
- Infantry general's Battle Fortresses had no build limit in Tournament Mode. Fixed.
- Infantry general's Neutron cannon was immune to Jarmen Kell kill pilot attack. Fixed.
- Air Force general's Designator fire base did not leave rangers on death. Fixed.
- Air Force general's Stealth Comanches stayed invisible when firing their machinegun. They had to become visible when firing. Fixed.
- Air Force general's Comanches killed each other when used Rocket Pods in groups. Fixed.
- Stream of poison and stream of fire were blocked by trees and bushes and did not reach their target. Fixed.
- Microwave tanks could destroy Annihilator base defenses. Annihilators had to be fully invulnerable to microwave weapons. Fixed.
- Demolition general's suicide planes exploded in air when were used in groups. Fixed.
- Demolition general's AA Mine could kill nearbly friendly units. Fixed.
- Demolition general's High Explosive bomb upgrade did not effect Angry Mob. Fixed.
- Flame general's Inferno cannons did not create firestorm. Fixed.
- Flame general's Thermobaric mines did not bring damage. Fixed.
- Flame general's Iron Fist could not gain experience. Fixed.
- Toxin general's Scud Storm did not leave toxin pools after destruction. Fixed.
- Toxin general's Poison and acid clouds were indestructable. They can be cleared now.
- Toxin general's Terrorists killed each other when used in groups. (All group died if at least one exploded.) Fixed.
- Toxin general could build mines around his defense sites. It must not be. Fixed.
- Raptors missed its target very often. Fixed.
- Some fake units and fake buildings had wrong set of upgrade cameos. Upgrade cameos were not identical to true units, which allowed enemy to detect fakes easily. Fixed.
- Nuclear general's Bertha cannon did not require Tech Center. Fixed.
- Some fake GLA buildings had too small build time. It allowed to get real building faster. It was faster to build fake building and upgrade it than to build real building. Fixed.
- Enemy units could enter Assault general's Cave. Fixed.
- Super weapon general Burton disabler device did not effect airplanes and buildings. Fixed.
Bugs with upgrades:
- Poison Longivity and Inflammable Acids upgrades did not effect poison and acid clouds. Fixed.
- Stealth general's biker snipers did not recieve bonus from Advanced Sniper Rifle upgrade. Fixed.
- Nuke general Antiradiation Defense upgrade did not give defense to Red Arrow troopers and Black Lotus. Fixed.
- Some Angry Mob members did not recieve bonus from Arm the Mob upgrade. Fixed.
- Spider Mech did not recieve bonus from Advanced Data Transmition Codes upgrade. Fixed.
- Stealth general's Mortar Buggy did not recieve new weapon after Gas Grenades upgrade research. Fixed.
- Demolition general's Defenses Site Quad Cannon did not recieve bonus from AP Bullets upgrade. Fixed.
- Demolition general's Tunnel Network gun did not recieve bonus from AP Bullets upgrade. Fixed.
- Helix did not recieve bonus from Chainguns upgrade. Fixed.
- Assault general's Demolisher did not recieve bonus from Junk Repair upgrade. Fixed.
Bugs with salvage upgrades:
- Assault general's Dana artillery picked up salvage crates, got salvage upgrades, but theã did not improove its weapon. Fixed.
- GLA Technics changed weapons when picking up salvage crates, but new weapons were not more powerful than previous ones. Fixed.
- Scolopendra upgraded itself with salvage crates, but its weapon damage was not increased after picking up second salvage crate. It was decreased instead. Fixed.
Bugs with buttons:
- F-35 had "Guard Air" button. But it could attack ground units only. Thus, this button was useless. Removed.
- Beetle Mines had "Guard" button which was useless. Removed.
- F-18 and F-35 could not be sent to attack with "Attack Move" command. Fixed.
- Terrorists and kamikaze planes could not be sent to attack with "Attack Move" command. Fixed.
- Infantry general Command Center had no "Evacuate" button. Fixed.
- Flame general's MiG31 had both "Guard" and "Guard Air" buttons. But it could attack air units only. Thus, "Guard" was useless. Removed.
Bugs with special powers:
- Field Fortification power for Assault general could not be used sometimes. Fixed.
- GLA Salvage Drop general's power could not be used sometimes. Fixed.
- Satellite Hack 2 ability could not be used sometimes. Fixed.
- GLA "Kill Garrison" general's power did not kill all enemy soldiers in garrisoned building. Fixed.
- GLA "Impairment" general's power did not kill heroes. Fixed.
- GLA Cash Bounty power allowed to recieve double money bonus when playing against infantry general. Fixed.
- EVA said "GPS Scrambler activated" when playing vs air force or super weapon generals. Fixed.
Bugs with graphics and sound:
- Rangers played building capture animation when injured. Fixed.
- Some vehicles disappeared and did not leave hulks when killed by poisons or acids. Fixed.
- Squid drone icon was not displayed when building it. Hellfire Drone icon appeared instead. Fixed.
- Stealth general's Elbrus launcher had wrong missile raising animation. Fixed.
- Damaged Overlord Propaganda Tower had wrong 3D model. Fixed.
- Laser General's Humvee upgraded with Carbon Lasers did not turn its turret properly. Fixed.
- GLA Missile Silo had incorrect door opening animation. Fixed.
- Flame general's Smerch launcher could pick up salvage crates. It was more a graphics bug because this vehicle did not actually recieve any bonus from them. Fixed.
- Thermibaric Mines were drawn incorrectly. Fixed.
- Many units and buildings had incirrect set of upgrade cameos. Fixed.
- Game said "Unit lost" when building pary of tanks in Tank general's mass production war factories. Fixed.
- Battle Bus disappeared and did not leave hulk when destroyed by terrorists and did not change its appearance when destroyed another way. Fixed.
- Flame general's MiG disapeared on shot down. Fixed.
- When GLA or China captured US Supply Drop Zone, american C-130 came to drop cargo. Fixed. Type of cargo plane depend on faction Drop Zone belongs to now.
- Leech money stealing sound could be heard by all players at unlimited range. Fixed.
- Drones casted long shadows when were droped from plane. Fixed.
- Tank general's Red Guards firing animation was incorrect after machineguns upgrade. Fixed.
- USA Rangers had too dark shadow and wrong flash bang firing animation. Fixed.
- Cyber and Flame generals did not have logos on their command centers. Fixed.
- GLA stinger biker and RPG biker had 100% identical appearance. Fixed.
- China Biohazard Tech had wrong attack animation. Fixed.
Text and hotkey bugs:
- Windows Vista did not display text. Fixed.
- There were a number of missing text strings. Fixed.
- Some unit descriptions were incorrect. Fixed.
- "E" and "X" keys were used as a hotkey for some buttons. They were relpaced with other hotkeys because E and X are interface commands. "E" selects all units of the same type. "X" orders selected units to scatter.
- There were 39 hotkey conflicts. All of them has been found and fixed.
- Some symbols such as apostrophes, quotes and some others were not displayed. Fixed.
- Upgrade buttons had no hotkeys. Fixed.
- Some unit descriptions were incorrect. Fixed.
Map bugs:
- USA 1st mission. Cargo plane did not drop anything on reinforcement pad. Fixed.
- Nuke general challenge. Nuke bomber came in intro and destroyed player's Command Center. Fixed.
- Nuke general challenge. Intro never ended if to play as USA. Fixed.
- Laser general challenge. Game crushed in intro. Fixed.
- Infantry general challenge. Saved game could not be loaded. Fixed.
- Demo general challenge. This map had many bugs. It has been replaced with another map.
AI bugs:
- Nuke general AI had very weak AA deense. Fixed.
- Some generals did not build super weapons. Fixed.
- Tank general did not build airfield. Fixed.
- AI spent all its money to build dozers sometimes. Fixed.
Other bugs:
- Launcher did not work with TFD. Fixed.
- Also number of small miscelanious bugs has been fixed.

