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Updates galore..


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#1 Starkku

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Posted 24 September 2009 - 06:10 PM

Well, for starters i've posted a new video at Youtube, which can be found here. View in HD for best quality.

It's not that super but I guess it suffices for a small scale progress update, next one will hopefully be better..

And yes, Phantom structures are all currently utilizing recolored versions of Gamemate's awesome work from FC. There isn't really that much high-tech structure artwork publically available which would fit, so those shall suffice as placeholders at least for now.

In other news, I decided to open an Image Gallery, where I might occassionally post random screenshots taken during development. Already updated it with two GUI-related items so check it out if you wish..

I also finally managed to replace the old faction information topic with tentative version which includes much more up-to-date information, however remember that it's not complete yet. Storyline one will probably follow after I can bother to write it up properly.

As for development itself, I apologise for long delay without any updates. Despite of that, mod has been continuosly worked upon behind the scenes. At moment, Phantom side is the one most close to being finished and I have been focusing more on Allies & Dominion lately with occasionally doing misc stuff e.g GUI and such and civ/tech stuff. Hopefully there won't be over half year delay till the next update this time.

Edited by Starkku, 19 April 2011 - 12:09 PM.

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#2 Guest_Guest_*

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Posted 25 September 2009 - 01:20 AM

Your voxels never stop amaze me!
Can you please say how many % this mod is done?

#3 OmegaBolt

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Posted 25 September 2009 - 01:35 AM

Looks like RS with Yuri TBH.

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#4 need my speed

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Posted 25 September 2009 - 05:23 AM

Which of course is great.
Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
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#5 OmegaBolt

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Posted 25 September 2009 - 12:48 PM

:p

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#6 need my speed

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Posted 25 September 2009 - 01:51 PM

Well, it is, isn't it?
Please, if you see a mistake in my posts - spelling, grammar, punctuation, or whatever else - point it out. How can one learn from mistakes, if one is not corrected?
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#7 OmegaBolt

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Posted 25 September 2009 - 08:55 PM

Not really. Its just annoying this looks like RS or the other way around. I mean I know you two share things but its all basically the same visually. Same voxel style, same explosions, same sounds, same terrain, same weather effects, even the same map in that video. :p Playstyle seems similar with large forces just rushing in and everything exploding. I realise thats the same with a lot of mods but things could be done differently.

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#8 Allied General

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Posted 25 September 2009 - 09:47 PM

Its the style we enjoy playing.

Some like ra2/yr gameplay

We like massive action battles.
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#9 OmegaBolt

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Posted 27 September 2009 - 02:01 AM

Nothing to do with graphics though and gameplay could be done differently such as being more "objective" based, or focused around infantry etc lol, even having build limits on everything.

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#10 SSTG

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    most likely rs 2.0 is here dance

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Posted 27 September 2009 - 03:07 AM

looks pretty cool :p even those FC buildings help pantom forces fit in
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#11 Allied General

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Posted 27 September 2009 - 08:40 PM

Meh focusing on stuff is for 3d games like coh or something
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#12 OmegaBolt

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Posted 27 September 2009 - 09:18 PM

LOL.

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#13 Starkku

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Posted 28 September 2009 - 01:21 PM

Your voxels never stop amaze me!
Can you please say how many % this mod is done?


I don't think I can really say exact percentage of completion, it'll be released when it's ready tho, which hopefully is as soon as it's possible.

looks pretty cool :popcorn:..


Thanks lol :p.

As for what Bolt said, I do acknowledge that there are few things which are similar to RS, especially on visual aspect. The visual style however, I think is quite unlikely to change now but considering that this mod is still unfinished all kind of changes are possible. Gameplay aspect then again, I might look more into that one but not sure about your suggested objective-based gameplay and such. Infantry are more useful now than in stock game anyways. If nothing else, different game modes that change the way of playing more or less drastically could be an option, albeit possibly a bit limited one.

Edited by Starkku, 28 September 2009 - 02:30 PM.

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