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editing a mod


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#1 under-mountain

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Posted 04 September 2009 - 02:00 PM

I am editing an existing mod (I am NOT going to publish it as mine or without permission of course.) but i am facing some problems.when I am adding new art
(textures or W3d)and run assetcassebuilder I get this assetcachebuilder.exe notepad:!
CODE
!debug.io flat add
======================================================================
You are using an older version of the DBGHELP.DLL library.
Please update to the newest available version in order to
get reliable stack and symbol information.

Hint: The DLL got loaded as:
C:\WINDOWS\system32\DBGHELP.DLL
======================================================================
Also another notepad appears named asset errors.
What should I do?

Edited by under-mountain, 04 September 2009 - 02:02 PM.


#2 Ridder Geel

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Posted 04 September 2009 - 02:47 PM

That "error" is no real issue... as far as i know :lol:
In asset errors you may find possible problems with your asset :lol: :shiftee:
Ridder Geel

#3 m@tt

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Posted 04 September 2009 - 03:21 PM

Often, the problems are not an issue. For instance, many usually say "New_model uses texture_file which does not exist" where the texture_file is one of the original EA files and is so not included in the mod files.
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