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Making RJ-RotWK 1.06 units/structures appear in WB


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#1 oblivionator

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Posted 22 August 2009 - 12:54 AM

Hi, I'm trying to make myself a WB that will have the modded units/structures of RJ-RotWK 1.06 in the object selection panel, so I can make some maps, AI bases, etc... with them. Here's what I tried doing to get it to work:

1. I open up FinalBIG and go to the RJ_RotWK_1_06 folder. I click and drag the art, bases, data, libraries, and maps folder into FinalBIG.
2. I save the FinalBIG document as "_RJ_RotWK" and put it into "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king."
3. I close FinalBIG and open it again, bringing out the "_RJ_RotWK" FinalBIG document. I delete "data\ini\object\gamedata.ini" from the list.
4. I add it to the list again, this time under the filename, "data\ini\gamedata.ini." I click Yes to overwrite.
5. I add the line --) #includes "_gamedata.inc" <-- at the top of the INI. I tried doing this once in the INI, and once in FinalBIG.
6. I save again and try to open Worldbuilder to see if the modded units/structures will be there.

But Worldbuilder doesn't wanna load. :shiftee2: the loading screen just disappears after being 5-10% complete. It will load again, once I delete the "_RJ_RotWK" FinalBIG document I made in "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king." Does anybody know what else needs to be done or what the problem is? I'd appreciate any help. :p
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#2 m@tt

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Posted 22 August 2009 - 08:42 AM

Have you taken the asset.dat out and made a new one?
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#3 oblivionator

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Posted 22 August 2009 - 05:10 PM

No, I haven't. And I wouldn't know how to do that either. :p I tried putting the RJ asset into the BFME II folder and renamed the original BFME II asset into "asset.bak." Still had the same problem of it not loading.

So I'd have to make a new one...somehow... :shiftee2:
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#4 oblivionator

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Posted 24 August 2009 - 03:55 AM

I'm pretty sure I'll be needing Sy's Asset Builder to do this, so I went and downloaded that. I'm not sure what an asset.dat is comprised of though. :S What files do I need to click and drag into the list to make a new asset.dat? Hmmm...I'm assuming this is what I need to do. :mellow:
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