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DR development thread


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#1 SSTG

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Posted 24 August 2009 - 09:51 AM

Well I knew an update was ages away so I'm gonna just leave with tidbits that probably don't need much showcase

Some are older than others will note which are and some are in need of touch ups


Gunship for marine infantry
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Salvage tech Flame tank (replaces bio tank) for revenant forces
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This was made for AG SA known as the venom aircraft but using it for the 4th side jet attack craft
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4th side miner
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Mechs for 4th side
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New soviet miner and spyplane plus a look at the redone revenant disk
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Recoloured slave miner for slave miner drop SW building battlelabs will give you this abiltiy useful for dropping onto untouch faraway ore patches and yes.... the cows will still be used XD
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Been looking into cameos with tips from starrku so heres the beta for western alliance units some need redone and fixed up one wingsaber cameo was messed up was meant to be the stingray destoryer
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nov 07 09

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New turret for liberator (tonys TS mammoth) boat beside is the aqueous battleship (mad hq body + MO battleship turret from GFX pack)

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Rad tank its been more detailed since this pic (tonys body + TX38s turret with scratch made guns)

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Missile tank replaced by basilisk best against tanks (body is tonys BMFT I made the turret)

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New voxel for revenant mortar buggy

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AI test with 3 new goodies New apc (originally RS FL battle apc) *lefthand Scud launcher (tony) and new apoc voxel replaces old one (conman)

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Possible dreadnought replacement (still consdiering using dred replacement and make this a branch unit) Electro cruiser tesla artillery ship

jan 10th 2010

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Firefox aircraft for soviet branch which revoles around explosives etc :mellow: (conman)

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Revenant heavy tank revisit used napalms massdont eariler heavy tank will be used in salvage branch

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4th side preview of one of the sweep branch (mainly speed) hover style stealth tank (tony and raminator)

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4th side disc (more advanced to revenant ones) pretty much like the CNC3 mothership but smaller (gamemate and mad hq)

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This is a battle pic showing a hover artillery (seeker voxel from voxel comp 09 and barrel from apollo) and a few other units fighting against the revenant quake cannons
since using ares still need to get palette support for projectiles with ares but changed animation to proper colours by now

Edited by SSTG, 10 January 2010 - 03:31 AM.

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#2 Mig Eater

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Posted 24 August 2009 - 10:13 AM

Good to see my sidebars getting some use :mellow:


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#3 OmegaBolt

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Posted 24 August 2009 - 10:55 AM

You'll be sick of seeing them all too soon. :mellow:

Well the cameos need better shine than the one in SHP builder...

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#4 SSTG

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Posted 24 August 2009 - 11:27 AM

Yea been thinking on that one can bevel in photoshop work for this or would it do too much?
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#5 OmegaBolt

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Posted 24 August 2009 - 12:21 PM

Too much IMO, unless you just make a completely new cameo style.

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#6 SSTG

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Posted 25 August 2009 - 02:26 AM

Will try and fix that up when I do up the remaining alliance cameos otherwise might just try experimenting

Will update with more units when I can get them cropped etc
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#7 Allied General

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Posted 06 September 2009 - 10:44 PM

Interesting, stuff you know I mainly msn chat but keep it rocking :p
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#8 Speeder

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Posted 06 September 2009 - 11:20 PM

Yellow cows, hooray!

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#9 SSTG

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Posted 07 November 2009 - 04:35 AM

Update with new changes
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#10 Apollo

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Posted 07 November 2009 - 08:05 AM

yay, more gooodies :blink:
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The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#11 FallenDwarf

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Posted 07 November 2009 - 03:29 PM

its crap, epic fail


lol just joking its the opposite of what I just said

Edited by FallenDwarf, 07 November 2009 - 03:30 PM.

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#12 OmegaBolt

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Posted 07 November 2009 - 07:47 PM

Like that Mortar Buggy barrel.

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#13 O.G.JhonnyZERO007X

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Posted 11 December 2009 - 02:44 AM

:alien: :alien: MOD LOOK s COOOOOOOL!!! Mod not done yet: NOT COOL :mad2: WANT DOWNLOAD NOWWWW :p LOL P.S. anyone who calls me retarded , sick ,stupid etc. Is gonna get DA CHAIN LETTER OF DOOM!!!!!!! :p :p :evgr:

Edited by O.G.JhonnyZERO007X, 11 December 2009 - 02:51 AM.


#14 SSTG

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Posted 10 January 2010 - 03:08 AM

Well Since I can't mod due to an bug I'm waiting to be fixed :shiftee2: I'm bored so you get more pics!

Got some more branch units coming up like a bio missile ship salvage air carrier and additional 4th side units

Edited by SSTG, 10 January 2010 - 03:20 AM.

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#15 MadHQ

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Posted 11 January 2010 - 04:04 PM

First time I have looked into this mod. And I must say it looks very interesting. I will have to keep an eye open.
Zomba Productions - Click here!
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#16 raminator

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Posted 15 January 2010 - 06:08 PM

progress looking good =)
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if ^ does not work click here
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#17 SSTG

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Posted 03 December 2010 - 12:04 PM

Well I know theres been a ghost town in here for awhile (mainly due to xbox, work, life) plus this new laptop kinda hampered my voxeling skills for awhile till I found a work around so just giving some screenshots old and one new will also be using my facebook as a archive for the pics too

most people have seen this but my gattling tank upgrade

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4th side improvements
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and this I did just after I fixed my problem with the small screen and voxeling so I'm back in business

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and I've worked on a name that works for the 4th side so for now on they are refered as the fallen (and no its not cause of TF2) anyways tips and comments are welcome ;)
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#18 jesuswept

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Posted 31 August 2011 - 10:05 PM

Where the hell do I actually DOWNLOAD the damn Mod?? It looks awesome, but where do I actually click to download??

#19 TheQuackSavior

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Posted 31 August 2011 - 10:57 PM

Where the hell do I actually DOWNLOAD the damn Mod?? It looks awesome, but where do I actually click to download??



What the heck are you saying, the topic is dead for a few year ago. Also, watch out the posting date...... :wink_new:

Boom! I'm back, babies!


#20 SSTG

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Posted 14 September 2011 - 07:52 AM

Yea there hasn't been much activity at the moment for DR though there were some more updates in the facebook group page

its mainly to find the time and motivational to get the coding started on units to get the 4 sides working and balanced for a workable beta

I'm not sure how long it'll be so yea I guess stay tuned

http://www.facebook....59163947478417/
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