When it rains... war still goes on
#41
Posted 09 November 2009 - 07:52 PM
Tiberium Studios® :: Your Supreme CnC Source Site In The World™
#44
Posted 10 November 2009 - 04:19 AM
Two possibilities.
1) When Apollo thinks its good enough.
2) When Apollo has had enough.
Sounds wonderful! *The second option that is... *
Tiberium Studios® :: Your Supreme CnC Source Site In The World™
#45
Posted 10 November 2009 - 11:17 PM
Believe it. They're obviously not going to take on the likes of Pulverizers or other stuff with anti-infantry weapons, but they will be tougher and more survivable. Also, most of them can detect stealthed things, where vehicles are generally blind to them. Even if they fire....Infantry not useless? I can't quite grasp that concept.
The AI's even more murderous. Not *quite* as fast with the highest-tech stuff, but still pretty murderous. And the spy sploit doesn't work so well now either.How's the AI gonna be in the next release? I've tried a few 1v1v1v1 matches in 1.99 and your mod has the best AI I've come across.
There was a tourney, but yeah, a few people dropped out so it failed. I will have another pop at it if there's enough interest and I have enough free time to be on to host the games, or can get other people to be on to host them in the sake of fairness.I think I remember entering a 1.99 tourney a year or 2 ago... think it fell through though.
I think 1) is more likely. The most desperate need is Osiris structures, however there are a few redos of NEXUS infantry that could be done if anyone's willing. It's mostly changing the guns; a mp5-looking machinegun like a SEAL's, a rocket launcher, energy cannon and a couple of others. A couple of recolours wouldn't hurt either. So ya.Two possibilities.
1) When Apollo thinks its good enough.
2) When Apollo has had enough.
#47
Posted 22 January 2010 - 04:28 AM
#48
Posted 07 July 2010 - 07:00 PM
RobotStorm for 2010 please !!!!
#49
Posted 23 August 2010 - 03:39 AM
cant wait for the big release
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