Global changes:
- Returned 20K and 50K starting money choices.
- Game speed control has been added. Now you can change game speed in missions and challenge mode (but not in skirmish and multiplayer).
- Neutral Oil Derricks give you money faster now. The speed with which they supply you with money is equal to 2 Black Markets or 2 Supply Drop zones or 8 Hackers.
- Neutral Reinforcement Pad drops 2-3 times more reinforcements now. Reinforcements combined battle power is aproximately equal for all genrals now.
- Neutral Artillery Platform firepower has been increased 4 times and armor - 1.5 times.
- Mines can not be detonated by machineguns as well as rifles, and armor piercing weapons now.
- Mines can not be detected by all stealth detectors now. All stealth detectors has been sorted by their role - stealth aircraft detectors, stealth unit detectors, stealth infantry detectors and mine detectors.
- Emergency Repair has become 1.5 times more effective.
- Dozers and workers don't clear mines any more. All generals have specialized mine clearing vehicles or genral's powers.
- All planes in game have shortcuts for their selection.
- Heroes limit has been lowered. You can build no more than one hero now.
- Tanks can move backwards now.
- Many special abilities and super weapons don't reveal terrain any more. These apecial abilities are:
1) USA Toxin Clearing missile
2) USA Mine Detonation missile
3) GLA Kill Garrison special power
4) GLA Defiler's abilities
- AA defenses ignore Drop Zone cargo planes now.
- Resource centers have selfdestruct button now.

