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Realism is MISSING


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#61 Elvenlord

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Posted 03 September 2009 - 12:59 AM

The elves have = Best Ranged units = very costly
Other units = Costly to upgrade
Make infantry cheap and spammy

The fuck?
That is all.

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#62 Dalf32

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Posted 03 September 2009 - 02:03 AM

it sounds to me like you want to make every faction use the same template: cheap, spammable infantry; specialize in one thing; have one really good unit that is expensive
me no likey

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#63 Emperor of the East

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Posted 10 September 2009 - 08:03 PM

I'm not saying all play-styles should be the same, I am saying that... Well, can you at least have destroying a building without siege take minutes rather than seconds?

That is all.

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#64 Devon

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Posted 10 September 2009 - 08:37 PM

Drop off the s and I agree :thumbsupsmiley:

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#65 *Halbarad*

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Posted 11 September 2009 - 12:47 PM

Id agree with that too, but i just find it a bit wierd how archers are able to destroy stone buildings. Would it be possible to alter archers so that they can't damage buildings. It would mean Ring of Fate's cavalry is less likely to be owned by arrow volleys :p because people would be forced to mix more melea troops in with the archers. And it would take longer to destroy buildings because your archers cant contribute to the damage done by melea troops

#66 Fyro11

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Posted 01 October 2009 - 10:01 PM

I say sieges should last months. Failing that, they should take weeks. Realism ftw.
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#67 Devon

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Posted 02 October 2009 - 12:26 AM

Well well, look who showed up! :huh:

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#68 Elvenlord

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Posted 02 October 2009 - 01:42 AM

With a pretty epic post :huh:

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#69 Ring o' Fate

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Posted 03 October 2009 - 03:23 AM

Indeed. :shiftee:
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#70 Excuse_me_princess

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Posted 03 October 2009 - 08:44 PM

Hmm quite indeed.
The following might sound a little strange coming from me (since I'm the one lobbying for stronger buildings)
But can't we make wooden buildings (or buildings constructed mainly of wood) less resistant against fire arrows.
It would be more realistic.
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#71 Prototype-

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Posted 04 October 2009 - 06:58 AM

Hmm quite indeed.
The following might sound a little strange coming from me (since I'm the one lobbying for stronger buildings)
But can't we make wooden buildings (or buildings constructed mainly of wood) less resistant against fire arrows.
It would be more realistic.

Not only fire arrows, but fire rocks upgrade for siege.
A second upgrade for siege could also be made, and something like reinforced boulders or something, and do extra damage to stone buildings (whereas the flaming rocks would have less effect)
just a suggestion btw

#72 Anri1

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Posted 04 October 2009 - 02:22 PM

Actualy I guess the archers shouldn't make any damage to stone buildings, and they should make damadge with fire arrows only when it's said about wooden buildings. And I don't realy know if silver arrows should do any damage to buildings at all(probably shouldn't). This way wouldn't tear all other factions to pieces.
"Sons of Gondor, of Rohan, my brothers! I see in your eyes the same fear that would take the heart of me. A day may come when the courage of Men fails…. When we forsake our friends and break all bonds of fellowship. But it is not this day! An hour of wolves and shattered shields when the age of Men comes crashing down. But it is not this day! This day we fight! By all that you hold dear on this good earth I bid you stand, Men of the West!"-King Ellessar

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#73 JUS_SAURON

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Posted 04 October 2009 - 06:09 PM

Actualy I guess the archers shouldn't make any damage to stone buildings, and they should make damadge with fire arrows only when it's said about wooden buildings. And I don't realy know if silver arrows should do any damage to buildings at all(probably shouldn't). This way wouldn't tear all other factions to pieces.

Good Idea , I agree !! :p

Normal Arrows = no damage
Fire Arrows = Some damage
Melle units = A liitle more than fire arrows
Siege units / large monsters = vital for Building destruction

#74 CIL

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Posted 05 October 2009 - 06:09 AM

Apparently, I was gone too long to flame or verbally berate the proposer of such a course of action... so I'll just say my point bluntly: lest my mind is betraying me, RJ-RotWK strives for fun-ness, not realism.
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#75 Dalf32

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Posted 05 October 2009 - 02:24 PM

this is not SEE
that is all

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#76 Anri1

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Posted 06 October 2009 - 11:40 AM

Yea, that's not SEE(and hope it woun't be SEE, couse SEE is imo realy boring). But the thing about archers won't be bad(imo). And it would rebalance elves, wich tear any faction badly with archers only. That was my idea, not making RJ-rotwk SEE. :)

But I quite enjoy the way RJ-rotwk looks now. The best mod ever anyway. :)
"Sons of Gondor, of Rohan, my brothers! I see in your eyes the same fear that would take the heart of me. A day may come when the courage of Men fails…. When we forsake our friends and break all bonds of fellowship. But it is not this day! An hour of wolves and shattered shields when the age of Men comes crashing down. But it is not this day! This day we fight! By all that you hold dear on this good earth I bid you stand, Men of the West!"-King Ellessar

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http://us.mnzeo.2y.n...wimoovevio.html - that's fun ;)

#77 Dalf32

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Posted 06 October 2009 - 01:51 PM

the archer suggestion could be used, although i wouldnt go as far as to make normal arrows do no damage at all.
still thats a rather large adjustment to make

and by stating that this is not SEE, i just wanted to make sure that things dont get out of hand as far as realism goes. this mod, for the most part, puts fun ahead of realism and i think it needs to stay that way.

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#78 CTLN7

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Posted 07 October 2009 - 07:04 PM

seeing as elven siege is soo powerful you guys are right lets remove any useful kind of siege from elves :tongevil:

Edited by CTLN7, 07 October 2009 - 07:05 PM.


#79 Ring o' Fate

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Posted 07 October 2009 - 07:19 PM

That's the whole weakness with Elves. They have the weakest and most worthless siege. There NEEDS to be a balance C.
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#80 Dalf32

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Posted 07 October 2009 - 11:40 PM

the elven siege are also not complete atm, so that argument doesnt really work until they are.

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