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Drogoth's nooby questions


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#21 drogoth232

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Posted 15 August 2009 - 05:15 PM

Bump?
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#22 Kwen

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Posted 16 August 2009 - 04:57 PM

So let me make sure I understand this correctly.

You have 2 models side by side. One named EUElladan and the other EUElrohir. One of the models uses the original haldir skeleton. The other uses a virtually identical skeleton but every bone name altered so there are no longer any duplicates. You've named the arrows to match the bones. Every haldir animation has the duplicate skeleton in the right place with the matching names to the original.

Also make sure you've exported the skeleton's alone as a new skeleton. When you export the model make sure its being exported with your new skeleton. is should work.

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#23 drogoth232

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Posted 16 August 2009 - 05:48 PM

So I export the skeleton alone as a new skl for example for elladan euelladan_skl and for elrohir euelrohir_skl with all the changes.
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#24 Kwen

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Posted 16 August 2009 - 09:33 PM

no. You export both skeletons as one.

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#25 drogoth232

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Posted 17 August 2009 - 03:20 PM

Ok I'll try it when I have time.
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#26 drogoth232

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Posted 09 September 2009 - 12:58 PM

Bump: Scrap Elladan and Elrohir I want to start with basic stuff. In binding I am a complete noob... I tried to do the auto link which failed misreably and when I tried to do it manually I got lost. I could use a little aid.
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#27 Pixel

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Posted 18 September 2009 - 09:13 PM

Explain the problem more?

#28 drogoth232

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Posted 19 September 2009 - 03:29 PM

I try to auto bind the wwskin and list all bones and whatnot. When I try to select all the vertices it won't let me. I don't know why... I can't explain more I am at my bros senior pics.
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#29 Kwen

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Posted 19 September 2009 - 08:27 PM

do you have the arrow selected...?

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#30 drogoth232

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Posted 20 September 2009 - 08:44 PM

Um its aragorn.
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#31 Pixel

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Posted 21 September 2009 - 06:00 PM

Im not sure i understand your problem, do you have the model selected? (And the vertices option in the panel selected?)

If you still have problems upload your model in gmax format.

#32 drogoth232

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Posted 21 September 2009 - 07:32 PM

Yes the model is selected and vertices is selected. I will try when I can.
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#33 Kwen

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Posted 21 September 2009 - 08:53 PM

When the vertices option is selected you should be able to (make sure the arrow pointer button on the toolbar is lit) select all the vertices and click the auto bind button.

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#34 drogoth232

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Posted 26 November 2009 - 01:43 AM

Ok I have been trying to auto-bind some models but in W3D viewer they dont do anything! I know how to auto bind so that isnt the problem. Any help?
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#35 Ridder Geel

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Posted 26 November 2009 - 07:28 AM

What W3D viewer do you use? :p
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#36 drogoth232

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Posted 26 November 2009 - 01:30 PM

The one on T3A. I'll look over Robs tut, but please continue replying.

Edited by drogoth232, 26 November 2009 - 01:31 PM.

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#37 Ridder Geel

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Posted 26 November 2009 - 08:40 PM

So not the one from EA"s SDK? :p If yes then get that one... ive experienced problems with the other one :xcahik_:
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#38 drogoth232

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Posted 26 November 2009 - 08:51 PM

Whoops I am using EA's my bad.
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#39 Ridder Geel

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Posted 26 November 2009 - 10:00 PM

Wait... maybe i wrote it down wrong... or confusing :p EA's is good... at least that one works for me, though maybe you should try the other one? :xcahik_:
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#40 Nertea

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Posted 26 November 2009 - 10:30 PM

There's no reason the SDK's viewer wouldn't work on anything. If you were using the original viewer and trying to view BFME2 animations there might be a problem, but this should be alright. Make sure you have the skel in the same directiory as the model and anims etc etc etc all the usual problems.

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