Walls and gates
Started by
Guest_Guest_*
, Jun 30 2009 02:02 PM
7 replies to this topic
#1 Guest_Guest_*
Posted 30 June 2009 - 02:02 PM
Is it just me or do those seem rather, well just to put it bluntly they suck. I don't want to sound winy but in the first battle for middle earth the walls could stand many hits, in this mod however it's like three hits to the gate and maybe five for the walls.
#2 Guest_valin_*
Posted 01 July 2009 - 03:12 PM
I would certainly appreciate strong walls and gates.
#3
Posted 01 July 2009 - 03:55 PM
Mhmmm...if we did that though, walls would be fairly overpowered with all the upgrades you can get on them. You could just stack layers and layers in your base and the enemy would never be able to get through.
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#4
Posted 01 July 2009 - 04:06 PM
Mhm, it could be VERY easily abused if they're buffed too much.
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#5
Posted 05 July 2009 - 12:16 AM
It would be nice if wall hubs were rebuidable, though. I don't mind repairing the walls, but the only way to do so if you lose a wall hub is to delete the entire section and rebuild it from scratch. (At least in my experience, that is!)
#6 Guest_Guest_*
Posted 07 July 2009 - 10:26 PM
I'm talking about the first walls you get around your base, not secondary walls
#7
Posted 08 July 2009 - 04:16 AM
Oh, you mean like in RJ maps. Yeah, those could use a buff.
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#8 Guest_Guest_*
Posted 09 July 2009 - 10:22 PM
It's good to know someone agrees and it's not just me.
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