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#41 Mig Eater

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Posted 22 February 2004 - 04:48 PM

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A new pic for ya ;)

Edited by Mig Eater, 19 July 2004 - 01:15 PM.


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#42 DaEm0NuL

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Posted 22 February 2004 - 07:26 PM

Impressive !!!!!!!!! can't wait to put my hands on the mod .

#43 Mig Eater

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Posted 22 February 2004 - 08:09 PM

Do you think they look too bunched up or is it ok?

If I made it only two planes per runway then you would have to build 2x more & it would take up a lot of space!


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#44 Andre27

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Posted 22 February 2004 - 09:15 PM

The planes fit nicely on the runway with their wings . However.. either loose the sandbags or make em smaller :|

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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#45 Mig Eater

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Posted 22 February 2004 - 09:46 PM

Sandbags are not part of the building, I just added them when playing...

I hope I'm not confusing you? There are two runways in that pic & the hangers are built separately. I made the runway & hanger so when built close together they look like one building!


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#46 s2k

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Posted 22 February 2004 - 09:48 PM

looks very nice, keep up the good work

#47 Rygar

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Posted 23 February 2004 - 10:17 AM

except for a graphic bug (look at the left wing near the hangar) the entire structure looks perfect, I suggest to unite these 2 structures, the radar will be a perfect complement. Those sandbags are not disturbing IMO and can be a part of the entire structure
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#48 Major_Gilbear

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Posted 23 February 2004 - 11:18 AM

Can you make the runways a cell or two longer? Better fit IMO.

Still, those do look very impressive! :D

#49 Mig Eater

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Posted 23 February 2004 - 03:51 PM

The runway can't be made any bigger, but you can build as many as you want & stick them together (like I did in that pic)


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#50 DaEm0NuL

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Posted 23 February 2004 - 07:11 PM

Very ingenious ideea. Now i'm wondering if the size of the maps will be the same because you said it take's a lot of space for buildings and so ?

#51 Mig Eater

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Posted 23 February 2004 - 07:48 PM

The size of the map isn't important it's the space you get to build your base, which have been taken into consideration when the maps were/are made


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#52 DaEm0NuL

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Posted 24 February 2004 - 06:39 PM

That's right . And one more question the range of artillery it's important because if you put in the real one it covers almoast from a corner of the map to another.

#53 Andre27

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Posted 24 February 2004 - 10:16 PM

The artillary will certainly have an impressive range, but just how far the individual ranges will be is yet to be determined.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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- The mathemathical probability of God existing is 67% -

"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."

#54 Mig Eater

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Posted 24 February 2004 - 11:37 PM

Yer there ranges will be worked on in the staff beta, but at the mo there about the same as the grand cannon


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#55 DaEm0NuL

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Posted 25 February 2004 - 08:58 AM

Ok ! :p

#56 s2k

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Posted 24 March 2004 - 12:57 AM

i was just wondering if you were going to ever get around to posting a few more screenshots. im not trying ot be a pest, just wantin 2 see how its coming. dont feel rushed to get them though, just would like to see some more screenshots in the future if thats possible

#57 Andre27

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Posted 24 March 2004 - 02:20 AM

As soon as the staff beta is in for the beta-testers (staff) we'll make sure to take plenty of screenshots. :oops:

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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- The mathemathical probability of God existing is 67% -

"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."

#58 Mig Eater

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Posted 24 March 2004 - 01:46 PM

I would like to post some more pics but I only have one finished DTX map & have two uncompleted ones so if you want more pics, they wont have any of the DTX stuff in them :|


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#59 Major_Gilbear

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Posted 24 March 2004 - 01:50 PM

Don't worry about those now Mig, just crack on with 3.3 and 3.4...

When staff get hold of the next beta, we can have the DTX as a patch and maybe make some pix ourselves.




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