Posted 31 August 2009 - 06:06 PM
I believe for supply dock you mean a structure that automatically creates funds every few minutes, and the tiberium something you have to gather.
Well here are my thoughts:
A : Supply dock : easy, practicle. Has to be expensive and built after some time (high tech).
B : Piles : tactical, interresting : Forces the player to wander through the map in order to find them, and probably defend also the place. But somehow unrealistic system. Cons : can be depleted.
Other ideas from other mods:
C : CWC flag system (Cold War Crisis mod) : same thing as piles, but represents an important and strategic area. Good thing : not supposed to be depleted.
D : Blitzkrieg 2 mod / VGO mod occupation system : very realistic, you have to garnison soldiers into neutral buildings to get little funds. Interresting, can be destroyed, looks good, forces the player to play with infantry and explore the whole map.
I would suggest A at high technological level, some B for bonus (and give a second role to dozers if they are ingame), C as spots to be captured (can give extra range or whatever bonus instead of funds) and mainly income D, because it's smart, intteresting, tactical and still pretty fresh.