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How to remove all gemaeplay relatet features?


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#1 Guest_snehonja_*

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Posted 24 September 2009 - 02:52 PM

Hi,

I just downloaded the mod (great wirk BTW), but I do not really like the new gemaplay. but i LOVE the new look'n'feel. So i'd like to keep
  • New skins (and also the random skins for example with rohan riders or all of the goblins)
  • down-falling eagles and dragons
  • new animations
  • size changes
  • individually shooting archers
  • new weapon glows (i always heated the old blue/red ones)
  • new look of heavy armor
BUT REMOVE all the changes related to gemaeplay like new buildings, new heros, aromr changes, etc.

As I'm not into modding yet (at least not this game) - can you geive me some advice what changes i have to make (guess it's a lot of work to do...)? I guess that most new textures can easily be used by replacing the original ones. but what about the random-thing? and what about the rest?

or... is there someone who already did this modification to this mod?

#2 Guest_snehonja_*

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Posted 24 September 2009 - 03:13 PM

oh, and (I almost forgot) I'd like to keep mordor's ability of building walls, too.

(I'm sorry for double-posting, but it seems that as I guest I cannot edit my posts?)

#3 Archon

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Posted 24 September 2009 - 05:45 PM

I'm sorry snehonja, but no changes will be made to the gameplay. This mod is specifically for altering the BFME2 gameplay in a drastic way to improve balance and add realism.
For BFME2 modding help, go here.
HOWEVER, you should note that all changes and new models/skins etc belong to the SEE team, not you. Therefore, you are not allowed to put your sub-mod up for public download without the SPECIFIC approval of the team leader, Nazgul.

Edited by Ar-Adûnakhôr, 24 September 2009 - 05:45 PM.

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#4 Guest_snehonja_*

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Posted 24 September 2009 - 08:52 PM

Thank you for your reply!

I do not want the team to modify their own mod. It's just... they know their mod better than everybody else does. So I hoped, perhaps they could tell me, in which ini-files the modifications I want to keep are located, so that I do not have to compare ALL ini-files to their original files to find the specific codes...

And, of course, I do not plan to puplish this as an own mod - it's published already here, with far more features than mine would have. The only thing I would perhaps do (If I am succesfull) is publishing a tutorial how to repeat the changes I make - if I can remember all of them when I'm finished...

#5 Archon

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Posted 24 September 2009 - 10:10 PM

What directory did you install the mod to? All the mod files should be in one folder, labeled 'SEE'.
The -mod command is what enables the modified files to overwrite the vanilla game files when you run the SEE shortcut. If you're going to mod at all, you should at least have a basic understanding of modding before you start messing with the files. :p
Articles and tutorials can be found here.
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#6 Guest_snehonja_*

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Posted 25 September 2009 - 02:50 PM

I'm fit enough to notice, how "-mod" works. I, too, already noted HOW I can change things in the game - especially, as .ini-Files are not that uncommon. My only Problem is, that I do not want to (and do not have the time to) spot all differences between EVERY ini-file in the mod and the corresponding original (I know how to extract them, yes). So I would welcome every hint, what of those features I search for is located in what file(s). I think I can spot the neccessary lines on my own - just have not the time to search all files.

#7 Archon

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Posted 25 September 2009 - 04:46 PM

Well, I'm afraid I can't help you there, as I'm not a member of the team. I suggest you PM one of the team members (the coders are Radspakr and Sulherokhh).
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#8 Guest_snehonja_*

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Posted 25 September 2009 - 06:31 PM

Well, I'm afraid I can't help you there, as I'm not a member of the team.

Thank you anyway! If I can as unregistered user I'll wirte a OM.




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