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July 22nd Update: Captains


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#1 Nertea

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Posted 22 July 2009 - 09:25 PM

Only a small update today, I'm pretty busy and haven't had much time to work on stuff.

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Dwarven Captains
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A good war leader knows that he cannot manage every aspect of a battle by himself; and so he delegates responsibility to other clever, charismatic soldiers who show martial skill and leadership ability. The realm of Erebor is no different in this respect, and so The Dwarf Holds introduces a new unit: the Burk-Gabil, or Dwarf Captain.

The Dwarf Captain, trainable at the Hall of Elders, is a useful support unit for your infantry. Powerful even alone, the Captain can dispatch small amounts of enemies, and is particularly effective against monstrous creatures such as Trolls. However, he is most effective when used in conjunction with your other units, as he posesses a useful leadership ability. This effect grows in range and power as the Captain gains levels - a highly experienced Captain will massively increase the damage and experience of nearby units. Keep in mind however that though he is tough, the Captain is not a hero and cannot be respawned. If he dies, you will lose all that accumulated experience. Captains are also limited in number - you will not be able to train many at a time.

In this pair of images, see the Captain leading his Dwarves to victory over a party of Orcs. A quick look at these screenshots will also give you a glimpse of our new leadership effects!

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#2 Clement

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Posted 22 July 2009 - 09:43 PM

Really nice leadership effect! And I especially like the formation on the first screenshot!
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#3 Dant

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Posted 22 July 2009 - 11:12 PM

Very nice idea..the renders are simply beatiful as well. :evgr:
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#4 Spartan184

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Posted 23 July 2009 - 12:18 AM

Looks very beautiful :evgr:


 

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#5 Radspakr Wolfbane

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Posted 23 July 2009 - 03:56 AM

Very Cool
Nice job on the FX.
I like your take on captains similar to mine in purpose but different.
I like the level up the leadership idea.

Is the green clothes house colours or their colour theme?

Edited by Radspakr, 23 July 2009 - 03:58 AM.

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#6 NewErr

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Posted 23 July 2009 - 07:44 AM

Excellent idea ! Looks good, sounds good , feels good must be good :D

#7 Masterbadeend

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Posted 23 July 2009 - 02:37 PM

I didn't know the RA woke up from the dead :D . However, I'm happy to hear it ;) and a good idea here :facepalm: .

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#8 {IRS}Athos

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Posted 23 July 2009 - 02:56 PM

RA is dead... TDH isn't.

The captain looks brilliant... :D
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#9 Nertea

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Posted 23 July 2009 - 03:09 PM

Is the green clothes house colours or their colour theme?

It's their colour scheme - mostlythe Dwarves are green :D. At some point there is an off chance that I'll house colour the green bits, as I think it would work alright. However, that's nowhere on the priority list.

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#10 GothmogtheOrc

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Posted 23 July 2009 - 06:16 PM

Wow, that is an amazing idea for the leaderships and unit. Love the idea :D Great work!

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#11 Uruk King

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Posted 24 July 2009 - 01:54 AM

I think the Dwarven Captains are one of the finest units of the Dwarves in the mod and the leadership effects as the captain gains experience sounds amazing! :cool2:

But there is the catch that if he dies, its bye-bye XP. :sad:

Nevertheless, a very nice addition. :good:
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#12 NewErr

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Posted 24 July 2009 - 06:44 AM

I think the Dwarven Captains are one of the finest units of the Dwarves in the mod and the leadership effects as the captain gains experience sounds amazing! :cool2:

But there is the catch that if he dies, its bye-bye XP. :sad:

Nevertheless, a very nice addition. :good:



Yeah loosing hes XP when dieing makes the game more dynamic :sad:

#13 Dre@mer

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Posted 24 July 2009 - 05:04 PM

Most anticipated this thing you're doing guys.

#14 Kwen

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Posted 24 July 2009 - 08:06 PM

Man, those dwarves are kicking the arse out of those orcs. Both graphics wise and physically. :cool2:

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#15 Ring o' Fate

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Posted 25 July 2009 - 01:37 AM

....ZOMGWTFFTWEPIC!!!!!!!!!
...Yeah. :p
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