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#1 Pepzi

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Posted 14 June 2009 - 04:35 PM

I was thinking of an added element to the mod. Imagine something called subthreats on maps, where you have an organic mutant building like thing that attacks any units that comes near it's attack radius, and this is especially dangerous to infantry because they get infected by a virus that mutates them into monster mutants, perhaps like the Tleilaxu from Empreror:BFD which have a few creepy units and a flesh vat building that produces them, but instead, there should be a building similar to the Zerg Sunken Colony defense building. It would damage tanks and infect infantry units in this case. It would be preferable that the transformed units begin immediately seeking a target after infection across the entire map.

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There should be an added story to explain this new phenomenom, perhaps some meteor rain or UFO crash that brought forth a bacterial virus that mutated or was found and further manipulated and evolved through science. Obviously something that became a mess and went out of control.

So what do you think?

#2 Elerium

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Posted 14 June 2009 - 04:46 PM

Nooooo.
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#3 Pepzi

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Posted 14 June 2009 - 06:15 PM

The point is, you place these in some multiplayer maps as structures where they belong to the civilian side. Then after it catches it's prey it turns it against all players and searches anywhere for a target(if possible). It's that horrible of an idea is it?

#4 Elerium

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Posted 14 June 2009 - 07:18 PM

Yea.

An organic prey alien thing is so out of place in the RA2 (and RS) universe, especially if you say it comes from a UFO or meteor shower (then the canon is completely screwed and the mod becomes stupid, plus how many meteors have landed in our hundreds of years with a bacterial predatory virus).

Keep in mind it's rooted on what RA2 technology has expanded and things have to be done to keep to the canon feel to the universe (plus what we think is cool, but not too overkill like adding aliens to RS). We have gargs though that attack anyone if you want a hostile thing but nothing that influences games too much. Other ideas thrown around would be post-apoc scavengers, Yuri stuff lurking around etc but we have other things to do in the mod first. Of course if you're interested in just the battles rather than anything about canon you'll be more than happy with what we got in the mod already.

Edited by Elerium, 14 June 2009 - 07:26 PM.

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#5 Apollo

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Posted 15 June 2009 - 08:11 AM

Well honestly back then 4th side riddle, everyone was assuming aliens while seriously, aliens just don't fit in the time scale yet and doing so would reduce the humanity factor of the war when mindless aliens more or less appear without some kinda agenda which all others do have and doing a small bit of aliens without a faction is pretty meaningless in long run.

So ideally, we go emperor way how experiments escaped from FL/osi lab etc and run amok and yeah some maps do have neutral gargs that can screw everyone if not stopped in advance... usually AI is foolish since civilian= ignores them mostly plus you have to actually command attack neutral sided ones.

but yeah main idea is fair one, just some annoyance factors on the maps like TS had is good thought but that'll be special maps mostly i think ^_^
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#6 Elerium

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Posted 15 June 2009 - 10:16 AM

aliens just don't fit in the time scale yet and doing so would reduce the humanity factor of the war when mindless aliens more or less appear without some kinda agenda which all others do have and doing a small bit of aliens without a faction is pretty meaningless in long run.


Not to mention has humanity met any aliens yet? No and we didn't meet any in the past for sure during the 90's/2000's when RS is set. I don't see why games have to go "lol aliens make everything better". Reminds me of this scene in Bolt:



Also that's the problem, look at C&C3 where EA resorted to hollywood aliens which took out the mysticism of Kane and the human feel of the war between GDI and Nod, plus the Scrin was pretty badly thought up? I think it's very doubtful you would see aliens in the RA-verse at all as the RA-verse was always about a human conflict. Aliens don't make everything better when thrown into the mix.

Granted some alien RTS games are good and enjoyable like say Starcraft but they start off with the aliens established and introduced at the start, or that say the aliens themselves have a solid motive to what they're doing.

Edited by Elerium, 15 June 2009 - 10:48 AM.

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#7 Tony

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Posted 15 June 2009 - 10:49 AM

You want aliens?! go play eva251's mod Star Strike or gtfo ^_^
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#8 Pepzi

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Posted 15 June 2009 - 04:21 PM

That Bolt video just cracked me up ^_^

We have gargs though that attack anyone if you want a hostile thing but nothing that influences games too much. Other ideas thrown around would be post-apoc scavengers, Yuri stuff lurking around etc but we have other things to do in the mod first.


Very nice ideas. The yuri thing kinda sounds like what was done in TS about old TD buildings, are you thinking the same? However to make the Yuri stuff seem retro or derelict, would you resize the buildings and/or units or keep them as they are and change the appearance to look old and scrappy? I think the Garg could use more animations so it doesn't appear to be sliding on the ground, but I understand that it's the current lack of artists available.

As the topic is concerned your points are well taken. No aliens.

#9 Apollo

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Posted 16 June 2009 - 07:45 AM

Sliding is just likely too many frames of movement present requiring delete quite a bit from actual art and rewrite the sequence so anims run faster. :good:

as for Yuri stuff, i presume elerium meant pockets of old yuri troops mainly and such worshippers around a yuri statue or something :rolleyes:

Edited by Apollo, 16 June 2009 - 07:47 AM.

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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#10 Elerium

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Posted 16 June 2009 - 12:13 PM

as for Yuri stuff, i presume elerium meant pockets of old yuri troops mainly and such worshippers around a yuri statue or something :rolleyes:


Ya :good:
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#11 Pepzi

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Posted 16 June 2009 - 07:45 PM

I would wish it was not the silly "Puppet heads" that you see in the Pacific island maps.

