New Ideas For The Mod!
#1
Posted 07 September 2009 - 10:41 PM
2. The sea animals, keep the dolphin, the orca and the squid.
3. How like the buildings have a different apparency on different areas (Temperate, Snowy, Urban, Moon, etc) like on this mod???
http://www.moddb.com...rracks#imagebox
4. My countries ideas:
Country: Japan
Side: Allies
Tactic: Navy Power- Ships statistics +15%, cost -20%
Veteran units: Destroyer, G.I., I.F.V
Special unit: Reptile APC: An amphibious transport that carries 5-10 infantry. Armed with a light machine gun and attack enemy chips with torpedoes! Medium armor and have a robotic driver (can´t to be mind controlled) /or Blizzard tank
No info idea
P.S.: give Grizzly tank to Germany because the destroyer is now a Japan veteran unit.
Country: Brazil
Side: Allies
Tactic: Ambush ( U.S.A. tactic) or Adaptive: All units speed+10%, Line of Sight +18%
Veteran units: Sniper, BattleFortress, Dolphin
Special unit: The Blizzard tank /or a kind of rocket artillery with incendiary ammo.
No info idea
Name: Yugoslavia
Side: Soviet
Tactic: Advanced fuel (or something like it): Vehicles & ships speed +20% like the Iraq (that will be removed), Or Advanced (Tesla) turbines: reactors provide 20% more power.
Special unit: An blimp or a chopper armed with 2 or 3 cosmonaut lasers. Price $2000 or $1750
Veteran units: Infector tank, and other two of the most tech advanced units on the soviets
Info: Nikola Tesla has born there, and in his honor, The Soviets created a giant lab, here they make researches for the future weapons of the Great Union. There, they created the second (Yuri went there first) ship that landed on the Moon (my idea).
#2
Posted 09 September 2009 - 08:10 PM
This is something that annoys me (That really shouldn't).Country: Japan
Side: Allies
Tactic: Navy Power- Ships statistics +15%, cost -20%
Veteran units: Destroyer, G.I., I.F.V
Special unit: Reptile APC: An amphibious transport that carries 5-10 infantry. Armed with a light machine gun and attack enemy chips with torpedoes! Medium armor and have a robotic driver (can´t to be mind controlled) /or Blizzard tank
No info idea
I think Great Britian should have naval superiority. Why? Because for the last thousand years, GB has had the largest most powerful navy in the world. 2 years studying history will tell me this. With that aside, WE INVENTED THE DREADNOUGHT IN WORLD WAR ONE. I rest my case. (It's always confused me that Soviets have dreadnoughts and not allies).
So anyways, i think GB's special unit should be some kind of upgraded version of the awesome battleship. Maybe with more guns and explosions and stuff. Perhaps even a naval version of the battle fortress, that can carry maybe 10 infantry to fire out of (With increased range, etc).
So, I think GB should have naval superiority, if not just for realism.
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With that slight rant aside, some nice suggestions here, although I'm not sure there's any point in having different buildings for different locations. I think it'll just get too confusing, and it's not that great a feature to have anyay... slightly pointless.
Edited by Doomdragon, 09 September 2009 - 08:18 PM.
#3
Posted 16 October 2009 - 02:01 PM
#4
Posted 16 October 2009 - 06:31 PM
God... CnC and Starcraft are being flogged in front of my eyes.
#6
Posted 16 October 2009 - 09:25 PM
#7
Posted 16 October 2009 - 09:26 PM
#8
Posted 21 October 2009 - 01:48 PM
*Incursion was our working name for C&C3, but that wasn't converted into Generals by WWP. Incursion was being worked on after Generals was already being developed -- we were using SAGE to dev it, actually. Generals was always its own game. It was more an updating of C&C1 than anything akin to what C&C3 was going to be. A few of the unit concepts for early C&C3 ended up in RA2 / Yuri's... as yes, we were working on C&C3 stuff that long ago, right after TS/FS, but before we stopped work on C&C3 to work on Continuum.
Emphasis mine.*
So what's my point? I was speculating on what units he referred to. Could this following example be what became the Mastermind(?): http://www.cnc-sourc...p...ge&img=3965
This unit is called the Puppet Master, it was a Cabal concept. There are more versions of it though, like the following:
http://www.cnc-sourc...p...ge&img=3982
http://www.cnc-sourc...p...ge&img=3960
Catalyst idea for the Brute(?): http://www.cnc-sourc...p...ge&img=3936
So anyway, would it be cool and fitting to have a Puppet Master unit more alike the first one in MO?
Edit: Now that I read that quote again, it says Ra2/YR, which seems to referr to the Yuri concept in general, starting as early as in Ra2 that is. YR is simply an extension of this idea.
Edit: I don't see these ideas getting all too far into anything usable by the looks of things, as it really already exists in the mod and even in the standard game.
Edited by Pepzi, 21 October 2009 - 03:32 PM.
#9
Posted 07 November 2009 - 02:43 AM
#10
Posted 09 November 2009 - 12:03 AM
#11
Posted 11 November 2009 - 12:06 AM
Hello everyone. I am back.
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