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Renegade Conversion Voxels


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#1 Daz

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Posted 18 January 2004 - 04:24 PM

First off, can a Mod delete the other "Renegade Conversions" thread.

Second: Here's some screens of everything except the NOD Artillery (was bad size, is now resized), the GDI harvester unloaing (looks the same as the NOD one but different cols) adn the hummer (I forgot about it).
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I'm unsure about the NOD vehicles, they have large red areas and in RA2 red is remap. I'd just leave it as remap except some parts of the red areas stay red no matter what your house colour is. I don't know whether I should just make them all grey or something like that.

#2 Deathblow Luc

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Posted 18 January 2004 - 04:35 PM

Wish Conceeded, Moved to Recycle Bin ;)

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#3 ComradeJ

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Posted 18 January 2004 - 05:37 PM

How would these units look if they had auto-normals?

BTW, the Light Tank is bigger than the Med Tank 0_o
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#4 Daz

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Posted 18 January 2004 - 06:43 PM

They all now use the VXLSE 1.7 RA2 autonormals.

Do you think I should make the Medium Tank bigger or the Light Tank smaller?

#5 ComradeJ

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Posted 18 January 2004 - 06:47 PM

Both, but the LT more smaller than the MT bigger. AFAIK, ingame the LT is about a Harv's size.
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#6 Daz

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Posted 18 January 2004 - 06:57 PM

Resized them, I haven't got time to put them in RA2 so you get a 1x view in hva edit.
I've also made the Apache the same size as the Orca.

#7 ComradeJ

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Posted 18 January 2004 - 07:56 PM

Looks a lot better ;)
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#8 Daz

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Posted 18 January 2004 - 08:12 PM

I just need to sort the NOD remap issue and I'll send them to various resource sites. I'm leaving the GDI ones without remap since I think it's better that people paint their own remap on. Different people will want different areas remapable.

#9 ComradeJ

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Posted 18 January 2004 - 08:17 PM

BTW, I'd make the Stealth Tank a li'l smaller. It's nearly a mammie.
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#10 Daz

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Posted 18 January 2004 - 08:30 PM

Oh yeah, that's cos I did it the same size as the Ltnk :roll:

#11 Supersonic

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Posted 18 January 2004 - 11:51 PM

nice 8)
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#12 Banshee

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Posted 19 January 2004 - 02:52 AM

They all now use the VXLSE 1.7 RA2 autonormals.

Do you think I should make the Medium Tank bigger or the Light Tank smaller?


I wonder if there is a lack of information or advertise about Voxel Section Editor 2.0 SE, since it has much better normals than Koen's... it uses flyby's and some others, I think...
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#13 Daz

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Posted 19 January 2004 - 07:47 AM

I was specifically told (can't remember who by) to use 1.7 rather than any of the others since it was better :?

#14 bullethead

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Posted 19 January 2004 - 09:07 AM

the normals in 2.0 SE are alot better then 1.7 imo
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#15 L'Chaim

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Posted 19 January 2004 - 01:23 PM

is the latest version updated to yrarg?
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#16 bullethead

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Posted 19 January 2004 - 06:22 PM

I dont know...its at ppm though
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#17 Medalmonkey

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Posted 19 January 2004 - 07:30 PM

hey, hey, i want those ! i want those... and the halo ones too. ;)
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#18 Daz

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Posted 19 January 2004 - 08:11 PM

The Halo Voxels are on YArg.

Is there anyone who could fix the remaps on the NOD things so that all the Red is remap red?
I don't have time since all this week i'm stuck with mad amounts of GCSE art stuff to do.

#19 Daz

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Posted 20 January 2004 - 10:14 PM

I've fixed the remaps myself, It didn't take as long as i'd expected.
I'm sending them to resourse sites (and MedalMonkey :?: ) as I type.

#20 Medalmonkey

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Posted 21 January 2004 - 01:25 AM

(and MedalMonkey  :) )

what are you talking about? im the best resourse site ! :?:
with out the resourses... and site. but its all still here :)
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