New graphic effects:
- Mines are redrawn.
- Laser beams are redrawn.
- Aurora has graphic effect for its hypersonic flight.
- GLA Defense Site cannons are slightly more detalized.
- GLA Luna launcher has new 3D model.
- Seismic tank has new 3D model for its shell.
- Some bombs have new 3D models.
- Toxins and radiation kill trees.
- Manticore has new 3D model.

All USA generals:
- Sentry Drones have got "Hold Fire" button.
- TOW missile has been remade: it brings 3 times more damage now, but reloads 3 times slower.
- Comanche armor has been reduced by 25%, but firepower increased by 50%.
- Clear Mines and Clear Toxins general's powers have 2 times less reload time (was 4 minutes).
- Point Defense Drone has been weakened. It takes 2 shots to destroy a missile now. Single such drone bacame useless, but they are still useful in groups.
- Stinger Drone missiles has been weakened by 20%.
- Planes take a bit less damage from toxins. It took 12 seconds for anthrax bomb to kill a plane. It takes 15 seconds now. You have a bit more time to order your planes to take off.
- Auroras have been given the same resistanse to toxins. It took 5 seconds for anthrax bomb to kill Aurora earlier. Now it takes 15 seconds.
- Coloner Burton knofe attack has been remade - it is not an ability now. You can switch to knife and switch to normal weapon.
- Auroras cost less.
- Battle Drone splitted into 2 drones - Battlefield Repair Drone (repairs vehicles) and Joint Fire Support Drone (kills infantry).

Air Force General:
- F-18 Hornet can not attack air units any more.
- Wyvern has been changed. It drops all its bombs at once now. Also it uses Aurora attack style now (invulnerable until it drops bombs).
- "Paradrop" button has been added to Spartan.
- MCV is not limited now, but costs 850 (was 800)
- Chimera is not limited in Tournament Mode now.
- F-16XL is armed with long range missiles now. But they bring 1.5 times less damage than bombs.
- Dark Star deviates 50% of incoming missiles now (was 75%) and also its cost has been increased from 800 to 900.
- Engines upgrade has been moved from rank 4 to rank 5.
- Air force general can sell his planes for 75% of their cost now.
- Burton can call A10 now.
- SLID is equiped with long range target designator and moved to rank 1.
- Building Defense upgrade has been remade. Defense towers are separate objects which can be destroyed.
- F-18 and F-35 have less reload time. In addition, F-18 has faster missile launch rate.
- Leaflet Drop replaced with another general's ability - Illusion.
- Dark Star has got Desintegrator missile which kills stealth general's fake units.
- Spartan becomes stealth after Stealth Covering upgrade is researched.
- Combat Chinook movet to Rank 3 and armed with anti infantry grenade launcher.
- Pilot removed.
- New general's power - pilot training. Allows you to increase veterancy levels of selected aircrafts.

