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#1 Radspakr Wolfbane

Radspakr Wolfbane

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Posted 27 August 2009 - 09:22 AM

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Lorien's discussion thread.
Discuss Lorien here.

Lorien

Units

Lvl1 - Lothlorien Archers
Lvl 2 - Lothlorien Wardens - Peltast unit
Lvl 3 - March Wardens - Elite stealth ranged battalion
Lvl 5 - Galadhrim Warriors - Elite Dual weapon battalion

Amroth's Vanguard - melee battalion
Caras Galadhon Guardians - Spear battalion
Caras Galadhon Watchmen- Bardiche battalion

Lorien Ladder

1000 - Ent


Buildings

350 - Lothlorien Orchard
400 - Lothlorien Training Hall- Trains Lothlorien Archers, Wardens, March Wardens and Galadhrim
800 - Caras Galadhon Barracks - Trains Vanguard, Wardens and Caras Galadhon units
600 - Lothlorien Hold - Provides upgrades
600 - Lothlorien Woodcrafters - Provides wood based upgrades for Archers and Spearmen also trains Lorien Ladders.
200 - Lorien Well
200 - Tribute to Amroth (Hero Statue)
700 - Talan (Defensive Structure)
Mirror of Galadriel - Provides a range and vision boost,when Garrisoned with Galadriel reveals the entire map
5000 - Entmoot


Heroes

1000 - Rumil - Early/Mid Game,Ranged Hero
1000 - Orophin - Early/Mid Game,Ranged Hero
1600 - Haldir - Mid Game, Ranged/Support hero
1800 - Edhellor - Mid/Late Game, Captain/Support hero
3000 - Celeborn - Late Game, Support Hero
5000 - Galadriel - Late Game, Support Hero


Hero ability lists below

Spells

Heal
Elven Wood

Talan - Summons a Talan anywhere on the map.
Border Rally - Summons Marchwardens that can't be controlled
Shroud

Golden Light - targeted units gain a large armour boost and fear resistance
Twilight
Winds of Change

Call the Archers - Speeds up Archer production speed (includes Archers,Marchwardens and Galadhrim Warriors)
Ent Allies
Visions of Galadriel - reveals entire map,reveals all stealth units and provides 40% vision/range boost for archers for a short time

Golden Wood - creates an area that becomes dense with trees,enemies entering it take damage over time and are slowed


Upgrades

Basic Training
Heavy Armour
Forged Blades
Lorien Cloaks

White Fire Arrows
White Fire Tower Arrows
Mallorn Bows - Improves the range and firing rate of Archers
Mallorn Staves - Improves the attack speed, range and improves knockback resistance for Spearmen and Watchmen.



Hero ability lists

Galadriel

Elven Medicine
Gifts of Galadriel - Targeted hero gains attack,health recov
Grace of the Lady - spell recharge boost
Visions of the Mirror - reveals random parts of the map and all stealthed units
The Test - enemies run in fear and are slowed
Mist of the Golden Wood - creates a thick mist that gives a sizable armour boost


Haldir

Toggle Weapon
Lvl 3 - Golden Leaf Arrow
Lvl 5 - Passing Shadow
Lvl 7 - Captain of Lothlorien - provides 10% ranged, 10% speed and +150% experience
Hidden Movement - Broadcast Stealth, stealth and detect


Celeborn

Lord of Lothlorien - 50% armour,150% experience
Lvl 3 - Silver Blade
Lvl 5 - Lord's Favor
Lvl 7 - Protective Warding - Increases the targeted structure's armour for a time.
Lvl 10 - Silver Light - Stuns enemies in fear and damages them



Orophin

Weapon Toggle
Lvl 3 - Mark of Vigil - Places a mark that reveals an area
Lvl 5 - Passing Shadow - Blink disabled when damaged.
Stealth and detect
Loyalty - Rumil, Haldir, Celeborn and Galadriel


Rumil

Weapon Toggle
Lvl 3 - Vigiliant Shot - Once the Mark of Vigil has been placed Rumil can fire a powerful shot.
Lvl 5 - Passing Shadow
Stealth and detect
Loyalty - Rumil, Haldir, Celeborn and Galadriel


Edhellor

Horn of Lorien - nearby allies gain fear resistance and armour boost
Golden Herald - Edhellor places a banner that provides fear resistance and spell recharge boost for heroes.
Shatter Armour - a powerful blow that removes the enemy's armour completely.
Gatebreaker - A tremendous blow that does critical damage to gates.
Galadhrim Support - auto spawns a group of Galadhrim.



