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Eldar Craftworld Mod Project WELCOMES YOU!


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#1 thudo

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Posted 29 June 2009 - 07:56 PM

We're going to endeavor to represent all 5 major CWs into one MAJOR MOD. This has been put on-hold since late '06 but its going through now and we'll have an internal beta within the month or so.

How we're "loosely" breaking down all 5 branches:

Alaitoc - Exodite + Ranger forces
Focus: Guns, guns and some Harlequins(?)
- Rangers, specialise at sniping and disrupting their foes.
- Starts off as Exodites, these guys live on exodite seed worlds, very primitive early troops by comparison.
- Alaitoc rangers in support at start bringing in pathfinders as a seer council replacement a highly effective long ranged sniper unit.
- Later units feature things such as Megalasaurs in place of Dreadnoughts.

Biel-Tan - Swordwind
Focus: Aspect Warriors in Transports
- Protect Eldar Maiden Worlds very fiercly. Believe the Eldar will rise again.
- Elite aspect warriors.
- Won't use any guardians, elite troops occupy each role.
- Led by an Autarch.
- Relic unit = court of young king, Avatar + a command squad style choice of exarchs for a real nasty kick.

Iyanden - Ghost warriors
Focus: Mass Dire Avengers, Wraithlords and the Avatar
- Craftworld decimated by a tyranid hive fleet Kraken and forced to rely on extremely large numbers of Wraithlords and Wraithguard.
- Receive ghost warrior unit *little robot*
- Spirit Seer instead of warlocks which is a high level seer replacing the farseer.
- These will be attachable to the ghost warrior squads who will function incredibly slowly without the guidance of their spirit seers.
- Also some other rather unique units but TBD.
- Relic Unit = Eldar knight - *Think half way between a revenant and a wraithlord*

Saim Hann - Wind Rider Host.
Focus: Jetbikes/Shining Spears
- Basically think Eldar's Steel Legion equivalent. Heavy reliance on vehicles, jetbikes as core troops with even the hero being on a jetbike.
- Large reliance on swift attacks. Wild rider host replaces seer council- strong melee armoured jetbike guard of the wind rider chief.
- Shining Spear squad.

Ulthwe - Warlock / Farseer heavy with many potent psykers and the true seer council.
Focus: Infantry/Heavy Support
- Battle-hardened by Chaos having their craftworld near Eye of Terror
- Black Guardians storm and defender squads are superior to regular guardians and are more competitive later tiers.
- Also relies heavily on infantry support units such as War Walker.
- Highly mobile and able to deploy from the webway more rapidly and relocate faster.

All the above subject to change.

What we need to move things along even faster:
o Texturers for no more than 5-6 remaining models. It isn't alot of work.
o Fluff/codec guru so each branch is certified Eldar while having its own personality
o Some 2d/icon/UI people would be nice-to-haves but not too critical at this point
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#2 UnDirector

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Posted 29 June 2009 - 08:16 PM

AE Coder reporting in to bring forth the full wrath of a ... dying race? O.o

Time to make sometimes-emo-but-always-pointy-eared-space-elves awesome.

Looking forward to work with all of you.

#3 Kontuz

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Posted 30 June 2009 - 03:15 AM

Is this what you want the 'rename RSH & WHM' tool for thudo? If so, I might be motivated enough to work myself cross-eyed and get through the hex decoding BS to finish it. :p

#4 goldenhorde

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Posted 30 June 2009 - 06:47 AM

woo! i'll help in any way i can. ideas for voice scripts? or maybe unit/building/upgrade ideas?

#5 thudo

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Posted 30 June 2009 - 01:39 PM

Is this what you want the 'rename RSH & WHM' tool for thudo?

The whole community needs such a tool. I have some Chaos faction mods I have helped fix up that could use this apart from other projects. Such Chaos mods will show up here soon for beta testing as I have Emperor's Children, DeathGuard, and IronWarriors done -- this is another deal). However, yes I would love to have your anti-bleed endeavors ASAP for all projects and not just Dark Angels. I would do it myself if there was a tutorial.

ideas for voice scripts? or maybe unit/building/upgrade ideas?

Yeah we'll need those too but I find the problem is NOT getting voice scripts but recording voices then post-processing them. Voice actors are somewhat hard to find.
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#6 Andkat

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Posted 01 July 2009 - 01:50 AM

Greetings and the like.

#7 thudo

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Posted 01 July 2009 - 02:25 PM

Andkat is here! He'll be one of our CW fluff/codec gurus for the project so we keep the branches as respective to each CW. Welcome!
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#8 Mephistoned

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Posted 09 July 2009 - 02:53 PM

The ambition and scale of this full craftworld mod is breathtaking. Eldar probably remain my favorite race, despite my current heading up of SW. Exodites, Eldar Knights - all just stunning.

Ideas for a relic Saim-Hann unit - the 'ol Scorpion perchance?

Be lovely to see some eldar exodites riding smaller dinosaurs, velociraptors mixed with wild riders? :p

I can certainly offer my services as a fluff guru - I was a tabletop eldar player from the late 80's onwards. Am also a voice actor so perhaps at a later date I can do some recording for you.

#9 thudo

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Posted 09 July 2009 - 02:58 PM

Eldar probably remain my favorite race, despite my current heading up of SW. Exodites, Eldar Knights - all just stunning.