Super Weapon General:
- Dozer Drop general's power available at rank 2.
- Energy shield cost increased from 2800 to 3000 and its maximum number was limited to 10.
- Energy shield has got "Activate now" button.
- Patriot Battery damage has been increased.
- Cyclone has been remade significantly: it is 2 times more effective vs tanks now; 2 times less effective vs infantry; can be upgraded with Emitter to become effective vs infantry too; available at rank 3.
- All defense structures had 2 times less build time earlier. Their build time has been set to previous values.
- EMP Mines are available at Rank 3.
- Howizer Fire base has 13% more armor.
- Super weapon general can sell her defense structures for 50% of their cost now.
- F-117 fires missiles instead of bombs now. Missiles can be deviated by jammers.
- Dozer has 25% more armor.
- Tomahawk fire base has much bigger minimum attack range now.
- Fire Base requires Supply Center now.

Cybernetic General:
- Leech is not stealth in the begining now, but can get stealthness in later game after upgrade. Also it does not kill infantry, steals cash slower and does not build drones. Since Leech has been weakened a lot, its cost was reduced from 750 to 600.
- Repair Drone can repair buildings now.
- Burton does not require power any more.
- Cyborg Comando has got "Hold Fire" button.
- Fafnir weapons has been adjusted. It was more effective vs infantry and less effective vs tanks. It has got the same effectiveness versus all targets now.
- Beetle Mines explosion power has been increased by 30%.
- Cyborgs have been weakened by 20%
- Stormtroopers can not be built in Barracks now - they are droped with "Drop Pods" general's power instead.
- Sentry Drone and Guardian Drone are more vulnerable to shells and missiles and less vulneravle to machineguns now.
- Spider Mech has become much more powerful. It has 2 times more armor, +15% more attack range and costs 1200.
- Howizer Fire base has 15% more armor.
- Data upload general's power has been remade. It does not drop techs any more - it adds veterancy levels to your units instantly.
- Drone Controller fully remade.
- Removed Suicide Drone.
- Microwave tank is resistant to infantry missiles now.

Laser General:
- MTHEL can be equiped with a drone now. Also it is effected by Argon Lasers upgrade and gives more effective anti missile defense.
- ARV repairs buildings now.
- Burton does not attack air units any more.
- Omega cannon has been improoved. It has 2 times more armor, 1.5 times higher speed and 2 individual upgrades - Control Rods (+20% damage) and Stealth Field.
- Laser Mines are available at rank 3 now.
- Microwave mines were added. (Built by ARV whrn you reach rank 3)
- Carbon Lasers upgrade moved from 5th to 3rd rank and available in Strategy Center.
- Satellite Microwave Beam general's ability weakened by 25%.
- New general's power: Electricity Net Connection. Gives additional power for a short time.
- Plasma Bolt mode for Annihilator and Omega cannon becomes available after upgrade now (Isotope Stability upgrade, researched in Particle Cannon).
- Composite armor upgrade weakened - it adds 20% armor now (was 25%).
- Libra armor and firepower has been weakened by 15% and its cost has been lowered from 950 to 900.
- Laser Defender, Laser Comanche and Laser Crusader have longer reload time now. Their overal firepower has been lowered by 10-15%, but cost is lowered too.
- Plasma Paladin cost increased by $100.
- Laser Defender does not have such long attack range any more. It is reduced to standard missile infantry attack range.
- Microwave tank is resistant to infantry missiles now.

All China generals:
- Internet Center is limited to 1 in Tournament mode.
- Assault Troop Crawler has 2 times more armor now, but its destruction kills all troops inside. It allows to avoid "GLA Double Cash Bounty" bug and "Rush Enemy" bug (troops from destroyed TC went towards enemy and did not shoot).
- Listening Outpost kills all troops inside on death. Its armor is also reduced by 40%.
- Mobile Propagana Towers (the ones installed on Overlords Helixes and Troop Crawlers) recieve less bonus from Subliminal Messaging upgrade. This upgrade doubled their heal rate earlier. It increases their heal rate by 50% now. Stationary peopaganda towers stayed without changes.
- Black Lotus ECM Charge effect radius reduced by 1/3. And also Black Lotus has 25% less health now.
- Firewall creation range has been increased 2 times.
- Firewall brings 2.5 times less damage to buildings now.
- Neutron cannon shells have 15% less neutron effect radius now.
- Red Arrows weakened vs ground targets by 30% (less gamage and less attack range).
- Helixes upgraded with gattling cannons don't fire at aircrafts any more.
- Buildings recover detonated mines 2 times slower. (It took 1 minute for full recovery earlier)
- Hackers get promotions 2 times slower.
- Satellite Hack 2 has shared timer. It means that you always have one hack 2 no matter how many internet centers you own.
- Satellite Hack 3 upgrade cost has been increased from 2000 to 3750, research time increased from 45 sec. to 2 minutes.
- Internet centers have 2 times less armor now, have 2 times less cost and only 4 places for hackers.
- Hackers get promotions 2 times slower now.
- Biohazard tech has been renamed to Field Engineer and got camouflage.
- Overlord addons are destroyable. You can destroy addon without killing Overlord.
- Frenzy bonuses has been increased.

