I was talking with Yoda_ a while back and the topic of reviving the heroes came up. While I believe in an RTS it is necessary to have a revival system in place I'm not so sure that it's a bad idea to have unrevivable characters. In that the more you upgrade your character the more powerful your hero becomes, provided you are being strategic with your unit it shouldn't die, this would prevent hero battles where there are just heroes going at it which used to happen so often in BFME matches. The idea of unrevivable units adds a depth of realism to the playing experience, creates excitement, draws the player into micro management and forces the player to think about strategy and tactics and what heroes to use where. When it comes to Star Wars games in the past with the exception of one or two games out of the Aladdins cave of Star Wars games you never had to think or strategise. Even in EAW strategy never really mattered, you never had to think about your units and alot of the time the units AI would fire any special powers for you anyway, I'm not knocking the game in any way but it could have been alot more engrossing.
Secondly, I know this going to sound lame but I had a notion that if people didn't like the idea of unrevivable units, that we could have revivable units in the form of force ghosts, these would not be able to attack but would offer huge buffs to other units in game. This would only be available to a select few Jedi/Sith and would be in keeping with the Star Wars vibe.
Thirdly if that doesn't go down too well, screw it all and just keep the revivables.
Edited by Ed Of The 3rd Kind, 15 June 2009 - 07:16 PM.