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Oh no....My mod...invisble...what happened :(


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#1 dethwaker3

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Posted 14 September 2009 - 10:54 PM

What just happened?!?!?? I dled my mod from BFME2 heaven place. But when I play it, every new units and heroes is invisble... :(
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#2 Kwen

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Posted 15 September 2009 - 02:03 AM

Asset.dat is not up-to-date

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#3 dethwaker3

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Posted 15 September 2009 - 02:10 AM

How do I get it back to up to date?
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
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#4 Ridder Geel

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Posted 15 September 2009 - 06:31 AM

create a new one with ea's asset builder :p
Look on the3rdage.net for the download :grin:
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#5 dethwaker3

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Posted 15 September 2009 - 10:22 PM

Crap.....but....what do I add in it....
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#6 Kwen

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Posted 15 September 2009 - 10:49 PM

The art files for the mod.

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#7 dethwaker3

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Posted 15 September 2009 - 11:34 PM

yea...I know that...but I had a lot of art files in...so i don't know which one do I take out...lol I am such a noob haha

Edit: Nvm :grin: I think i got this :sad:

Second EDIT: NVM. STILL NOT WORKING UGH. I tried getting out all tga and dds and w3d out and made a new asset and put the new asset in....but the pic is till purple and there is invisble units :( :p

Edited by dethwaker3, 16 September 2009 - 03:12 AM.

Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#8 dethwaker3

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Posted 16 September 2009 - 09:18 PM

dang...no one can help me now...:'(
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#9 Kwen

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Posted 16 September 2009 - 09:43 PM

your not supposed to take out the art. just make an asset.dat with the art. leave it where it is.

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#10 dethwaker3

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Posted 17 September 2009 - 01:18 AM

I didn't do that I took it out and made a new asset and put it back in....I am not that stupid lol
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#11 dethwaker3

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Posted 17 September 2009 - 10:20 PM

so uh....I have to start over..?
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#12 Ridder Geel

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Posted 17 September 2009 - 10:48 PM

Maybe... :p Depends on if you want to make it work :sad2:
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#13 dethwaker3

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Posted 18 September 2009 - 03:51 AM

I wanna make it work!!! But I don't get how my asset.dat is outdated....I even dled the ini.big at 3rd age, and everything is still purple and invisble........:'(

Edited by dethwaker3, 18 September 2009 - 04:02 AM.

Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#14 Ridder Geel

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Posted 18 September 2009 - 07:17 AM

Did you rename the compiled textures to textures and then run it (assetbuilder) and then renamed it back? :p

Edited by Ridder Geel, 18 September 2009 - 07:17 AM.

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#15 dethwaker3

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Posted 18 September 2009 - 10:24 PM

Did you rename the compiled textures to textures and then run it (assetbuilder) and then renamed it back? ;)


:O I don't think I did that...let me try right now...

BTW, why do I need to make another asset.dat -_-
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#16 dethwaker3

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Posted 18 September 2009 - 10:41 PM

Ugh....Why won't it work....why...:'(

It worked before...
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
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#17 under-mountain

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Posted 19 September 2009 - 02:03 PM

Since you have many art files then maybe you should create an asset dat for every single file? I don't know...Maybe create new asset dat's

#18 dethwaker3

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Posted 19 September 2009 - 04:37 PM

....There could be only 1 asset...what are u talking about?
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#19 dethwaker3

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Posted 21 September 2009 - 02:40 AM

All right, I give up... ^_^
Done with my mod: Go here to download: http://bfme2.heaveng....php?fileid=667
or go here http://forums.revora...showtopic=67026 for some screenshot


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#20 Spartan184

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Posted 21 September 2009 - 02:47 AM

Don't give up!!! Now maybe if i have time I'll make the asset for you. Even though its not a good idea since it better for you to learn not me.


 

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