Flame general:
- Flame Tower attack range has been increased.
- Atmospheric Lenz firepower has been increased by 30%.
- Iron Fist characteristics has been adjusted: 12% more armor, 10% more rate of fire, but 12% less attack range.
- Iron Fist has got "Hold Fire" button.
- Gattling Tank replaced with Vortex Tank.
- Gattling Cannon base defense replaced with Vortex Cannon.
- Immolator Gattling Cannon addon replaced with Vortex Cannon addon.
- Gattling Guns upgrade has been removed (it is useless now, flame general has no gattlings any more).
- Fireproof Armor upgrade has been removed.
- Thermobaric Mines upgrade has been removed.
- Carpet bombing has been weakened. It drops 8 bombs now (was 10).
- Immolators move 50% faster.
- Battle masters have 8% more armor.
- Thermite shells upgrade moved to rank 1.
- New special ability for Immolator - spill fuel. Creates fuel pool, which can be set on fire later.
- New general's ability - spill fuel. Drops fuel bombs from plane. Bomb create fuel pools which can be set on fire later.
- New special ability for Inferno Cannon - Thermite Shells.
- New defense building - fuel tube. Spills fuel around. Fuel can be set on fire.
- Smerch launcher replaced with A-100 MLRS.

Nuke general:
- Nuclear Tank Hunter takes 2 places in transport now.
- Bertha Cannon does not deploy neutron mines any more.
- Red Guard with Nuclear Bullets upgrade has 20% less attack range now.
- Nuclear battle Master fires nuclear shell with probability of 10% now. Also its cost has been rizen to 800.
- Iron Dragon moved from rank 5 to rank 3.
- Nuclear Storm has 50% more armor now and can not be captured.
- Irradiator is resistant to infantry missiles now.

Infantry general:
- Health of all soldiers reduced by 5%. Also costs of some soldiers increased a bit.
- Battle Fortress has got propaganda speaker and 30% more armor.
- Black Lotus Disable Vehicle Hack was too powerful. It needed 1 second to disable a vehicle. Preparation time has been set to 4 seconds (like in original Zero Hour).
- Neutron Cannon does not deploy mines any more. It is available at rank 5 and has $2500 cost.
- Artillery caller moved to rank 3.
- Helix deploys mines for money, but its mine deployment ability is available from the very begining now. It is not needed to research Helix Bomb upgrade.
- Helix Bomb upgrade has been removed. It became useless.
- Sniper is not stealth any more and its cost has been dropped to $500.
- Minigunners bring 25% more damage to aircrafts now.
- New unit: Troop Crawler with mounted Gattling Cannon. Available at rank 1.

Tank general:
- Seismic tank has a bit longer reload time, but can clear garrisoned buildings now.
- Troop Crawler with sniper cannon does not have deploy logic any more.
- Emperor has 15% less armor now. Also its cost has been increased to 2300.
- Shaitan has 15% less armor now.
- Sniper cannon has 1 second delay before shot now.
- Manticore brings slightly more damage to ground targets now.
- ZTZ-104 switch to close combat and long rande combat mode now.

All GLA Generals:
- Radar Van does not crush infantry any more.
- Palace is unlimited in Tournament mode.
- GLA Command Trucks has been weakened significantly: they have no command field, their weapons are 2-3 times weaker and they move slower.
- BTR-50 detects and detonates mines now.
- Bomb Trucks can't transport mines any more.
- Demo Traps can be built in groups of 4. You can build one Demo Trap (as it was) as well as group of demo traps.
- All bikers but terrorists have 20% more armor.
- Demo traps and mines are invulnerable to bullets now.
- Stinger soldiers (buildable ones) have less attack range when firing at ground units.
- All toxin trucks are less effective vs armored units now.
- All BTR-50 require arms dealer.
- Bikers are invulnerable to ECM weapons now.
- Fake buildings detonation power has been set depending on cost of fake. In general, explosion power is lowered very much.
- Scorpion missiles are antitank now. They bring more damage to tanks and less damage to infantry.

