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#1 feillyne

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Posted 16 September 2009 - 08:12 PM

Credit will be given in a form of names used in-game, for a more proper reference (yeah, I know, from this point of the progress it will be harder to see which units are which).


Latest updates:

Based on Lefthand's Giraffe Artillery:
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Sabretooth, Soviet Battle Fortress, made by Lefthand
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Soviet Tank Destroyer made by TX1138
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A new lighter texture below (similar/identical to Rhino one):
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(So Moddb.com image isn't actual)


For original size images you can visit ASM Moddb.com webpage

Revora only news: there will be a small suprise, namely the version 0.86 will be released, which will fix minor bugs and the tech tree.
Unfortunately, buildup and active anims won't be corrected (at least won't be made soon)

Edited by feillyne, 16 September 2009 - 08:14 PM.


#2 Nighthawk

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Posted 16 September 2009 - 08:43 PM

Odd... I thought I set this whole section to a read-only locked forum till Jason Zombolt PMed back with a list of mod leaders and stuff, and I gave out the details for the FTP.
Right, well, I'm assuming you're the mod leader of this one?
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#3 feillyne

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Posted 16 September 2009 - 08:46 PM

Yup, plus C&C: Dark Howl and Tiberium Tale (not Tiberium Tales).

Black_Drakon is a leader of Red Alert 2: New War, plus Tiberium Era. :-) RAFI is run by Zombolt, it's rather clear. ;-)

#4 Jason Zombolt

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Posted 16 September 2009 - 09:10 PM

Well I was waiting to find Drakon's name here, then send them all in. This is all very awkward for me.

Sorry Nighthawk. :wink_new:

Edited by Jason Zombolt, 16 September 2009 - 09:11 PM.

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#5 Nighthawk

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Posted 16 September 2009 - 09:16 PM

Ah, don't worry, it's not normally this full of paperwork. It's just because of the volume of mods here. I need to clearly define who owns what so I can mark the right people as hostees and assign powers accordingly.
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#6 Jason Zombolt

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Posted 16 September 2009 - 09:33 PM

Thanks, and Feilyne, The Tales part was my fault, I mis-hit.
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#7 feillyne

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Posted 16 September 2009 - 10:02 PM

No problem, it should be corrected just to be more precise and avoid to confuse anyone. ;-)

I'll post here updates a bit delayed to updates on Moddb.com, but I'll include anything special unsaid on Moddb. ;-)

#8 Nighthawk

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Posted 16 September 2009 - 10:35 PM

Corrected it already when I saw your post. :wink_new:
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#9 feillyne

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Posted 17 September 2009 - 07:50 PM

Thanks!


The version 0.86 of ASM is released!
0.86 download


The tech tree is corrected and improved, some of the bugged buildings were switched off. The economical, diskspace-saving version returned, too!

Edited by feillyne, 17 September 2009 - 11:38 PM.


#10 Speeder

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Posted 17 September 2009 - 08:04 PM

Welcome to the Guild.

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#11 need my speed

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Posted 17 September 2009 - 08:06 PM

Indeed, and very much luck with your great mod. I like everything about is, especially the alternate terrain versions of the buildings. It's a great mod, and crtainly not a small one. :p
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#12 feillyne

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Posted 17 September 2009 - 08:31 PM

Welcome to the Guild.


Thanks. ;-)

Indeed, and very much luck with your great mod. I like everything about is, especially the alternate terrain versions of the buildings. It's a great mod, and crtainly not a small one. :p


Thank you very much. :-) Only AI isn't coded yet and I haven't checked the multiplayer mode. :-)

#13 feillyne

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Posted 09 October 2009 - 02:42 AM

An update :
A close comparison of old Soviet Ops Center (the left side) and the new one (the right side):
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The old Ops Center looked a bit small compared to other buildings:
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I'm thinking about making different theatre versions for:
- airpad (shipyard/subpen too, but it's already in works)
- tech lab/center
- 2-tier tech buildings: Soviet Ops Center shown above, Yuri Mind Concentrator, and Allied Command Headquarters
- base defenses
- SWs

What do you think? ;-)

#14 Speeder

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Posted 09 October 2009 - 02:50 PM

I think you fix the shadows in new ops center and add something to the top.

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#15 feillyne

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Posted 15 October 2009 - 11:42 PM

Well, the shadow fixed, the top will remain as it is. ;-) I'm thinking of making civilian buildings following the example of above new Soviet Ops Center, for Russian/Soviet cityscapes. ;-)




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