Yeah under where Exodites will go. I've been told Alaitoc but then Biel-Tan was preferred. Have to determine what model we'll use to represent Exodites as noone has modelled em. Knight titans I am unsure will be in as Revenant and Phantoms are modelled and need texturing.

Ideas for a relic Saim-Hann unit - the 'ol Scorpion perchance?

Yep the Scorpion Mark2 H.Tank is done and in-game. Thats the CW I was figuring would be perfect for that massive tank.

I can certainly offer my services as a fluff guru - I was a tabletop eldar player from the late 80's onwards. Am also a voice actor so perhaps at a later date I can do some recording for you.

Once I give UnD the code and art assets to commence tweaking the build/tech tree then would love to have you aboard.
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#10 thudo

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Posted 16 July 2009 - 02:05 PM

Ok I need all CW designated fluff/codec gurus/doctors/experts into the private dev forum as I am putting together the list of how the 5 CW branches break down so the coder can quickly fashion the build together. For those asked, PM me for the password if you don't know it already.
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#11 thudo

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Posted 25 August 2009 - 04:25 AM

Update - Art build is now in the hands of the CW coders! This is significant because this will allow the beta build to etch forward very quickly. My plan is to have a full internal beta build < 2 months. I am VERY pleased with the results of taking a couple extra weeks to organize and make sure it looks good in-game without errors. More as we get the 5-branch Craftworld mod done. I don't anticipate it will be long now and I'll be asking for testers.
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#12 Lord_Avatar

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Posted 01 September 2009 - 05:01 PM

Any openings left for fluffheads like myself?
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#13 thudo

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Posted 01 September 2009 - 05:12 PM

How much Eldar fluff/codecs do you know? We got most of the art ingame now with the exception of Titans and Cobra/Void Serpent addons to the Scorpion Mark2 S.Heavy Grav Tank. We're slowly framing all 5 major craftworld branches.
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#14 Lord_Avatar

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Posted 01 September 2009 - 05:56 PM

My my... you sure keep a watchful eye over your threads, Thudo. That's what I call a prompt responce. As to your question - I base my knowledge off any codices I can get my hands on (I don't play TT, it's all out of my veneration of the WH 40K universe...) and that makes me quite reasonable with almost any race, though Chaos, Eldar and SM are my favourites.

I don't plan on ramming my way into your team, so if you don't really need any more ppl I'll settle in for a cosy seat in the audience. However, should you need any advice I'll gladly lend you a hand.

Oh and btw, I think you meant the Wild Rider Host :p

Edited by Lord_Avatar, 01 September 2009 - 05:59 PM.

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#15 thudo

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Posted 01 September 2009 - 06:19 PM

Yep thats Saim Hann getting all the heavy stuff. Alaitoc is the hardest as they are profusely Outcasts, Rogues, Merchants, Pathfinders (cool Rangers), Exodites, and some Harlequins. This branch has Eldar mostly on "walk about" to maiden/feral worlds to rediscover their calling so they tend to be solo artists. Its really the more odd Craftworld and of all of the 5 is the more challenging to make into a playable branch.
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#16 Lord_Avatar

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Posted 01 September 2009 - 06:29 PM

Yep thats Saim Hann getting all the heavy stuff. Alaitoc is the hardest as they are profusely Outcasts, Rogues, Merchants, Pathfinders (cool Rangers), Exodites, and some Harlequins. This branch has Eldar mostly on "walk about" to maiden/feral worlds to rediscover their calling so they tend to be solo artists. Its really the more odd Craftworld and of all of the 5 is the more challenging to make into a playable branch.


Well, that depends on how unique you want those branches to be. Basing on Codex Craftworld Eldar and the latest Codex Eldar, those Craftworlds ARE substantially different from each other but they still mostly adhere to a common "Eldarish" style and rules. I'm interested in the scope of changes you made in order to make each of them feel distinctively apart from the others. It's pretty easy to go overboard with stuff like that...

Edited by Lord_Avatar, 01 September 2009 - 06:30 PM.

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#17 thudo

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Posted 01 September 2009 - 06:39 PM

Each branch will be different because we have a lot of different Eldar unit types. ALOT! All are in-game except the Titans and the Cobra/Void Serpent. If all goes well, we can have the beta ready in < 2 months.
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#18 Lord_Avatar

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Posted 01 September 2009 - 07:02 PM

Each branch will be different because we have a lot of different Eldar unit types. ALOT! All are in-game except the Titans and the Cobra/Void Serpent. If all goes well, we can have the beta ready in < 2 months.


I'm not questioning anything here... I was just wondering if each of those Craftworlds still plays a bit like vanilla Eldar (which, if you'd ask me, would be the way to go). Do they have any units in common (I sure hope so) etc. I know, I'm just ranting here...
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#19 thudo

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Posted 01 September 2009 - 07:16 PM

Of course.. quite a few are taken from vanilla while many are "net new" :p Don't remotely worry: the project is in good hands.
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#20 Lord_Avatar

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Posted 01 September 2009 - 07:52 PM

Of course.. quite a few are taken from vanilla while many are "net new" :p Don't remotely worry: the project is in good hands.


Ahwww... I meant no offence here, Thudo. I was just wondering.
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