Demolition general:
- Rebel ambush power has been changed slightly. Number of rebels spawned are: 3 at first level, 6 at second level, 12 at third level. (Was 4; 6; 10)
- Jarmen Kell has got Rebel's Booby Trap.
- Nuke Bomb Truck has got "Attack Move" button.
- Cockroach tank suicide ability brings 2 times more damage to tanks, but brings 2 times less damage to infantry now.
- BTR-50 builds AT mines with packs of 4.
- Surprize mine has been removed.
- Camouflage upgrade moved from Palace to Barracks and available at rank 1 now.
- Demolisher has tank armor type now. Machineguns are not effective agains it any more. But missile troopers can kill it with 6 shots.
- Battle Bus Cluster Mine does not harm friendly units and does not detonate friendly mines. Also its explosion power has been doubled and cost rizen to 700.
- Battle Bus has 25% more armor.
- Impairment general's ability can not reset super weapon timers any more.
- Defense sites are not camouflaged in the begining, but can be upgraded with camouflage later.
- Salvage drop general's power removed
- New general's power - AT mines eployment
- New general's power - Cluster mines eployment

Stealth general:
- Gun Buggy guard mode has been changed. It will not pursue enemies when guarding.
- Saboteur Ambush general's power spawns both saboteurs and hijackers now.
- "GLA training" and "Technical training" general's powers give veterancy to fake vehicles too now (enemy can see veterancy levels).
- Fake units build time has been increased from 1 to 5 sec. And also they have 1.5 less armor now.
- Scorpion missiles attack range reduced by 30% and Scorpion cost decreased from 750 to 700.
- Rebel has no mine detonator any more (mine clearing role was moved to BTR-50).
- Camouflaged Palace reveals itself when garrisoned troops shoot from it.
- Gap Generator upgrade has been removed.
- Anti radar missiles have 15% more attack range now.
- Comanche has been returned.
- Saboteurs available at rank 3.

Chemical general:
- Rebels don't clear garrisoned buildings instantly any more. It takes some time for them to clear buildings now. And also they are not stealth any more and cost less.
- Yellow clouds has been weakened versus helicopters by 10%.
- Acid clouds damage has been increased by 10%.
- Karakourt has been weakened slightly: it moves 25% slower and brings slightly less damage.
- Crop Duster can not be loaded into tunnel network any more. Also its acid sprayer has been weakened by 25%
- Defiler clouds don't damage friendly units when traveling to their target any more.
- Toxin Defense upgrade has been replaced with Neutralizers upgrade. It works different way: it gives total invulnerability to your uwn toxins and acids, but your forces remain vulnerable to enemy toxins and acids.
- Technical weapon has been remade.
- Camouflage upgrade moved from Scud Storm to Palace

Assault General:
- "Cruiser Tank" ranamed to "Desert Cruiser" and its armor increased by 8%.
- Mine Sweeper upgrade effects Cruiser Tank now.
- New upgrade: Recycling. Gives ability to recover destroyed vehicles. Available at rank 5.
- Katusha has more turret turning speed and faster missiles now.
- Toxin shells upgrade moved to rank 1 (available in Arms Dealer)
- Camouflage upgrade moved to rank 1 (available in barracks)
- Triple barrelled Marauder upgrade moved to rank 3 (available in Palace)
- Marauder gunner upgrade has been removed.

