I downloaded the mod yesterday, and I must say I´m pleasantly surprised, particularly by the way Gondor is. In every other mod gondorian units are sucky/average, but not in this one (which is awesome
). So congrats! Here´s some feedback (Ai armies on Medium BTW):
- Rohan AI is very weak, Isengard is allright ATM. The Good AIs are somewhat lacking. They dont gather as much resources as evil AIs, therefore train less units, therefore getting their asses totally kicked. And the Evil AIs just trample over everything. I think it is for because of the following reasons:
* Isengards´Wildmen of Dunland cost only 100, are 10 dudes per batallion, and are as powerful as drafted peasants (and do not need to be drafted at all). Not to mention they train and move quickly... may not seem that impressive, but in early game these dudes make a difference...
*Mordor orcs... do I have to say anything more? They are practically free, train quickly, numerous, and come in 3 flavours (pikes, swords, and bows). With those dudes, you´ve got an all round combo... and, since the Orc Pit gets under so much use, it reaches level 3 quickly... so orcs spawn even faster...
- Rohan is tremendously underpowered. Their infantry is expensive, small in numbers, and take up many comand points. And their cavalry, though good, cannot compensate for that...
- I´ve seen Rohan AI use "un-drafted" peasants
. Now that´s a bad tactic
EDIT: Coming to think about it, Rohan AI is somewhat bugged up. In a Skirmish i just played (in Dagorlad, 3 AIs, all Medium) Rohan only built 13 units.. 3 of which were heroes
. And most of the time, the peasants Rohan starts up with stayed in the base, doing nothing... WTF?
- The Gondor Tower Guards should be a little more vulnerable to missiles (since they carry no shield) and should be limited to 4 or 3 batallions. To compensate, they could be a more resistant to swords/pikes and stuff...
- The Rohan Royal Guards on foot should be a lot cheaper. Each one costs 400 resources, but for 1200 (actually less, because Rohan will always have some farms) you can have 5 Royal Guards on horses, who have no actual counter
- Since I´m talking about the Royal Guards, why not make the Royal Guards on foot like a normal, kickass horde, limited to 1 or 2 batallions, and do something similar with the Gondorian Citadel Guards?
- The AI does not actively search for settlements on the early game, therefore they take a little more time to develop a strong economy...
- Is it possible to make the Gondor AI build blacksmiths instead of farms? I´ve yet to see them making blacksmiths, and they would benefit more from making blacksmiths than making farms...
- Is it possible to make Mordor and Isengard AIs able to demolish lumbermills and replace them with slaughterhouses, once trees run out?
- On a similar topic, is it possible to make the Gondor AI demolish a structure and replace it with a marketplacce (in middle-late game)?
- I think that infantry (both swordsmen and pikemen/spearmen) should be more resistant to trolls (though not a lot), and spearmen/pikemen should get a bonus against trolls...
EDIT: The Dol Amroth Knight Infantry gets a discount from having farms...
- The AI does not toggle weapons with Gondor Rangers and heroes (i´ve not seen AI using elven warriors yet... Rohan always gets killed
). It IS possible to make the AI toggle weapons
- What about making the Axemen of Lossarnach powerful not only against monsters but also against heroes?
- Gondor AI does not build Beacons... I also saw them once summoning the Dol Amorth Kinghts... who just stood there
- The Good AI does not build neither Wells nor Heroic Statues
I would play some multiplayer, but my conection is a little crappy...
By the way, since I´m posting... are leadership bonuses cumulative?
Edited by Juli, 16 August 2009 - 08:19 PM.