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Allied Airfield


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#21 raminator

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Posted 06 November 2009 - 03:59 PM

you and your yuri mods :thumbsupsmiley:
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#22 Mig Eater

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Posted 27 January 2010 - 08:03 AM

WTF is there more d/l for just the buildup then the whole building o.0


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#23 Allied General

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Posted 02 February 2010 - 02:50 PM

I can't exactly remember off the top of my head but I can look up the code if anyone gets stuck.


Code is helpful I guess, shame no snow art :good:
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#24 Mig Eater

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Posted 04 February 2010 - 12:40 PM

I don't have any of my notes with me atm so you'll have to wait until I get back home for the code


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#25 Mig Eater

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Posted 24 February 2010 - 06:41 PM

Just remembered about this, basic things that need to be changed are:

[GAAIRC]
Foundation=3x5
DockingOffset0=40,-400,0
DockingOffset1=40,150,0
DockingOffset2=220,-150,0
DockingOffset3=220,400,0

[GAAIRC_A]
LoopStart=0
LoopEnd=6
Rate=100

[GAAIRC_AD]
LoopStart=0
LoopEnd=6
Rate=100

Everything else should be the same IIRC.


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#26 Hogo

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Posted 19 March 2010 - 11:37 AM

I know im a little late but really nice work Mig im sure you made alot of people happy ^_^

#27 Danglefeet

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Posted 08 May 2010 - 05:49 PM

Hi there, im new to this forums and I saw this awesome airfield and I wanna find out how did you make it? With what program and stuff like that. Awesome stuff you have. :p

#28 Mig Eater

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Posted 08 May 2010 - 08:22 PM

It was made with Photoshop by copy & pasting different parts of several buildings together for the base & then making a new runway from scratch.


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#29 Danglefeet

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Posted 09 May 2010 - 12:00 PM

Hey, why is it that when I add this airfield it is there. But later I add some more mods then it disappears but the vehicles I build still spawn in the same way but the helipad is only the original one. Help please. My shp files are all correct, everything's in order.

Anything wrong:

[GAAIRC]
Remapable=yes
Cameo=HELIICON
Foundation=3x5
Height=7
Flat=yes ; while this is a valid BuilType flag, it does nothing.
Buildup=GAAIRCMK
BibShape=GAAIRCBB
ZShapePointMove=60,30 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
DockingOffset0=40,-400,0
DockingOffset1=40,150,0
DockingOffset2=220,-150,0
DockingOffset3=220,400,0
ActiveAnim=GAAIRC_A
ActiveAnimDamaged=GAAIRC_AD
ActiveAnimZAdjust=0
ActiveAnimYSort=362
ActiveAnimTwo=GAAIRC_B
ActiveAnimTwoDamaged=GAAIRC_BD
ActiveAnimTwoZAdjust=0
ActiveAnimTwoYSort=362
ActiveAnimThree=GAAIRC_C
ActiveAnimThreeDamaged=GAAIRC_CD
ActiveAnimThreeZAdjust=-80
ActiveAnimThreeYSort=543
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,-1
AddOccupy2=-1,0
AddOccupy3=-2,-1
AddOccupy4=-3,-2
RemoveOccupy1=1,0
RemoveOccupy2=2,0
RemoveOccupy3=1,1
RemoveOccupy4=2,2
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6

[GAAIRCBB]
Layer=ground

; Active animation for airforce command.
[GAAIRC_A]
;Image=GAHPAD_A
Normalized=yes
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=100
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes

; Damaged active animation for airforce command.
[GAAIRC_AD]
Image=GAAIRC_A
Normalized=yes
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=100
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes

; Active animation for airforce command.
[GAAIRC_B]
;Image=GAHPAD_A
Normalized=yes
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes

; Damaged active animation for airforce command.
[GAAIRC_BD]
Image=GAAIRC_B
Normalized=yes
LoopStart=6
LoopEnd=12
LoopCount=-1
Rate=220
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes

; Active animation for airforce command.
[GAAIRC_C]
;Image=GAHPAD_A
Normalized=yes
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes

; Damaged active animation for airforce command.
[GAAIRC_CD]
Image=GAAIRC_C
Normalized=yes
LoopStart=8
LoopEnd=16
LoopCount=-1
Rate=220
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes

Edited by Danglefeet, 09 May 2010 - 02:39 PM.


#30 Apollo

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Posted 10 May 2010 - 06:54 AM

add some more mods!? i hope you mean just editing your own files with that plus this doesnt belong here but editing forum. Have a read in tutorials section for most basics would help with many of your problems.

In this case, it looks just be problem of theater specific artwork changes so using new name would be easier for some than overriding all versions of gaairc as mig only supplied the generic artwork without taking care of the other theater versions.

Edited by Apollo, 10 May 2010 - 07:01 AM.

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#31 Stealth Killer

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Posted 09 December 2010 - 02:18 PM

Mig Eater can you pls convert cnc Generals buildings into shps really wanted those all the time.
:)

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#32 Stealth Killer

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Posted 09 December 2010 - 02:18 PM

Mig Eater can you pls convert cnc Generals buildings into shps really wanted those all the time.
:)

#33 OmegaBolt

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Posted 24 February 2014 - 12:34 AM

Big bump but it seems like a popular asset. I just made snow frames for it. Attached file includes all files together, snow & generic art.

 

snow.png

Attached Files


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