When it rains... war still goes on
#21
Posted 28 September 2009 - 04:27 PM
beyond the eternal pleasure of war, when the dead rule and the living die, and the pain of destruction has reigned. when skulls are crushed under the threads of heavy metal. when this time comes i shall arise and rule you all HAIL TO THE KING. praise all forms of xeno for they inherit the future
#22
Posted 28 September 2009 - 04:30 PM
that could be done, no triggers needed.I have an idea, what if there was a "hole" or "tunnel" on the ground that spawns Giant Beetles, but in order to avoid massing it should be that it only replaces the Beetles that get killed. It would also be cool to see them roam around more, I have seen T-rexes roam around in a map. I mean, preferably like the visceroid does.
Edit: Could this be done by triggers?
Using mutation logic,CellInset and ROF
I did just that..the buildings in center would fire off rad (ideally rad would heal them) as well an anim that spawned civilian sided beetles that went on to attack anything...got it working but... often anim hit area it shouldnt so it got stuck as couldnt spawn the unit there (was building etc obstacle) and game began lag very bad!
okay so,i turned the rad to kill inf into beetles but once their numbers rise up... lag came bad
and yea..the rain does not lag itself at all...(was online tested) Not using any Translucency on it or game would likely grind to halt.
so it doesnt look good atm for this feature besides the fact of not autoacquiring said critters by your units can get very annoying.
the dozer tank thingy ingame pic
Yeah well, triggers should be different, Tiberian Odyssey will use triggers to spawn creatures on the map.
#24
Posted 29 September 2009 - 03:47 PM
#26
Posted 30 September 2009 - 02:22 AM
Well, maybe it would give you a warning before it happens, and you can get your infatry loaded into bunkers or transports or whatever. Not like people usually use massed infantry anyway, most of the time its tank spam.
the idea of random EMP lightning or something is probably better then automatically disabling every unit, i agree that would be pretty imbalanced.
oo, i just thought of a 'werewolf' type weather effect. As in all infantry get changed into a certain infantry type for the duration of the 'full moon'.
I just used werewolf as more a descriptive term of something that changes under a certain environment condition. Might be that a genetic mutator type storm turns all infantry into brutes (probably wouldn't be able to change them back afterward, would it?), but an idea ,like that might still be interesting
Can you set it so infantry death aims all get switched on some event? Cause using mutation logic you might be able to make a zombification effect where when any infantry die they come back as a zombie. I just don't know if there's some way you can force all death animations to switch to the 'zombie animation' to spawn zombies instead of dieing normally. Would also be interesting if it could be done
#27
Posted 30 September 2009 - 04:50 AM
#29
Posted 30 September 2009 - 06:07 PM
by all means, keep them coming but try not be biased, like this weather fucks only robots etc.
for the record, infantry will play big part this time so no weather killing them, battlefield is hostile enough with bugs/warfare already so you don't want them totally useless again like RA2 or GI imba for the record.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#30
Posted 01 October 2009 - 05:12 AM
dozer ftw.
Fear Soviet Union and Brotherhood of Nod!
#31
Posted 13 October 2009 - 02:49 PM
Great news indeed.
Is the rain something like 'dusk' 'dawn' etc.. conditions in the random map generator?
something specific to particular maps?
There won't be many new infantry units because of limited voxel for them, right?
Btw, showing up to support this long awaited mod
And...giving myself a really really remote chance of getting remembered when there's a semi-public beta
#32
Posted 13 October 2009 - 03:15 PM
I requested a feature in Ares a while back for the ability to add attribute modifiers to warheads. At the minute, it is confirmed for addition at some point, and since the Animation warheads are now fixed to read tags properly again, once the attribute warheads feature is implemented, proper weather effects (a la BfME style) should be easily doable.I would like to see global modifications of movement speed or something when it rains or snows as tanks get bogged down.
Job Openings with the Guild: Division Staff, News Posters.
Job Openings with Ares: Documentation Maintainer, Active Testers.
PM if interested.
#33
Posted 14 October 2009 - 01:42 PM
Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools
"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
#34
Posted 15 October 2009 - 04:35 PM
(FAO everyone else: 1) Standing joke. 2) I'm not gay.)
#35
Posted 16 October 2009 - 04:03 AM
And looking how you do, you might get them.
(FAO everyone else: 1) Standing joke. 2) I'm not gay.)
I'd still kick your ass.
Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools
"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae
#36
Posted 16 October 2009 - 04:12 AM
It's these little lies that help you sleep at night...I'm not gay.)
Just wait till he's a cop, then you won't need to. I'll just go get my drink spiked and knock him outI'd still kick your ass.
Thought I'd have that here to save time.
#37
Posted 16 October 2009 - 04:20 AM
#38
Posted 16 October 2009 - 09:04 AM
...Infantry not useless? I can't quite grasp that concept.Some of the ideas are taken in consideration but majority are just way out there and even if tried...would just have negative effect on gameplay as you can't be biased vs one faction in these things, it is just disservice to the big picture.
by all means, keep them coming but try not be biased, like this weather fucks only robots etc.
for the record, infantry will play big part this time so no weather killing them, battlefield is hostile enough with bugs/warfare already so you don't want them totally useless again like RA2 or GI imba for the record.
How's the AI gonna be in the next release? I've tried a few 1v1v1v1 matches in 1.99 and your mod has the best AI I've come across. I think I remember entering a 1.99 tourney a year or 2 ago... think it fell through though.
#40
Posted 16 October 2009 - 06:52 PM
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