6) ----- ===== Credits ===== -----

Author:
-Andrey [Creator] Pestryakov

Code by:
-Andrey [Creator] Pestryakov
-Zmey Gorynych
-Pendaelose

Art by:
-Andrey [Creator] Pestryakov
-Ilya [Woody] Palavoshev
-Nikita [Overlord] Makeyev
-Alexander [Taran] Dedov
-Kirill [Gluck]
-Pendaelose

AI programming by:
-Andrey [Creator] Pestryakov

Maps by:
-Creator
-General Gamer
-Cerbera
-Capt.Drake
-Hippy

Thanks to:
-Sleipnir
-Chrizz a.k.a. Sever
-Coolfile
-Just West
-The Hunter
-Kuja
-Vanguard
-Trex238
-Deezire
-Vengence
-Dennis vd Wal
-Fritz
-LahmatTea
-Err0r
-hellewellth
-Ozi
-Dreadlord
-Anus Panda
-Pendaelose
-dave1
-Petryxa
-Cerbera
-Viator
-Colt
-LiderX46
-namman2
-SharpShark
-XPOM
-Kur-zaz
-Zmey Gorynych
-Ilya123

#2 Soul

Soul

    Divine Chaos

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Posted 17 June 2009 - 02:14 AM

I hope that's true, looks like a lot of the bugs I came across in 006 have been fixed.
Posted ImagePosted Image

Soul 2.4

Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.


#3 Madin

Madin

    title available

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  • 686 posts

Posted 18 June 2009 - 05:17 AM

I hope that's true, looks like a lot of the bugs I came across in 006 have been fixed.

It's true believe me!

Edited by Madin, 18 June 2009 - 05:44 AM.


#4 fieldwings

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Posted 18 June 2009 - 11:10 AM

I was loving the list until I got here:

- Helixes upgraded with gattling cannons don't fire at aircrafts any more.


That was the entire reason I ever researched that upgrade on the Helix, so I could have a flying Gattling Cannon that didn't need to reload. That little machine gun turret isn't nearly enough, increasing its turn speed would do wonders but not nearly enough as keeping the Gattling add-on AA-capable. :p

Still, I love all the effort being put into making 007 what it will be. Hope for a final release in the next 2-3 months!

Edited by fieldwings, 18 June 2009 - 11:13 AM.


#5 BrucetheMoose

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Posted 21 June 2009 - 12:48 AM

- Carpet bombing has been weakened. It drops 8 bombs now (was 10)


Glad the carpet bomb is changed. In my opinion, taking out a command center in 1 hit is a bit unfair.

#6 Guest_samuel_*

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Posted 21 June 2009 - 11:37 AM

Can't the Infantry General's sniper atleast have a stealth upgrade? I just think its one of the best snipers available, but it needs to be able to hide, all of them do!

#7 dcesarec

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Posted 22 June 2009 - 03:54 PM

Great news :p

Only thing, i haven`t heard here anything about making Air Force Generals super weapon power not targetable and destroyable (since it is a airplane), nothing about making Particle Beam super weapon stronger, and nothing about new helicopters for Air Force general... ;)
Everything else sound ok.

When it will be out?
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#8 Pyrotech

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Posted 23 June 2009 - 05:22 AM

It will be out when its done :huh:
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#9 dcesarec

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Posted 23 June 2009 - 10:40 AM

It will be out when its done :huh:


geez...thanks dude!!
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#10 Pyrotech

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Posted 24 June 2009 - 01:11 AM

Thats as good an answer as you're going to get for any mod in relation to that type of question.

Edited by Pyrotech, 24 June 2009 - 01:26 AM.

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The mere existence of flame throwers says that someone, sometime, somewhere said to himself, 'You
know, I'd like to set that guy over there on fire, but I'm just not close enough to get the job done.'

#11 dcesarec

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Posted 24 June 2009 - 11:21 AM

oh come on...you could simply say that there is no mentioned date from creator.

And, i don`t think that was stupid question...Why? Some project is in building process,ok,maybe creator has some kind of time he is going to spare for that project. Or he is just doing that when he has a free time in life...

Anyway,hope it will be soon.
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#12 Creator

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Posted 27 June 2009 - 07:52 PM

That was the entire reason I ever researched that upgrade on the Helix, so I could have a flying Gattling Cannon that didn't need to reload. That little machine gun turret isn't nearly enough, increasing its turn speed would do wonders but not nearly enough as keeping the Gattling add-on AA-capable. :p

Helix firing at aircrafts was good for those who play with China generals. But it was quite nasty thing for all who played against China. I decided to remove firing at air targets only after analyzing China AA capabilities. They have strong AA defense even without it.

