UPDATE: August 7, 2009
#1
Posted 08 August 2009 - 07:44 AM
This is my latest work for Helm's Deep. The Arcade and Gate are mostly a finished product. Accessories such as torches have not been made (yet).
Most of the Arcade work was made by me. I took EA's original Arcade model and heavily modified it. The Arcade is now much deeper and entirely accurate to the movie version. Units can walk inside the Arcade and also between the pillar spaces (geometry coding was not fun for this structure at all). The Arcade was also remapped and the texture made mostly by me (I used a stone base provided by EA but added all the shadows, highlights, modifications, etc.). The Arcade is now a non-selectable structure that cannot be attacked. In image four, you will notice that the roof and arches are see through. There is a spell book power that allows the player to make the arcade and mountains transparent (the player can also revert back to the non-transparent version anytime). This will allow for easier viewing during the heat of battle.
The Arcade gate was made almost entirely by me. The only part that is not mine is the generic door model provided by EA and parts of the opening animation. Everything else including the two skins (one on each side of gate), gate additions (wood board and metal holders), animations for the gate additions, and the destruction animation was made by me. The gate can only be attacked by a battering ram and is the entrance to the interior section. The destruction animation (seen in the video link below) is exactly how the gate breaks in the movie. The skins also closely resemble the movie.
Arcade Gate Animation Videos
Hope you liked it all!
#2
Posted 08 August 2009 - 08:43 AM
Break dancing into the hearts of millions
#4
Posted 08 August 2009 - 09:55 AM
#5
Posted 08 August 2009 - 10:46 AM
#7
Posted 08 August 2009 - 11:16 AM
#8
Posted 08 August 2009 - 03:15 PM
#10
Posted 08 August 2009 - 05:47 PM
Very nice, particularly the destruction anim. Though I hope you speed it up a little when it's in game
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#11
Posted 08 August 2009 - 06:22 PM
#12
Posted 08 August 2009 - 08:11 PM
And mike has a santa hat. Yes.
#13
Posted 08 August 2009 - 08:43 PM
If you need any help or tips on it, let me know.What you said about the transparency looks interesting... I'll try check it with my mod.
Ah, yes, forgot to mention that the destruction animation will be quicker in-game. It's just slower right now so you can see all the detail.Very nice, particularly the destruction anim. Though I hope you speed it up a little when it's in game
Thanks for the comments everyone!
#14 Guest_Guest_*
Posted 09 August 2009 - 12:02 AM
#15
Posted 09 August 2009 - 12:57 AM
#17
Posted 09 August 2009 - 03:34 AM
will there be men behind it? Because it would look a little weird to have the piece of wood just close itself
Well considering all the gates in BFME close and open by themselves, that really is not going to be a problem. It's a little extra touch to just a traditional opening and closing animation.
#18 Guest_Guest_*
Posted 09 August 2009 - 03:50 PM
#19
Posted 09 August 2009 - 08:19 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users