Announcing The Dwarf Holds
#21
Posted 07 July 2009 - 02:00 AM
-Ken
#22
Posted 07 July 2009 - 07:37 AM
#23
Posted 07 July 2009 - 09:47 AM
@ Kenny - no idea. Dain was part of the decision to close RA (as it was) down, but that was via MSN. I haven't spoken to him since last year, and he hasn't posted on the forums in months.
He has probably spoken to Nertea, seeing as they are some of his Dwarf art in the Alpha which I've never seen before (as in the physical files).
We are hoping to include Dale stuff in one form or another. Though maybe not in the first release. A lot depends on how quickly we can get the first release out.
#24
Posted 07 July 2009 - 11:35 AM
#25
Posted 07 July 2009 - 12:48 PM
I'm sure lots of people around here would die if you ask them to help out. So perhaps you can get some of them to work on getting the dale faction to work, while you concentrate on TDH?
*I'm probably being stupid by suggesting this
please take note that, until further notice, I don't care, so get lost.
#26
Posted 07 July 2009 - 01:11 PM
#27
Posted 07 July 2009 - 02:18 PM
We could ask some people, but it's doubtful they have the required skills to help us out. Erebor is already extremely detailed and polished while in alpha stage, more-so then I've ever seen in another mod in a released stadium.@Matt:
I'm sure lots of people around here would die if you ask them to help out. So perhaps you can get some of them to work on getting the dale faction to work, while you concentrate on TDH?
*I'm probably being stupid by suggesting this
So yeah, the only way I could see us using the Dale things are in mapping...
No fuel left for the pilgrims
#28
Posted 07 July 2009 - 02:42 PM
#29
Posted 07 July 2009 - 03:05 PM
#30
Posted 07 July 2009 - 03:09 PM
No fuel left for the pilgrims
#31
Posted 07 July 2009 - 03:30 PM
#32
Posted 07 July 2009 - 03:43 PM
No fuel left for the pilgrims
#33
Posted 07 July 2009 - 06:04 PM
#34
Posted 08 July 2009 - 04:46 AM
Also a thought, If the walls for the castle are in similar height to those in the camp, would mordor/isengard be given some sort of ramp thingy to allow units to raid the walls? because without that dwarves will have an advantage over all other good factions in that their only true weak point is the gate. Other factions can be attacked from behind
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#35
Posted 08 July 2009 - 10:25 AM
I don't think the wall will be such a great obstacle for flying boulders.
please take note that, until further notice, I don't care, so get lost.
#36
Posted 08 July 2009 - 02:40 PM
#37
Posted 08 July 2009 - 03:27 PM
#38
Posted 08 July 2009 - 03:36 PM
And Swords, and Spears... A building cannot be attacked by a man, armed with nothing more but a sword. The sword gets harmed, not the buildingWell, structures have always been unrealistically weak against arrows. The armorset used for the dwarven structures could be adjusted a little to help that, if needed.
But, that's why it is an RTS-game
please take note that, until further notice, I don't care, so get lost.
#39
Posted 08 July 2009 - 04:13 PM
You can shoot over Gondor and Rohan's camp "walls" too, right?
#40
Posted 08 July 2009 - 05:26 PM
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