Can't the Infantry General's sniper atleast have a stealth upgrade? I just think its one of the best snipers available, but it needs to be able to hide, all of them do!

This sniper damages armor well enough. Such stealth anti-everything sniper can make all other infantry units obsolete. It must not be.

When it will be out?

Soon, I hope. Release was planned this month. But many bugs and balance problems were found by testes. Understand me correctly: I don't want to release full of bugs version any more. And by the way, the change list posted here is just half of work which was made.

Edited by Creator, 27 June 2009 - 08:08 PM.


#13 dcesarec

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Posted 28 June 2009 - 08:30 AM

And that is a good answer for all my questions about relase,now i can be patient for few months if that is needed.

Only two questions for you creator,hope it would not be annoying for you,hope it wasn`t posted here before.About mod...

Are you gonna enable Command Center capturing (that understands also rankin problem when you are already 5 star general and you can`t use captured units that required 5 star), and are you gonna make command center for new generals (flame,cyborg...) with theirs logos on building (since you are using standard buildings from china and usa)?

Sorry on imperfect English, thanks on answers...
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#14 Casojin

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Posted 30 June 2009 - 07:58 AM

- Fireproof Armor upgrade has been removed.
- Thermobaric Mines upgrade has been removed.


Creator, I'm a little curious about this. Why have they been removed?
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#15 Creator

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Posted 30 June 2009 - 11:30 AM

Are you gonna enable Command Center capturing

No. And it is not mod feature. Command Center stays disabled for capturing only because of engine limitations - It causes conflicts with general's powers. This conflict can not be resolved without changing game engine.

and are you gonna make command center for new generals (flame,cyborg...) with theirs logos on building (since you are using standard buildings from china and usa)?

Already done.

Creator, I'm a little curious about this. Why have they been removed?

1) Fireproof Armor was almost useless for Flame general. Fire burns for a short time. So, it was easy to avoid your own flames. And at the same time the Flame general vs Flame general game was turned into bullshit: both use fire as primary weapon and can not harm each other.

2) Thermobaric Mines upgrade was removed. But thermobaric mines stayed. You still can buy these mines for buildings. But they don't require additional upgrade any more. Thermobaric Mines upgrade also effected Cluster Mines general's power, but it does not exist any more.

3) Cluster Mines general's power was replaced with similar, but at the same time, very different power - Spill Fuel. Cargo plane drops containers which spray fuel around and ceate large fuel pools. These pools are harmless by themselves, but you can ignite them with any incendiary weapon. Thus, you can use them the same way as mines.

Edited by Creator, 30 June 2009 - 11:34 AM.


#16 BrucetheMoose

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Posted 30 June 2009 - 09:31 PM

1) Fireproof Armor was almost useless for Flame general. Fire burns for a short time. So, it was easy to avoid your own flames. And at the same time the Flame general vs Flame general game was turned into bullshit: both use fire as primary weapon and can not harm each other.


I disagree. Because most non-artillery flame units need to be close to attack, the king of fire and the Iron Fist tend to blow up my forces unless I use fireproof armor. This is the sole reason I never purchase the thermobaric upgrade.

On the same note, that upgrade renders fireproof armor useless. When 2 flame gens are fighting, the first player to get the thermobaric upgrade effectivley ends the stalemate.

In my opinion, the fireproof armor upgrade should remain in 007. But instead of giving immunity, it should offer resistance to flame based weapons. 25% or 50% would provide adequate protection without the risk of a stalemate between 2 flame gens.

#17 Creator

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Posted 01 July 2009 - 09:55 AM

What are talking about? Immolator and Dragon tank always had resistance to flame by default. This resistance was not removed.

#18 shathira

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Posted 01 July 2009 - 10:02 AM

Can you give me an advice in other topic please :-)

#19 m3rc1l3ss

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Posted 01 July 2009 - 09:13 PM

Thank you so much for adding in multiple credit starting points again

#20 Casojin

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Posted 02 July 2009 - 02:25 AM

But instead of giving immunity, it should offer resistance to flame based weapons.


This isn't a bad idea (I think). Perhaps it should become Fire-resistant Suit for Flame Infantry which increases infantry resistant to fire (25% perhaps).
Anyway it's up to you (and a lot of beta testing), Creator.
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