I tested drogoth's problem about entmoots in Old Brown Lands and it worked fine for me. Ents were smashing up orcs left right and centre
I think I stated this in my first post about this but instead of building the entmoot it built a farm.
Posted 27 August 2009 - 07:30 PM
I tested drogoth's problem about entmoots in Old Brown Lands and it worked fine for me. Ents were smashing up orcs left right and centre
Posted 28 August 2009 - 07:27 AM
Since the power is set up by creating an object, Thranduil cannot really gain experience. The spawn object is the one doing the attack and damage.Thranduil doesn't gain experience for his knocback tree ability
Well, after a couple stressful hours, finally got Galadriel's “Throw Down Its Walls” ability to work. I had to completely revamp it though as the current code was simply not working. It is now a radius cursor weapon that causes severe damage to any enemy structure, wall, or gate. It does no damage to units or heroes but does have a knockback effect.Okay, Galadriel's "Throw down it's walls"-ability cannot attack walls and gates. Guess it was a small mistake of mine.
Perhaps it is an idea to get that ability to work on walls and gates too?
Posted 29 August 2009 - 02:52 AM
Posted 30 August 2009 - 06:39 AM
Heh, I surprise myself sometimes. Thranduil's "Greenwood" ability now gives experience.Since the power is set up by creating an object, Thranduil cannot really gain experience. The spawn object is the one doing the attack and damage.Thranduil doesn't gain experience for his knocback tree ability
Posted 30 August 2009 - 06:38 PM
I used to be {AE}Manveru, if that rings a bell.
Posted 02 September 2009 - 05:41 AM
-if you play a normal skirmish after playing Helms Deep or Minas Tirith(good campaign), where the leadership FX's are disabled, you won't see any leadership FX's on your units unless you restart the game. Is that possible to fix?
The leadership FX's were turned off via map.ini to reduce lag. Unfortunately, map.ini files have the tendency to keep their effects unless you restart the game so there is really no way to fix it.
-just noticed, pierce damage does good damage to structures, is that intended? I mean, it's kinda silly and very unrealistic that a bunch of (unupgraded) arrows can destroy a structure easily. I know that reducing pierce damage vs structures would reduce the elves' ability to harass early on but they don't really have to harass till they get knights or pikes.
Well, that's BFME1 balance for you in general. Any sort of settlement building are weak to any attack, including arrows. Other buildings should be stronger against arrows (I think ).
-the Minas Tirith mission(good campaign): it's way too easy at the beginning, the orc archers only shoot trebs, they don't have siege towers etc... imo there should be A LOT of siege towers and straight from the beginning, allowing the orcs to actually do something other than standing and waiting to be hit by the archers and fire trebs. Also because of the lack of siege towers, a lot of orcs get clumped and stuck at the gate. The very few catas only shoot at the invincible buildings and the mumaks at the end just stand there and don't do anything. you don't even have to micro much at that mission anyway, just let the fire trebs do the job. Just add at least twice or thrice as many towers and it would be a lot more challenging
Added more siege towers at the beginning and they should deploy on the walls (have not actually tested the map ).
-I know you guys don't want to make radical changes etc, but Elves lack siege. imo, they should have ents, just like Rohan. It makes perfect sense and it also means that an Elves vs FoL game doesn't have to last till very late game where you must get expensive heroes out in order to kill his castle. How are elves supposed to crack a camper when they don't have siege? I don't think it's possible to take out a Gondor base with full laser towers when you only have an army with heroes at your disposal.(just an example)
Well, I made Galadriel a better siege hero by improving her "Throw Down Its Walls" ability. Elves also have the Ent summon, which is very good against walls and such.
-The tooltips for chant and Theoden's LD say +150% damage and +50% armor. They were both +50% damage(and armor) in the normal BFME. Is it just a tooltip error or does it really give +150% damage? If that's intended, I consider that ridiculously overpowered... Come on, uruks with more than 2 times as much damage from the beginning? that's gg for Elves or Mordor! And Rohhirim with +150% damage lol...
Yeah, it was a typo. The leadership gives +50% armor, +50% damage.
Posted 03 September 2009 - 04:48 AM
Rohan Eorlingas Battalions should now be able to combine with Rohan Royal Guard Battalions.
Posted 03 September 2009 - 07:01 PM
Rohan Eorlingas Battalions should now be able to combine with Rohan Royal Guard Battalions.
Are they meant to? Royal Guards combine with themselves and Eorlingas combine with yeoman archers.
Sorry, probly not too clear on my part. I meant the error was that the combine arrows showed up at all, not that they don't combine.
Posted 03 September 2009 - 08:11 PM
Posted 04 September 2009 - 02:41 AM
Edited by _Haldir_, 05 September 2009 - 09:30 AM.
Posted 04 September 2009 - 11:52 PM
Posted 06 September 2009 - 07:43 AM
Spearmen still get trampled in shield wall formation
Haldir seems WAY underpwered in the good campaign. I've had him at rank 6, unable to kill rank 1 orcs in one shot. nothing to do with buffs or anything, just not as poweful as he should be.
Posted 06 September 2009 - 12:28 PM
Posted 06 September 2009 - 03:34 PM
Posted 07 September 2009 - 07:23 AM
The Elven Castle doesn't get destroyed unless you also destroy all the defence plots
When I used him he was underpowered right through the good campaign, including the skirmish battles after helm's deep. he's much stronger in regular skirmish/multiplayer games.
Posted 07 September 2009 - 02:59 PM
Edited by Ring of Fate, 07 September 2009 - 02:59 PM.
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