Hi, I'm trying to make myself a WB that will have the modded units/structures of RJ-RotWK 1.06 in the object selection panel, so I can make some maps, AI bases, etc... with them. Here's what I tried doing to get it to work:
1. I open up FinalBIG and go to the RJ_RotWK_1_06 folder. I click and drag the art, bases, data, libraries, and maps folder into FinalBIG.
2. I save the FinalBIG document as "_RJ_RotWK" and put it into "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king."
3. I close FinalBIG and open it again, bringing out the "_RJ_RotWK" FinalBIG document. I delete "data\ini\object\gamedata.ini" from the list.
4. I add it to the list again, this time under the filename, "data\ini\gamedata.ini." I click Yes to overwrite.
5. I add the line --) #includes "_gamedata.inc" <-- at the top of the INI. I tried doing this once in the INI, and once in FinalBIG.
6. I save again and try to open Worldbuilder to see if the modded units/structures will be there.
But Worldbuilder doesn't wanna load. the loading screen just disappears after being 5-10% complete. It will load again, once I delete the "_RJ_RotWK" FinalBIG document I made in "C:\Program Files\Electronic Arts\The Lord of the Rings, The Rise of the Witch-king." Does anybody know what else needs to be done or what the problem is? I'd appreciate any help.
Making RJ-RotWK 1.06 units/structures appear in WB
Started by oblivionator, Aug 22 2009 12:54 AM
3 replies to this topic
#4
Posted 24 August 2009 - 03:55 AM
I'm pretty sure I'll be needing Sy's Asset Builder to do this, so I went and downloaded that. I'm not sure what an asset.dat is comprised of though. :S What files do I need to click and drag into the list to make a new asset.dat? Hmmm...I'm assuming this is what I need to do.
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