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Kings of the West General Discussion

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#21 Zbyndaaa

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Posted 09 October 2009 - 11:58 PM

I GothmogtheOrc. i wanto to tell you about next bugs i have found in Kings of the West. I write you every bug i find, because i hope you will make this mod Perfect.
1. I cant cancel fire arows at Isengard crossbows
2. Haradrim Captain and Shagrat do not heal themself
3. Now I will write about Rohan Royal Guards (who you can buy at Stables - batalions of 5 royal guards) When they level up Royal Guards in this batalion are not stronger, they still have 400 and their attack is still the same. You got stronger royal guard only when he is killed and replaced by new men. If I have unit of royal guard at lvl 10 but i havent lost a men they are still as strong as at lvl 1. I think it should be fixed.

Thx for your attention

#22 Zbyndaaa

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Posted 18 October 2009 - 09:09 AM

Hi GothmogtheOrc
There is one thing i want to ask you.
Theodens Glorious Charge always affected him and cavalry. Now Glorious Charge affects only cavalry not Theoden. So when i use this ability against pikeman i have to send theoden another way and that is very complicate attack. I think, Glorious Charge should affect theoden too with regard to his cost i think that would be fair. What is your opinion about this. I look forward your answer :p

#23 Ring o' Fate

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Posted 18 October 2009 - 05:05 PM

I've said that before as well!!!
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#24 Guest_Simon_*

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Posted 19 October 2009 - 06:19 PM

Hello BFME players! I need your help!

When I start BFME (using Kings of the west mod), the game shut down and desplays the following error message:

Invalid Sound 'DunlandVoiceAttack'

Error parsing field 'VoiceAttack' in block 'Object' in file 'Data\INI\Object\evilfaction\isengard\dunlandwildmen.ini', line 427

I cannot make the game run, and I really want to try out this mod! What is the problem? What should I do to fix this?
Please respond as soon as possible, on the forum or by my MSN; Greve_Gr0da@hotmail.com. (Note: This is a temporary e-mail)

Thanks in advance, Simon.

#25 Elessar Ancalímon

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Posted 25 October 2009 - 04:02 PM

Hello Simon,

Have you patched to 1.03? If not, you must have patch 1.03 to play KotW :p
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#26 Forogorn

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Posted 20 December 2009 - 03:43 AM

Those are really nice strategies.
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#27 {IRS}Athos


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Posted 20 December 2009 - 02:02 PM

A general Gondor strategy for fighting evil factions:

EARLY GAME: In the early game, you don't have much to worry about in the way of siege weapons, so forget about unit production and build as many Blacksmiths as you can on the castle's rear building foundations. While you're building them, send your soldiers out to snap up as many settlements as possible. After you've built six blacksmiths, build two barracks and an archery range to fill out your build plots. Use them to churn out as many troops as you can, and set those troops on guard on your outer farms. If you have sufficient money, buy Beregond and the ranger heroes to help them out, and build an outpost for forward troop production. On the outpost, build at least one farm, as well as a stable and perhaps a keep.

MIDDLE GAME: Now that you have a decent hold over your outer fortifications, you can start purchasing upgrades and additional heroes from your castle. Get Boromir and Faramir as soon as possible, and send them out to the frontier to do some fighting alongside your other heroes. Either start upgrading your units or save up for better heroes, like Aragorn and Legolas. Gimli, while solid in melee, is not as good of an investment as Aragorn, so the 500-resource discount isn't much of a plus.

LATE GAME: Take your entire army and wipe them out! If you have a sneaking suspicion that the enemy has an army in reserve, saturate your walls with trebuchets, build a Stoneworker, and upgrade everything to give your foes a nasty surprise. Meanwhile, charge into the enemy base with heroes in the lead and wreak havoc! Generally, no number of sentry towers will be able to stop an FU Gondor army led by all its heroes.

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