Notes:
Quite a few changes have been made lately 4 heroes have changed, the Lorien Rider, Maidens and Lady Guard are gone, new units have been added in the Lothlorien Wardens, Caras Galadhon Guardians and Watchmen adding new Spear and Infantry units to Lorien, the Stables are gone and new a few changes have been made to the other buildings the Barracks has been renamed to the Training Hall, the Watch Station is now the Hold and Stables has been replaced with the Caras Galadhon Barracks.
The spells have also been changed with 2 new spells Talan and Border Rally.

Another minor update
Added a new building the Lothlorien Woodcrafters which now provides Wood and Fletching upgrades.
The 2 White Fire Arrow upgrades have been moved and 2 new upgrades have been added improving the wood to Mallorn.
The Ladder has also been moved to this new building and the cost of the Lothlorien Hold has been reduced to 600 to accommodate the new changes.

The Lorien Wardens are also being tweaked they now fight like Roman Legionaries.
They initiate combat by throwing their Javelins then moving into melee range to battle using their spears.
This will be the same for units that have the Dual Peltast/Melee type including some Cavalry units.

Edited by Radspakr, 11 March 2012 - 05:34 AM.

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#2 Radspakr Wolfbane

Radspakr Wolfbane

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Posted 02 November 2009 - 04:30 PM

I have changed Rivendell's spell list and removed Mithlond Barracks.
I am also considering a siege unit for Rivendell.


1 - Heal
1 - Morning Mist - plus 50% production and 50% armour for resource structures
3 - Elven Refuge - summons an Elven Refuge that heals nearby units and provides fear resist
3 - Elven Allies
3 - Shroud

6 - Guide Wind - creates a draught of wind that boosts unit's run speed and increases range of missiles
6 - Winds of Change
6 - Cleansing Rain - freezing rain style ability removes leadership
8 - Eagle Allies
8 - Hero returned
8 - Vilya Wind - Summons a Tornado
10 - Light of Elbereth

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#3 Fishbone

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Posted 02 November 2009 - 06:16 PM

Please keep mithlond in the fight! unless you are making them a faction or just relocating them
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#4 Bashkuga

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Posted 02 November 2009 - 06:29 PM

no he just removes the barracks, not the units............... do you?? :p

#5 Fishbone

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Posted 02 November 2009 - 08:57 PM

:O oh my bad
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#6 Bashkuga

Bashkuga

    Because good guys are too mainstream

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Posted 14 March 2010 - 10:47 AM

will the lorien swordsmen en spearmen be playable in the next beta

#7 Radspakr Wolfbane

Radspakr Wolfbane

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Posted 14 March 2010 - 01:45 PM

The Lorien Swordsmen were culled off ages ago.
They are superfluous for Lorien.
Their absence make the faction stronger.

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#8 Bashkuga

Bashkuga

    Because good guys are too mainstream

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Posted 14 March 2010 - 05:05 PM

yeah i thought maybe they would be playable agian now lorien has no melee units atm

#9 Radspakr Wolfbane

Radspakr Wolfbane

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Posted 15 March 2010 - 01:28 AM

The new melee unit will likely be a modification of the Lady Guards.

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#10 Radspakr Wolfbane

Radspakr Wolfbane

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Posted 17 June 2010 - 09:45 AM

I'm working on some new spells for Lorien to replace Cloud Break and Eagles.
The 2 new spells are buffs.
I'm also changing the final spell into Secret of the Golden Wood.
It spawns a Golden Wood on the map where all units in it can't move,allied units gain a large attack and armour buff while enemies lose it.

The way Lorien is progressing lately it's been changing.
The bulk of Lorien's strength comes from the Lorien Archers and their upgrades and buffs.

The Lorien Archers start off strong and with some upgrades and the right spells become very strong and make up for the lack of Siege and Heroes for the faction.

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#11 Fishbone

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Posted 17 June 2010 - 09:28 PM

If you use the right tactics, the lack of siege equipment might become your strength :p

This, said Squealer, was something called tactics. He repeated a number of times, "Tactics, comrades, tactics!" skipping round and whisking his tail with a merry laugh. The animals were not certain what the word meant, but Squealer spoke so persuasively, and the three dogs who happened to be with him growled so threateningly, that they accepted his explanation without further questions.


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