#12 Elerium

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Posted 16 June 2009 - 09:39 PM

Probably a Yuri lab using damaged frames, but "full health" for a lab like that.
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#13 Chrisjh0223

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Posted 20 July 2009 - 04:40 AM

You want aliens?! go play eva251's mod Star Strike or gtfo :rolleyes:


Heh, Tony's post made me laugh. XD

On a primary note, I say that random Gargs on the map is a good idea. As has already been mentioned, the neutral (civilian) units are never fired at by the AI and a human needs micro-management to handle such characters, thus possibly making them a pain. To fix this up a bit, how about having the Gargs (and any other neutral units) housed in a walled-in prison of sorts. This way they won't easily dominate the AI, and they'll only be a challenge if the human player decides to chip away at the wall.

Oh, and having a few of such maps in availability with non-neutral unit maps is a good thing.
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#14 Pepzi

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Posted 28 July 2009 - 04:52 PM

What about a mission in mars? You then discover ruins and artifacts on mars, evidently the planet was destroyed by the use of mega weapons in ancient times. A large and relatively intact pyramid bunker is discovered, allowing the capturer the usage of alien weaponry on this mars map.

Edited by Pepzi, 28 July 2009 - 04:53 PM.


#15 Elerium

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Posted 29 July 2009 - 12:09 PM

What about a mission in mars? You then discover ruins and artifacts on mars, evidently the planet was destroyed by the use of mega weapons in ancient times. A large and relatively intact pyramid bunker is discovered, allowing the capturer the usage of alien weaponry on this mars map.


Lol no

Sooner or later you'll be expecting Mars to house aliens kept in a prison which end up as zerg that harvest water :rolleyes:

Edited by Elerium, 29 July 2009 - 12:11 PM.

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#16 Pepzi

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Posted 04 August 2009 - 05:49 PM

I could lower my standards. You remember that mysterious white debris on the side of the cliff in a GDI mission in C&C1 that was continously speculated on? It ultimately turned out (as it was confirmed by the WW artist) that it was just a crashed helicopter canopy. However, why don't you create something smallish and mysterious that ode's to an extraterrestrial space craft. Then place it somewhere in a terrain map, like it was done in C&C1 GDI mission 3. =) (It was in the last GDI mission aswell however in a different version of C&C1 I've heard)

Sorry guys, I don't wish to stir up your feelings, take this thread as you like, serious or unserious.

Edit: Okay I'll let go of this! XD

It probably isn't such a good idea to include aaaliens afterall. :O

Edited by Pepzi, 04 August 2009 - 06:00 PM.


#17 Elerium

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Posted 06 August 2009 - 10:52 PM

I could lower my standards. You remember that mysterious white debris on the side of the cliff in a GDI mission in C&C1 that was continously speculated on? It ultimately turned out (as it was confirmed by the WW artist) that it was just a crashed helicopter canopy. However, why don't you create something smallish and mysterious that ode's to an extraterrestrial space craft. Then place it somewhere in a terrain map, like it was done in C&C1 GDI mission 3. =) (It was in the last GDI mission aswell however in a different version of C&C1 I've heard)

Sorry guys, I don't wish to stir up your feelings, take this thread as you like, serious or unserious.

Edit: Okay I'll let go of this! XD

It probably isn't such a good idea to include aaaliens afterall. :O


RA universe is separate from the Tiberium one, usually we think Kane was an easter egg in it and that Westwood did it for the wtf mind screw factor. Then you had RA2 which was a separate game on its own related to RA.. there will be no Scrin, no GDI, no Nod as that would be quite frankly n00bish. There are no aliens in RA and RS, quite frankly aliens as a rule suck when they're introduced to a universe that never should have them.
RA was all about humans with the ability to go back through time and change the outcome of wars for the better- but it ends up making it worse despite the best intentions in trying to change these fixed points in time which RS continues with NEXUS as sort of the ultimate representation of humans creating something to end the war despite the best intentions.
C&C was all about humans fighting in the modern world, with terrorism, conflicting messages, debate on good and evil, the mysteriousness of Kane, the blind faith of his followers and his technology of peace opposed to GDI being humanity's intellect, free will power and the transformation of the world into one ever changing politically and through Tiberium into Kane's plans.
Sadly C&C3 managed to screw that up by having Kane as a space alien, introduce more Hollywood aliens, Michael Bay plots, GDI being "America fuck yeah" vs the new terrorist Noddies (no longer war machine Noddies) under a new religious fanatical Kane and more ridiculous stuff.

So no it isn't a good idea as we keep saying..

Edited by Elerium, 06 August 2009 - 11:03 PM.

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#18 Pepzi

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Posted 08 August 2009 - 01:06 PM

RA1 was the prequel for TD from the beginning, but then EA's own division went and made Ra2, which had completely deviated from the original Ra1 storyline, which was ultimately about Kane and his plans. Just read what the old devs said. Well this is not to say that RA2 isn't a good C&C game, indeed, your mod is a excellent continuation of it, I'm just stating that EA had other plans for the series and it was never Westwoods own intentions of making it so. I believe it's important to acknowledge this fact while at the same time we want to continue kick ass as usual.

This is besides the point, of course. I only used C&C1 as an analogy to what feel and concept I was striving for.

Edited by Pepzi, 08 August 2009 - 10:40 PM.





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